With Patch 26.0 it seems the following change has been made:
Signature legendary cards will also have duplicate protection and be able to be disenchanted for 1600 dust. When you already have all Signature cards, you will just receive a duplicate Signature card that can be disenchanted instead of a random Golden Legendary card.
Does this sound like a bad thing to anyone else? I would rather the random Golden Legendary. Sounds like a big nerf to Golden packs for those that want to collect all Golden Legendaries. Sure, you can choose what Legendary you want, but it won’t be Golden, and now you don’t get random Golden Legendaries, you need to spend 3,200 dust to craft one. Which means you need to unpack twice as many Signature cards.
Before, you had roughly a 15.1% chance at a Golden Legendary after getting all Signature cards, and another 5% chance to get a random Golden Legendary. Now you only have a 5% chance for a Golden Legendary and only 5% for a Signature card, which only gives you enough dust for a *non-*Golden Legendary of your choice.
Sure, it’s great if you want to disenchant Signatures to craft a legendary of your choice, but pretty awful if you buy enjoy buying Signature Golden packs to get Golden Legendary cards. Before, you could just disenchant the random Golden Legendary for 1,600 dust, too.
Because of this change, I don’t think I’ll buy as many this expansion, unless I’m misunderstanding something. Please revert this change!
I’d be fine with the change if every single legendary had a Signature version, but it really seems like I’ll have to buy at least twice as many packs to get all Golden Legendaries for the expansion.
The fix is simple: Allow Signature cards to be disenchanted as they currently are, but continue to give players random Golden Legendaries (which are worth the same in arcane dust as duplicate Signature Legendary cards).