We don’t want him to be one of the most popular cards in the next expansion, and our goal with this change is to lower his playrate across all ranks. If his playrate doesn’t drop significantly with this change, we’ll evaluate further changes at the next opportunity.
Are you telling me this is how it works?
So, if secret mage, rogue, paladin and hunter become meta and everyone starts to play the secret tech, their reaction would be to nerf thr secret tech because it’s overplayed? Wow.
I thought they tried to use logic, but since their reasoning for nerfing hunter was give weaker decks a bit more breathing room by reducing the overall power level of Hunter while not nerfing obnoxious decks that can end the game with an early highroll, it’s clear they are just “trying to change the meta without reasonings”.
Rafaam infused on 6 is apparently balanced, as well as pelagos on 3; balanced because their playrate isn’t high and they don’t win everytime they are played on curve. Who cares if someone loses on 4 because they couldn’t remove Pelagos on turn 3 and now the opponent has a 10/10 that self heals everytime you buff it, or who cares if someone doesn’t have a board clear on 6 to clear 20 damage from rafaam.
The only positive thing is that they realized the hunter weapon didn’t need the buff (they literally buffed it because at the time beast hunter wasn’t good, so I guess making strong card stronger is justified. Maybe rafaamand pelagos need a buff as well, they aren’t in tier 1 decks after all).
You want weaker decks to shine? Try to release coherent archetype for every class.
Warlock got an imp deck in just one expansion, while rogue needed 5 to assemble an half meme deathrattle deck.
Paladin is still trying to understand if nathria had anything good in it or if mechs are still the best strategy.
Theotar nerf is the laziest thing they could have ever done: +1 mana so people are discouraged from playing it. If they aren’t discouraged enough, +1 mana again till it eventually becomes unplayable.
Nice way of addressing problems.
The end result of this nerf is:
- they hope theotar won’t be popular, they don’t know if it’s balanced, op or weak and they don’t care
- hunter is now weaker, so other “weak (lol)” deck can shine.
Can’t wait to play in ladder with my weak deck! Now it should be viable!
I am sure the meta won’t be dominated by the already strong decks that didn’t get nerfed; I expect shadow priest, pure paladin, secret rogue, fire mage and enrage warrior to be tier 1!