26.0 Known Issues

I notice bug in the effect ot the “Hauting Nightmare” card.
When it dies and it’s effect choose i minion with dredge effect, for example “Rotting Necromancer” and you played it I didn’t recive the “Hountet Soldier”.
On multipal ocassions.

Hi, I’m here to make you know Reno Jackson and Patches have no animations in their Diamond version. Please, fix it, I recently got em and can’t wait to flex :relieved:

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By the way, I think I still discovered Kurtrus with Illidari Studies in the Tavern brawl (that one with new recipes), even though it looked like a Standard one to me.

There is an issue that can occur where Pozzik summons the 3/3s for the wrong player, ie: the player who had them added to their hand.

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Multiple BUGS (?) in Blood DK - Screaming Banshee, Arcanite Ripper, end of turn effects

Been playing mostly blood DK since FoL hit, and think I’ve come across multiple bugs / weird play interactions that should probably be addressed:

BUG 1) Screaming Banshee hit by Bone Breaker will cause the Screaming Banshee to summon a 1/1 token instead of a 3/3. I’m guessing +3 heal is added and then the weapon proc -2 dmg is calculated against each other before the Screaming Banshee coding “scans” how much the difference in hero HP is. However this does not seem in line with the writing on the text, as I clearly gain 3 health (only, I lose some of it quite quick after). And yes, I was enough below my max HP when the heal happened.

BUG 2) End of turn effects such as Blood Boil and Gnome Muncher seem to not trigger the improvements of Arcanite Ripper correctly. When end-of-turn changing my health from procs from first an active Bloodboil on the opponents minions and then the healing from my active Gnome Muncher, the weapon only upgraded from a 4/4 to a 5/5, despite my health getting changed from two different effects, from two different cards. With the wording on the card I would expect the weapon to upgrade twice, one from each card healing effect.

BUG 3) I am pretty sure end of turn effects triggered by the order they were played in during last XP? If this is true, there is something wrong atm. During my turn 6 I played a Gnome Muncher on my empty board. My opponent had a 4/5 and a 2/1. The 2/1 had Blood Boil active from the previous turn. When I hit end turn the blood boil activated and then my Gnome Muncher preceeded to hit the dead 2/-1 instead of the alive 4/5.

In duel mode, using music festival arcane cards to form 4 arcane cards cannot induce Arcane Flux.

Duels Deck

Class: Mage

Format: Wild

1x (2) Prismatic Elemental

1x (2) Rewind

1x (2) Runed Orb

1x (2) Solid Alibi

1x (2) Vast Wisdom

1x (2) Zephrys the Great

1x (3) Frost Nova

1x (4) Arcane Brilliance

1x (4) Cold Case

1x (4) Fire Sale

1x (4) Varden Dawngrasp

1x (4) Volume Up

1x (7) Infinite Arcane

1x (7) Magister Dawngrasp

1x (9) Grand Magister Rommath

1x (10) Puzzle Box of Yogg-Saron

AAEBAbLwAxDLBMKhA/yjA9DsA53uA5v3A6CKBKKSBMreBNveBKOQBZCWBaqYBeDDBdD4BbGeBgAAAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

That’s not a bug. The attack is a single event. You lost 2 health and gained 3, for a net total of 1 gain during that single event.

Similar to the previous explanation, all end of turn effects (or rather, the entire ‘end of turn phase’) is considered a single event, and you gained health during that single event. (You can see that it’s a single event because there is no death processing in between - ‘fatally wounded’ characters (at zero or less health) remain on the board until all end of turn effects have been processed before they are removed and their deathrattles go off. And a zero health minion can even be revived if it is fatally wounded during this phase and then regains health, e.g. because of a Healing Totem.

Yes, they should trigger in the order played. And as far as I know. Gnome Muncher should not attack a character that is already ‘fatally wounded’. So based on your description, this might be a bug - the Muncher should have attacked the 4/5.
I recommend making a new topic for this potential bug. Please add a link to a replay of the game, if available, or add screenshots or a recording, if available. The more details are known about the exact board and game state at the time it happened, the easier it becomes for Blizzard to reproduce the issue, which is often needed to find and fix the root cause.

Somebody swapped decks with me then swapped back, and wiped my deck while using steamcleaner while not wiping there own. Thats messed.

I bet they played The Fires of Zin-Azshari as well. This card replaces every card in the deck with a random minion card that costs 5 or more. So after that, all cards in that deck satisfy the condition of “not starting in that deck”.
Remember that Steamcleaner’s card text does NOT read “that didn’t start in that player’s deck”, but “that didn’t start there”. So in that deck. Swapping decks does not affect this, the cards in the deck still didn’t start in that deck.

You lost to a meme deck with a below 50% winrate, that people play for fun, not for gaining ranks. The idea is to swap decks, play Fires to kill their own deck, then swap back, so that the opponent is now out of cards.

Hi, does anyone know how can i get “Gift of Eluna” skin of card. I did the first stage,but second doesn’t work at all,i did it 4-5 times and puzzle doesn’t start. Ty for answering my question.

Challenging a friend in the Asia region no longer seems to be possible. Could you please confirm or cannot reproduce this issue?

Regarding Achievements > Gameplay > Alterac Valley, the achievement “For the Stormpike!” (Gain honor by playing games with Vanndar Stormpike in your deck) is currently active (with a reset!), after the event that gave origin to it has ended a long time ago. Could Blizzard fix this situation, please?

Anyone else having the bug with haunting creeper effects on a card not summoning the 4/3 after the haunted card is played?

having this issue in every match

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Hello, haunting nightmare is still bugged as hell, i dont see it in the know issues.

Just played a warrior game and last stand wasn’t drawing any creature while there was still some in my deck

Wasn’t the achievement in question intdoduced as a means to gain those golden cards for those who missed the event in the first place? :face_with_raised_eyebrow:

Which minions exactly were still left in your deck?
Notice that Last Stand draws a Taunt minion, not just any minion, so if all minion left in your deck had no Taunt, then there was nothing to draw.

Hearthstone mercenaries mythic run has a “few” bugs, but some that has insanely damaging impact on the game:

Chi-Ji “Blazing Band” equipment only gives lvl 4 buff once the game starts despite being at lvl 16, I’ve spent ALOT of renown on that…
This problem has existed from the introduction of the game mode!

Yu’lon has the same issue with “jadefire spear” and “serpent pendant”

There are plenty of reports around the internet and on the forum about this, yet no response from dev team.

Can confirm, Haunting Nightmare is still not always summoning the 4/3 Soldier. The cards in my hand get haunted and show the shadowy aura as normal but the soldier is not summoned. This just happened to me not only two games in a row but twice in a row in the same game. Cheers!

Is Friend of a friend achievement still bugged?

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