I mean, it was definitely still good with other spells. Like coin dragoncaster into turn five power of creation or deep freeze. I hope that was also taken into consideration, and not JUST puzzlebox.
That’s kind of the point of Big Spell Mage, is being able to achieve some stuff early. Anything less than that just gets steamrolled in this meta
Control DH doesn’t care. Aggro DH: Fellblade & attack? Hopefully this means there are really good 5-drops in the next expansion. Otherwise DH is super-duper-mangled.
these nerfs were horrible bro you don’t do anything right, nerfam the rogue who is only getting beaten in the current goal and the priest and druid who are so strong don’t take nerf …
And yet paladin and shaman will be stuck in the dumpster as the classes that counter them best (including hunter along with priest and warrior) just stay as is.
The issues with Paladin and Shaman can’t be fixed by nerfing Warrior and Priest though. There’s fundamental issues with their current sets that won’t be solved without buffing their cards, reworking existing cards, or introducing new ones.
I don’t get why they don’t just change it to “reduce the cost of the card by (5)” or some number they choose. It’d have a similar effect and wouldn’t be as punishing for drawing cheap cards. Rogue was already pretty meh, especially outside of tempo rogue.
Only 2 weeks to decide whether to dust or not isn’t enough time. We need to know more about the next expansion in order to decide whether these cards are now trash or not.
My point is more that these nerfs are targeting high tempo (which is what warrior still has too much of) and high value (which priest still has too much of) and hunter has too much of both.
Great ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Priest is only good in pockets of the meta where the Warrior population lives. Why would it be nerfed? Have you looked at it’s matches?
Warrior really is looking like the new Hunter with how well it’s dodging nerfs.
I don’t know if they expect some currently-supressed counter to it to emerge or what, but this seems like it’s only going to solidify Enrage Warrior as the absolute top deck of the meta.
Even if priest, hunter and warrior weren’t nerfed and could possibly lead to a stale Meta can we stop pretend that Paladin and Shaman are only bad because of them. They’re bad because they don’t have win condition.
Community,
your beta testing phase is over, you can now play the actual expansion. One month before the new one. But it’s fine right?
So what your saying is that yes both classes are a problem. Priests best counters except for hunter all got nerfed pretty hard here and the one thing it’s relied on to beat (Warrior) is just sitting pretty.
I mean, at least they’re delivering the more frequent balance patches that many of us have wanted.
They just need to get better at hitting the right stuff if BALANCE is the goal. Most of these nerfs I’m in support of.
Exactly. I’m a Wild player, when I saw the nerf list I thought it was Christmas ahead of time.
I love playing Odd DH, and I feel rather sad to see it get nerfed - again - but this is going to shake things up so much I’m pretty sure it’ll make up for the free turn 6 22 damage you could pull off with those.
Clearly not an accident. Did you see that Corsair Cache nerf ?
That’s a shot at Wild pirate weapon warrior. Clearly.
Priest’s best counters are everything. Lemme go check the VS report and I’ll get back to you. The Galakrond list;
Unfavored matches; Aggro DH, Control DH, Highlander Hunter, Dragon Hunter, Highlander Mage, Murloc Paladin (New Meta!), Galakrond Rogue, Highlander Rogue, Questlock (Not nerfed either btw), and Pirate Warrior. I suspect the nerfs to most of these decks won’t matter much, bring it down to 50/50 at worst.
50/50s: Spell Druid, Puzzle Box & Spell Mages, and Highlander Shaman. I don’t think that the nerf to Druid will be particularly impactful, as it doesn’t change the win con of the deck. Spell Druid wins by putting out more boards than the Priest can deal with in a timely fashion. Dragoncaster might be more influential as a significant amout of time the loss to the these decks are due to Power of Creation coming out before answers are found.
I do think that the change to Cache is really, really painful to Warrior in the Priest match. Warrior’s path to victory is to whittle the Priest down into range for a Kor’kron Combo or by keeping the Priest off the board, and the weapon buff is really helpful to both these conditions.
Yeah but in future Mage will probably get some more high cost SPells. So its better this way