+200% difficulty for +20% reward

Oh boy,you re calling out a Blizzard move as stupid thats new.
I need to rethink my whole stance on this subject, i cant be found in agreement with you.

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To clarify, I am not asserting a fact. Facts are always, by their nature, in the past. I am making a prediction, and predictions are never facts. At least not until theyā€™re in the past, at which point this one will be :slight_smile:

Thank you, Heartstone Team, for giving me an excuse to stop playing Hearthstone and play more Fallout 76 instead.

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Why? Iā€™m doing exactly what customers should do when they are dissatisfied with a product, i.e. put their money where this mouth is.

Why do you say that? A few years back, Ayala announced that they were already looking at how it might be implemented. Has there been a more recent statement on the subject that I missed?

Why not? Itā€™s just a simple QoL improvement that could be used by players who prefer to ā€œopt outā€ of the player emotes. Turn on a toggle once and squelch stays in place until the player turns it off. It also eliminates the ongoing problem of the temporary squelch falling off mid-match and having to be re-applied.

Obviously I already do that. But it would be nice for the squelch to stay in place between matches instead of deactivating on itā€™s own. Just have it maintain its status like the volume level, or language option, or screen resolution.

Boycott? Well, I guess itā€™s a one man boycott. Sure.

Go ahead. But keep in mind that a change like that significantly affects the gameplay of other players who may not like the change. A squelch toggle has zero impact on any other players, other than the ones who would choose to activate it.

And while we are deviating into a very different topic, I truly respect your well thought out opinions and would really like to hear what Iā€™m sure is a reasoned objection to changing squelch to a toggle option.

Soā€¦ are they responding to feedback or was this the plan all along to massively over-inflate the requirements and then claim to have ā€œheard our feedbackā€ and then bring the requirements down to the originally intended inflated levels.

Also, they claim that:

Our aim with the adjustments was to give all our players goals to play towards, and to reward our most engaged players (who would likely still complete the Weekly Quests without too much difficulty) for their commitment to the game.

Why not be honest and explain that this was to get ā€œF2Pā€ players to play more in an effort to dilute the concentration of bots all for the benefit of the whales?

Itā€™s a classic Door-in-the-face technique in selling/negotiation/social psychology, taught in all the schools related to those

You tell me xD When have you ever seen them react that quick on any complaint otherwise?

Weā€™ve waited 3 weeks for them to fix a demon hunter

Donā€™t even get me started on the DK weapon freezing bug! They havenā€™t yet even announced the hotfix for THAT one. Maybe they just donā€™t want to advertize the bug, but the damage is already done, people have Internet nowadays.

Just another proof this little stunt has been pre-planned. Theyā€™re just not quick enough with their fixes to warrant a benefit of the doubt.

Besides, itā€™s a legitimate business tactic. Theyā€™re not to blame for using it. Weā€™re to blame for falling victim to it.

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Reading your comments sometimes I get the feeling you donā€™t care about truth as much as condescending to others and being right (or appearing right when wrong). Yet, I see a lot of assumption asserted as fact, and many misconceptions that Iā€™m honestly surprised someone so intelligent has. One or two in the last couple of postsā€¦

Well, youā€™re making a load of assumptions and calling them fact. Thatā€™s not very good.

Then I notice you donā€™t seem to really know what a fact is and how we arrive at calling something a fact, at least in science. And the past is an illusion, bucko.

Oh, and indeed logic is math. Math is logic.

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Thats a ridiculous suggestion that no one cares about, least of all blizzard,
because people who have fun throwing emotes will no longer buy the skins anymoreā€¦
Personally, I would ask that they remove the mute option, and you can only launch a number of emotes every time to give people a chance to make their BMā€™s and this way everyone is happyā€¦

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No, you see a lot of prediction asserted with confidence. As Iā€™ve already said:

When you say Iā€™m asserting it as fact, you are directly contradicting my own statements on the matter.

All human memory is the past. If the past is an illusion then knowledge is impossible.

When DH was first introduced, it was ridiculously overpowered and was nerfed twice within the first week. And many people speculated then that they intentionally overtuned it to get everyone to play it before reining it back in.

Definitely could be the case, that they overplayed it intentionally in order to dial it back so enough players feel ok with the final landing spot of the screw job such that Blizzard can get away with it.

Legal? Sure. Legitimate? Maybe not so much. Ethical? I think not.

Why not? What changes for you if I have squelched you by clicking your portrait or if Iā€™ve squelched you by checking a toggle box in the options menu. No matter what, I am not going to see your emotes (unless the squelch falls off and I have to reapply it). Further, you have no idea if youā€™re squelched. All you see is an opponent that appears to be ignoring your emotes.

So you think players should be forced to endure your obnoxious, rude behavior? That sounds a little sociopathic.

There was a time when weeklies didnā€™t exist at all and players who couldnā€™t play everyday were at a handicap.

It might well also be to make XP less attainable in general to the casual player, making them unable to keep up with new releases and have to spend money on packs rather than manage while staying f2p.

The weirdest part of this statement is that Blizzard seems to desire ā€˜engagement with the quest systemā€™ when that invariably takes the form of someone jamming every card with X keyword into a casual wild deck and spamming as many out onto the board as possible before conceding, then repeating until the quest is done. Those games arenā€™t fun for either player and barely resemble real hearthstone. Why is this engagement desirable at all? Why incentivise it like this?

Thatā€™s incorrect, but keep trying. You make false assumptions constantly (Iā€™d bother, but you can read your own comments), but sure, you are only making confident predictions. JFC.

Anyway, yeah, ā€œthe pastā€ is an illusion. Talk to any physicist. So is the future by the way.

You are a smart guy. I like you. But you seem to have never been humbled, and thatā€™s said. Hopefully you can humble yourself.

I think youā€™ve developed a me vs the world attitude. You need friends, and after you get your mind some straight, a girl. You are missing out on so much.

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I donā€™t consider contemporary physics to be science. In science, you make a hypothesis and then you do not elevate that hypothesis to a theory until after you have experimental data. That is not how modern physics works. Pretty much everything about string theory is pure conjecture. Even the Big Bang ā€œtheory,ā€ while plausible, is incorrectly treated as the only possible explanation of the evidence. If you believe a physicist when they tell you that the past is an illusion, youā€™re being a fool.

Thatā€™s just flat out insulting. Do you have memory issues or something? Like where youā€™d forget stories that Iā€™ve told multiple times?

At first nothing, but in the long run that option would only spread be antisocial and resentful, and the idea is to have fun together and interact, there are enough bots that dont show any emotion, i want to play against real people even if that means they make fun of you from time to timeā€¦

Letā€™s be fair.

They want to target people that play more like us but not want to create the products we would use.

Like a in game tournament mode for example where you can sandbox your own tournament with maybe even entry fee and rewards in gold.

Because in the end we have gold to spare on stuff like this and many of us would really love some sort of high stakes room for hearthstone because of the very random nature of the game we like to play(as random as most gambling games).

And this is just one example.

If they really want to make people who play a lot go really crazy.

GIVE US AGENCY OVER WHAT WE PLAY AND EVEN TO CREATE OUR OWN FORMATS.

Eventually we gonna even figure for they what they need to get sold without even the need of marketing work.

But no. They want to artificially increase it via quests.

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What the actual Fā€¦

Oh, i see, you are conflating science and the scientific method, two different, albeit interconnected, concept.

And you are correct about the difference between a scientific theory and a theory in a colloquial sense. A scientific hypothesys is qualified a theory when tons of evidences and experimentation support it.

Quantum mechanics is a curious beast. Itā€™s really hard to get any definitive evidence on any theory. The very act of any measure at the quantum level alters the outcome (itā€™s the Schrodinger cat all over again)

But that doesnā€™t mean theyā€™re useless. Albert Einstein (might have heard of him) put down his theory on light amplification by stimulated emission of radiation (aka laser) in the early 1910. The first ever laser was built in 1960 in California, 5 years after einsteinā€™s death.

There are theory we simply donā€™t have the technology (yet) to test. That include Einsteinā€™s spacetime theory of gravity.

Are you suggesting I should be FORCED to interact with you via emotes? Emotes are not Hearthstone. They are an accessory. The only people who would use a squelch toggle are people who are squelching all the time anyway. Nothing changes for you.

I opened game, saw these quests and closed it, thinking - Nah, looks like a burden