25.2.2 Patch Notes

I would have understood it to be lateral if they changed the golden version from 4 Eternal Knights to 2 golden Eternal Knights. But I never had the problem to protect my non golden eternal knight till there was enough board space for 2 Knights + Reborn. The golden one with 4 Knights + Reborn was tough and a lot of luck.

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This is how I understood

Thanks for the confirmation

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But she still works as intended, unless playing Whizbang

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Ok, I have to correct myself. I overlooked the fact that Eternal Summoner has now Reborn by default. That makes it better on it’s own but still worse if you would be able to give it Reborn anyway.

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All good in this patch,but you ruined now completly Demon Hunter quest from 4 cards draw to 6 it is insane,it would be okay that it was went to draw 5 cards to complete quest, but 6 is insane ruined Demon Hunter quest completly.
Terrible.
I dont know why i spend so much money on this game to complete decks if you will nerf card and make it unplayable in most off my Demon Hunter decks.
This is last time i spend a cent on this game.

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so glad I didn’t spend anything other than gold on mercenaries given devs seem intent on letting it fade into oblivion.

Wildpaw is dead. This change was so stupid and pointless.

It was a mediocre card that had ONE useful interaction that you actually had to build for
And you’ve killed it. Now it’s worthless to even run.

And yet they BUFFED DKs….
Who’s running this clown show?

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acti-blizzard shareholders apparently. gotta get everyone to buy as much Dk stuff as possible.

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