+200% difficulty for +20% reward

Yeah, that’s pretty much what I was thinking when I added the “if” clause. It felt like it deserved an “if” clause, so I basically worked out the thoughts in your post.

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Hearthstone quests are perfectly reasonable compared to other card games. Daily quests stack up for 3 days plus weekly quests, you really only have to play a few days a week to keep up.

A real manipulative game is Marvel Snap, you have to do your daily quests every day to not fall behind, had to uninstall because of that.

Extremely low bar to jump over. But I guess.

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I did that three years ago from 60 an expansion to 20 and now this one i havent spent any, thiugh i have money budgeted for it i cant support this

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It’s insanely manipulative and predatory and it is still outselling Hearthstone. They know how to really target that mobile audience and get them to spend. I wouldn’t be surprised if the way the game has ramped up in speed of games in HS that it isn’t deliberate.

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This is beautiful and really all that needs to be said on the matter. This is very obviously Bad for You/Me/We, the Consumers/Players, and good (in theory, somehow, maybe, according to that one marketing team who, let’s face it, aren’t even close to being worth their degrees or salaries, yet commanding considerable sway in exactly these types of changes) for Blizz, the ones providing the Product. It really is, very simple. Anyone who tries to rationalize this in any way, I’m sorry, but I do not have faith in you whatsoever even as a Human Being. PLEASE stop rationalizing or defending these types of decisions. Seeing how it “maybe could would be this or that so it’s okay or it’s better now” is interesting to think about or discuss, sure, for the Lols, maybe. The problem stems from people actually believing or actually defending Blizz in this. Please. Restore my Faith in Humanity, and stop the nonsense. Come together and say no, this is bad, this is wrong, enough is enough, we won’t take it anymore. If not…well, it won’t be the first time my Dreams and Faith have been shattered. So I won’t blame any of you for choosing to go down a wrong path. Know that I won’t be angry. Just disappointed. God Bless you all :angel:

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They all do, they just don’t have the balls to.

Maslow’s hierarchy of needs has been disproved numerous times. Obviously we need shelter and physical needs satisfied, but apart from that, some people value self-actualization much more than respect or other social needs.

Also, freedom isn’t explicitly stated in any of that. Freedom is a combination of multiple needs and you can pick your priorities yourself.

Just like I can simply choose to ignore the “play 60 minis quest” because 1 free pack (100 gold) ain’t worth the time spent, just like I won’t be playing 15 arena games or tavern brawls for 1 pack, when I can simply play 1 tavern brawl for one pack and forget about the quests.

If I see a quest I would do anyway, cool, I do it. If not, that sucks, better luck next time. I won’t be a slave to OCD and perfectionism in a video game. I have had enough of it in my real life.

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I’m fine with increasing quests requirements… but this does seem to be a bit over tuned. Some suggestions that may work out a bit better.

-Tune the requirements back to 100% additional from pre-patch, and give at least 75% additional rewards from pre-patch
-Let us bank standard quests like in battlegrounds

Nope. It needs to be triple for the devs’ plan to work.

I think it was the other thread with similar topic but: I left a challenge for Cuddles (or anyone else) to work out: why did they do this? And my hint was: if you think you’re getting a product for free, then you are the product.

Well, the same thing is true for free to play players. They are the product. See, Blizzard actually makes money from Hearthstone from paying customers, and paying customers like to have players to play against. And by “players” I mean of a particular quality and quantity, not the same opponent over and over again and of a variety of skill levels.

This doesn’t mean that whales are common. They are less than 5% of players. But it’s necessary to maintain a very large free to play population because it’s bad if whales commonly are matched with other whales. So you have 90% of games f2p vs f2p as necessary overhead for the tiny fraction of whale vs f2p that make that money.

So botting poses an existential threat to Hearthstone as a commercial enterprise. Bots are low quality opponents for whales to face, and if the whales go away then bye bye Hearthstone.

So that’s exactly why the quests got trippled: the bot war. They need YOU, the product, to work overtime so that the real player vs bot ratio can be improved for the low skill whales who can’t get to Diamond. Because Blizzard is losing the bot war and is getting desperate.

Keep up with the bots, intern, or no shinies.

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This small indie company just keeps getting things wrong…

Maybe get someone who actually plays the game to make decisions.

/////// #BlizztardsFail.

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On the flip side, warcraft rumble’s daily reward got changed 3 times in the last months to become more generous and easier to complete
Really strange how the games follow different directions

This quests feel like work, no gaming fun.

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If they want +200% difficulty then also increase the reward by 200%… thank you…

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This is the solution they found to decreasing number of players. if the current number of players are low make existing players play more.

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im requesting a refund for the battle pass I purchased and uninstalling. I mostly play battlegrounds and rarely stepped into wild because I was s till able to get stuff, now I just won’t play at all.

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Damn we have Diablo Immortal microtransactions. 200% more value.

That makes sense, as the player base dwindles the ones left need to play more. Hence the rework of quests.

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The playerbase is not dwindling. Despite how you might feel about the game, playerbase numbers have been steady since fall of last year, and prior to that had more than doubled since summer of 2020. This is according to third party measurements.

This is about bots, not player count.

Of course, the data isn’t in yet on how many players the quest changes will drive away.

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if f2p players cant get their 10k gold every expansion that i would guess over halve of them will quit.

Either way i dont care about the quests. I always did look what quest i had but only to auto reroll when it was a quest only done in constructed. Not to actually try doing the quest. Sitting at 30k+ gold with nothing to use it on already.

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Not over one bot, but if they face a lot, yes.

Nope. Gone. (I’m not sure about “apprentice” or new player experience though.)