21.3 Patch Notes

Can you think of a way to build an HP / Questline Mage? I think that might be a good way to go.

It isn’t that you can’t. It is Just that those sinergies are redundant providing the exactly same factor to the deck.

You win nothing by doing that.

2 Likes

Quest can be run in mage literally for any style of deck. Fire mage, HP mage. +3 spell damage (almost) for free is something you dont pass on.

1 Like

The reason for this is to indirectly help control and slower midrange decks exist. The change won’t directly help those decks win (queste will still be favored). Instead it hurts quest decks win rate vs aggro, which in turn are countered by aggro. If this encourages more control decks, then quests should be fine as they will have more decks around they can beat

But you can’t get to fatigue until you get Tamsin out which mean massive damage to yourself and damage from the board full of pirates and hunter spells. Not to mention Druid taking your mana…So taking damage from both yourself and opponent with minimal healing killed it. I think that’s fine, I just wish they had looked at all the questlines as they all have problems. As for warrior finishing they don’t even need the juggernaut. They can take you down to nothing before they get it. Hunter finish is insanely good with three damage every time they play a card and their cards are cheap and their 3 damage hero power free.
I’ve died to them on turn 5 many times.
I’m disappointed that they didn’t see the forest and instead looked at the trees. They killed one deck. Big deal. Blizzard doing Blizzard per usual.

I really thought they were gonna buff UiS mage cards not older ones.

I kinda wish they made the rewards for step 1 and 2 of Quest rogue a discover option. I think that would’ve made the deck a little more skill testing and a little less rng reliant.

well it wont be the best deck or even tier 1 but it could still be kinda fun.

Now you need to take 18 dmg for the demon seed completion.

Meaning, you’re two fireball away from dying.

Well, doesn’t matter. everything will be powercrept by next expansion cards anyways. doesn’t matter that dev killed one class.

Meanwhile token druid dodges nerf again.

You need to take into account you are not taking 18 at once, you are taking it across 10 rounds and Warlock has one of the best healing options in the game. So even if he gets down to 12HP, he gets back to 30 in 1-2 turns, if he wants to.

If HP is the issue, he can bring in the neutral minions ,who heal for handsize etc.

2 Likes

So we gotta wait 11 Days for these WONDERFUL changes?

Exactly.

Warlock is the best self healer in the game, for years. This is nothing new and anyone who doesn’t see that isn’t paying attention.

I’m sure they’ll be fine.

Tomorrow, buddy. :slight_smile: Be patient.

2 Likes

Wow!
They managed to transform Illucia from a “holy moly, what a mechanic!!” to a “wow… S OMEGALUL BAD” :joy:

When does priest want to get rid of their hand exactly?
Control would play it only against the mirror; shadowpriest would play it just to get something in hand.
Maybe it is playable in a desperate case where your hand is so bad that you hope to find something in the opponent’s hand, otherwise it is too risky to play her.
To me, it reads “take a look at the opponent’s hand” and maybe “hope they have a good card to play on curve”.

The demon seed: WOW! Not only it was banned in wild (easily predictable), but also murdered!
It still beats control 100% of the time, but it will lose against aggro most of the time; which is fine, but imo they didn’t adress the real issue, that was “the quest is too polarizing and kills entire archetypes”.
I guess it won’t kill control if aggro is (as usual) dominant enough to keep it back, but still, wtf

Wildfire to 1 mana: that’s the most useless mage buff of all time.
I guess wandmaker could give you that card, but that doesn’t mean heropower mage will be good.
You are still paying 2 mana to use your heropower, which is a death sentence nowdays

Mordersh to 8 mana 8/8: that’s good, maybe heropower mage will be playable after all

Stormwind freebooter: ok, so you ban quest lock from wild and then you buff the 2nd strongest game in the format: GG, you have basically buffed the top1 deck of wild!
Maybe control and reno decks would make a come back and take care of it, but I really don’t understand the purpose of a “wild balance patch” if then we will have another op deck around.
I hope they playtested it this time and found out pirate warrior won’t be the new demon seed lock…

Bloodsail Deckhand: wtf! was a 0 mana 2/1 not strong enough already? I was (kinda) joking when I said “a card to be playable must have premium stats + a good effect nowdays”, but they took it too far this time!

Stonemaul Anchorman: not a very relevant buff; the card was already cool in buff warrior. I don’t think it’s necessary but they are really trying to bait, ehm, I mean push, people to craft quest warrior.

Hunter: underwhelming; I expected something better. If Bloodsail Deck hand is a 1 mana 2/2, selective breeder could have been a 2 mana 2/3.
It was already strong, so I really don’t understand the 1/3 buff: now it trades a 1/1? But if every 1-drop is now either a 1/3 or a 2/2, who is it going to trade: silver hand recruits? :joy:

Conclusion: I only like mordesh buff

3 Likes

This is funny, made me chuckle.

18 Likes

Why couldn’t they make Mordresh an odd card, if wildfire becomes odd as well…

3 Likes

I feel like the Gold Glubber in battlegrounds right about now lol

I don’t recall Blizzard ever paying much attention to priests. Even the choice of heroes while cosmetic still had fewer choices than say, DH. Every expansion I look forward to decent priest cards and nothing much. I have to say I got to 1000 wins by playing huge minions and trying to staying alive until turn 5. It took them 6 years to get a full on shadow priest though. Just no love there.
I can’t see that happening with the fast play now. I’m not sure what to do. I’m full of mixed emotions about this patch. Lol

1 Like

Leerooooooooooy Jenkinssss!

They nerfed gibberling

1 Like

I’ll hold onto your usual pessimism and give it back to you here…

The wf archetype relies on modresh (and maybe anty, since you already going fire spells) as finishers after you hopefully exhausted and chip them down with upgrade pings and your other cards.

Thing is… that strat is either slow, or requires god curve to be fast (playing anty right on 8 on a spell mage’s nake board is fun, but not consistent)

The buffs don’t change the nature of the deck being something that’s good against slower decks that can’t/don’t pressure a mage’s face… but that’s true even before the buffs.

A buff is a buff so the deck will be better of course, but I’m not expecting a revolution.

Hard nerf to Warlock. The biggest problem with Questlock currently is the entire meta is built around countering it. Hopefully, this change keeps Questlock viable while opening the door for other decks to flourish.

Softer nerf to Shaman, but by no means insignificant. Slowing down PF and making the quest harder to complete at Tier 3 will hopefully prevent Quest Shaman (an already powerful deck) from taking control of the meta.

The Brute nerf might slow down Quest DH from dumping a board of fat Taunt Demons on Turn 4 or 5…maybe.

Illucia might actually be a dead card. She’s always been problematic, but the best solution I saw was from Regis. He suggested to have her Battlecry last until the end of your turn instead of the start of your next turn. That way, she still provides disruption without the ability for Aggro decks to abuse her by dumping their hand.

Leather Working Kit is stronger at 1 mana, but arguably needed an additional buff like +2/+1 or +2/+2 instead of just +1/+1 to see meaningful play. Selective Breeder would have been better as a 1-mana 1/1 rather than gaining additional health. It’s still a very meh card.

Wildfire at 1 is the change I really wanted for Mage. Mordresh as an 8-drop is also a significant buff. I could see HP Fire Mage becoming stronger, while probably still not as strong as Quest Mage.

Team 5…tell me you want me to play Pirate Warrior without actually saying you want me to play Pirate Warrior. Big Warrior fans will be disappointed for sure. Not sure the Bloodsail Deckhand needed the buff, but the other 2 for sure felt lacking. Most Quest Warriors weren’t even running Stonemaul Anchorman as a 4/5 with Rush for 5 was too weak for the current meta. I was hoping the 3/3 would give +3 attack, as it makes it far better at trading tempo on board, but giving it Spider Tank stats is also a nice buff.

2 Likes