27.0.3 Patch Notes

Are you sure you read the poster’s name? : )

And OTK shaman loses to mage because guess what? Mage uses Solid Alibi when you flash of lighting for the discount, and now you can’t otk them.

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I haven’t faced a single bot. What rank are you? Are you playing casual?

Miracle mage is a power outlier and they can’t nerf rogue without hitting mage. That’s what happened. Solid alibi is too good, and has been the entire time it’s been in standard. It deserved the nerf. I’ve faced nature shaman once on my climb this month. I do believe shaman will get better as a result of this. Probably hunter too. You did catch the part where they said they’ll adjust more stuff in a few weeks if needed, right?

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I started to meet these broken OTK shamans only yesterday… mage solid alibi got nerfed a little and now everyone switched to shaman? Players have no backbones anymore? … Ok, so we have our next target to nerf… shaman… great job… But still need to nerf mech rogue further… change Lab Constructor like you did with Trogg… Didn’t learn from your mistake… that is obvious… Also Mimiron is a joke for 3 mana… It should cost 5-6 mana OMG… Atleast remove his ability of sending back a minion to it’s owners hand… that is the only way how enemy can hold it up a little… taunts… or early AOE. Are you really testing anything of your new cards before releasing them?..

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Keep in mind everyone, expac is only a week old and these might be to keep those cancerous 10/11 cloned windfury stealthed cloners from creating the most scammy games i’ve honestly seen.

Not even quest dh t4 feloposhy 6/7s or pirate warriors 3/2s + 1/1 charge were anywhere close to as bad as this!

Still though, gameplay and dev work are seperate. Thanks for the speedy changes!

Still though i hope you guys continue to monitor the meta.

Rogue killing everyone after t5 might have kept data from the titans or slower decks from coming out.

Hound hunter still had a very high winrate and maybe a adjustment nerf to star power might be fair.

Maybe from 5 mana 5 dmg repeating (5+4+3+2+1 = 15), to 4 mana 4 dmg (4+3+2+1 = 10)?

It would still let it combo well with spell power, but be more dependent on fitting into a deck with it. Hound could be a fair card to adjust too.

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Ah, yet another nothing nerf. Tons of problematic cards and you nerf Solid Alibi? That mech nerf isn’t even a nerf. It will happen one turn later and nothing else will change. Jesus wept, you keep proving how incapable of balancing a card game you are.

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I’ve been facing a lot of bots myself in the platinum range. They go away around plat 5 and diamond 10, but honestly that feels way too high on the ladder for it to be healthy for the community.

Sometimes bots are a little more common at the beginning of the month if you run out of stars and there are not enough players at your rank level yet.

I actually pointed this issue out the day they were revealed. Super annoying and glad they fixed it.

Yeah I’m pretty sure and the issue does not come from the color of the card but from the text itself.
I confirmed another issue that I was not sure about is that sometimes the reborn 1/1 mech does not give reborn after magnetism (not the effect nor the visual effect) but it doesn’t happen every time

so this is your problem? Solid alibi? The pinnacle of HS problems…Mage has been in the bin for months and you can’t seem to be able to balance it with the many mechanics you are trying to implement to the class…but yeah…solid alibi was the problem :smiley:

Shaman is completely broken and needs a fix soon.

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