17.6 Balance Updates

Worry about yourself. You spend way too much time attempting to psychoanalyze others.

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I’m of the left and I agree with you. Not everything you dislike is democratic.

I already do. I’m an excellent multitasker.

You have a weird idea of what psychoanalysis is.

And you need a better hobby.

An absolute non-sequitur.

Congratulations on missing the point entirely.

As opposed to right socialists?

Right back at ya, chief.

Ah… A post with more then 30 replies. There must be drama.

It’s the Mallenroh storyline. Wooee… I thought he found a new calling after hitting legend. But he’s back!

I’ll get popcorn.

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Because I called out Max for cursing me while He criticized me for saying I advocate changes at Team 5? Television these days must be really boring…

You’re right up there with Sturm der Liebe and Days of Our Lives. I take what I get. :grin:

Well; while you are grading, please take notice that practically every single drama thread in this forum in the last three months includes Max. It’s all he’s here for.

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Galakrond Rogue was utterly destroyed. Dh nerfs are beyond meme status by this point. DQA didn’t have to be nerfed imo, it’s the constant discover of the card that was the problem. It was fine if it was one of. Corsair cache was pointless? (Did it really need a nerf?) It seems out of place.

I agree that DQA nerf probably makes the card unusable.
And I think you’re right. Discovering itself was the real problem.
I also think that Box should have been altered and not Dragoncaster.
Everyone hates Box and with good reason. They should have just nerfed it instead.

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It’s not like the only thing Rogue runs above 6 mana is Galakrond itself…

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Corsair cache is super annoying if you don’t play warrior. Still not a big nerf since the durability was the annoying thing about it not the extra 1 attack.

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I don’t know if I liked these nerfs. Because the DH will be weak now and Druid will continue strong in this meta. And Galakrond Rogue is over with this change.

It got complained about a lot, because it took more brain to play against them than your average HS player wants to/can exert.

Of course the guy who thinks Tempo DH is a “skilled” deck, also defends the unfairness of dying to Combo Priest because of leaving a single minion alive as a skill based mechanic.

I guess it must have been a favorite deck for you before DH since you like patting yourself on the back so much for playing cheese decks.

tech silence and big minion removal + currently Maiev.

This doesn’t even make sense since 1. Priests buffed their minions and killed you with them on the same turn usually, so removal would never get to be played, and 2. Maiev didn’t exist yet, so why are you even bringing her up?

Your takes are a joke dude. And you call me a troll?

Ah yes.

Every deck I lose to is an unskilled cheese deck.

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Glad to know you’re only capable of reading and responding to one sentence of a reply. Combo Priest was a cheese deck. Tempo DH is a cheese deck for the number of wins it could achieve in a small time period.

Stop pretending that you don’t only like these decks because you’re a tryhard.

Am I supposed to take this as you being a stalker, or potentially a mind reader?

It’s no secret I liked playing with and against combo priest. I found it a very interactive deck, particularly in the early game. There was a lot of nuance in playing with and against it, including hand read.

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Leaving Ancharr and Livewire Lance at 2 attack means they can’t punch through a lot of 3 health minions being used right now (brawler and berserker for example).