With today’s hotfix we’ve also done a post-rotation Arena balance update. Here’s what we’ve changed:
Updated the appearance rate of specific cards to ensure class balance remains close to the ideal 50% win-rate.
The win-rate of Hunter, Mage, and Paladin should now be decreased.
The win-rate of Priest, Rogue, Shaman, and Warrior should now be increased.
Card appearance rates for Druid and Warlock remain untouched.
The Arena Buckets have been updated on the Current Arena Rules thread. We will continue to monitor Arena balance and adjust as needed, especially around set rotations. Thanks!
What do you mean decreased and increased rate of classes on wins or lose. If did you just did the same thing casino would do with A slot machine to rig it control of win or lose.
If this is case you did so it against the law for any game or gambling to control anything dealing with real or fake money dealing token’s or actual money rewards.
Your gold same falls under a win of fake money because you can buy things within your shop same as real money too.
They adjusted how often certain cards cards are offered to the player to make the global winrates of all classes as similar as possible. Is it really so hard to understand?
This is not a matter of mismatching words, but understanding the context of each sentence and the domain of references that each statement is made with.
This is not something that is restricted to English so you will struggle with this in any language.
According to hsreplay, rogue was already in the top 3 arena classes… I find it odd that you chose to buff rogue in light of this. Any explanation is greatly appreciated.
This kind of tinkering is exactly why I don’t play Arena. If sets were designed with limited play in mind, as it is in other games, messing with card appearance rates wouldn’t be necessary.