Suggestion for a new mod

Suggestion for a new mod: I hope we can get a new (bigger) mod like “Defense of Cyrangar” in the future. A higher level of cooperation of 16 players (4x4) to defend a hill or a pyramid from being attacked from all four sides. So that the progress of the demons is of different intensity, which would require some players to leave their positions and go to help the weaker ones. Ordinary soldiers (bots) would hold back the onslaught of demons instead of barricades. All over the map, flags would be placed instead of towers. Defenders (bots in cordons with space between them for heroes to pass through) emerge from inside a structure (corridor in a pyramid or tunnel in a hill) to defend the position (hold the advance) until the flag falls. Where the demons push hard, the heroes have to retreat to a higher position (there would be 4 + 1 levels). When help arrives, the position can be reversed and the flag re-established (bots come out again). Players would have to monitor the situation on the map (and to use portals to move to remote freed/safe platforms). The demons would announce their advance with a trumpet blast. At the end, all 16 players are on the highest flat platform with the last double flag in the middle (no more bots there). Weak heroes should last at least 30 minutes, while strong ones should last more than an hour…

Also, it would be nice if we could get legendary gear for wizard, mount animals (skill instead of teleport or some other). Unicorn (white with a little purple) as the base variant. That animal would be different depending on the environment in which the hero is (zone). Camel for desert, polar bear for snow, deer for forest, tiger in the jungle… Replaces primary attack. This skill, when activated again, can start a mini stampede with a small elephant at the head, for a few seconds (call of zoo). He can randomly ride a small elephant, a huge panther, a zebra, a lion, an ostrich, a huge wolf, a brown bear, and so on. Damage indicators and other unnecessary graphics should be optional (more settings are required). For example, the blue marker for skills should be optionally more transparent (discrete) for experienced players (only thin lines to indicate, what we already know). If you like the proposal, send it to someone who could influence the development team.

Inspirations for the map:

It’s dark when we go to them, but it’s light when they come to us.

We could travel to the ancient past (to the beginnings of the sanctuary), using a time portal.

Forerunner of Western culture (fantasy).

Forerunner of Eastern culture (fantasy):

Diablo’s story should connect (associate) more closely with the existing myths and legends.
According to Greek and Egyptian mythology, the Nephilim are demi-gods like Hercules and Achilles. Hell is the underworld. Angels and demons are deities such as Thoth, Anubis and Sobek. Different languages ​​and different historical periods mean different names for immortals. Aliens are visitors. In ancient times (before the flood) people (Nephilim) lived much longer (like the biblical Methuselah) and were taller.

Maps for “flag defense” mode (pyramids and hills) can be in the air or over water. 1. Sumerian Hanging gardens (on the ground). 2. Mayan pyramid (on the ground, with portals and stairs outside) and Egyptian pyramid (in the air, with portals and stairs inside). 3. Atlantis, conical structure (round, on water) and so on. Each variant has a unique ambience. When the demons attack, in their background are magicians riding on the larger demons (leaders with drums and horn). Demons protect them because they give them strength. If you kill him, it slows their progress. It is risky to go so deep into their ranks (it is not easy to break through). You can’t do it alone.

Worldstone was used to create world(s).

It looks like a beast, but it’s not. It looks like a demon, but it’s not. He appears out of nowhere, and runs away when injured. It takes the cooperation of four players to surround and kill him. He is not in a hurry. He plays with his victims, like a cat with a mouse. He kills slowly one by one. So it doesn’t jeopardize the gameplay of the dungeon (three players are always in). The same player can only get hurt once. His appearance can be sensed by strange sounds and lights on the ground. He is unpredictable. So stay close. He attacks those who are most separated from the group.

The game should be a contrast of beauty and horror.

Proposal for a new zone: The Enchanted Forest (four seasons) would be a faraway area at the end of the world. It is full of mysterious and strange inhabitants. Dwarves and their mines (they have unique gems, but they are frauds). Elves and orcs (they have unique wild pets, but they are very difficult to work with). The witch in the house on the water (she has unique items and spells, but she asks for a favor). A unique object is one that cannot be found on the market. Everything is risky. It is necessary to try more than once. Gold is not enough…

Autumn:

Dark wood is always dark. This one is different (more beautiful).

Winter:

The dwarves are down below, while the elves are up above.

Summer:

Spring:

Proposal for a new map (world): An alien planet. It does not rotate on its axis. One side is eternally bright, while the other is in eternal darkness. It is strange and mysterious world. They have their own hell (demons).

https://youtu.be/YQs_swNEH24?si=us_WtIqy6TzpD49r

https://youtu.be/E1KqwuNt3xE?si=BNFDKvK90z1yYZj1

https://youtu.be/bY-e2RGTLvs?si=sloWzSKqKzwsQRDR

https://youtu.be/ox0y9s2QM3o?si=nJ966iGU6zTkRQ_s

https://youtu.be/dQjdeyOam2g?si=qCWz2reiqawq4MdJ

https://youtu.be/ZcseyJmIk0U?si=ydtBKPUZd69NUU5R

https://youtu.be/UJ4e4XVQQcY?si=J6vJQ5KRIWAXR8nv

https://youtube.com/shorts/VcN4KE7ct9Q?si=tBPCmKs5wZrju9kH

https://youtube.com/shorts/QOElBWCRdKY?si=1GzOxyaE9ViGEn8U

The story should take a more important place in the game. Gameplay should not be a “slot machine”. The dungeon should not be only a robbers raid of greedy bandits. The gold rush brought western immigration. Rewarding can be one of the motivations. But this kind of game should not be reduced to the display of greed. It makes the game boring after a while. Too challenging gameplay, as well as too routine to play, turns players off equally.

https://youtu.be/LZXcaF6k28k?si=MQ-dNTLPeV_pz0kZ

Overdoing the visual effects spoils the quality of the game. Classic simplicity and quality over quantity is what’s needed. All such “Las Vegas” effects should be optional. Let us Europeans play this game too. The rain of visual effects makes the game meaningless. The pet dragon should fly a bit more aggressively (not like a butterfly). The game should not be too fast. Movement speed and attack speed should be limited (lowered).

https://youtu.be/P6Ow0EczH9s?si=2XN_r2PktphyyqnR

The main aliens are not warriors. They control them. They know that they were created just like the Nephilim in the sanctuary. But on another planet (world).
The ancients believed they were created by aliens. This is not true. They have their own rituals. Astounding and frightening.

https://youtu.be/qFQX7bfxoaw?si=aOZ40wt_0sKmJvIx

https://youtube.com/shorts/X0XuMPH67vA?si=eiozCYZJEXOgi2eZ

https://youtube.com/shorts/33E-6I6tz9o?si=-7QzCTUpLWkk6jRQ

https://youtu.be/WskWZfFpWNI?si=kq822a50lwdlhjKe

https://youtu.be/tmZiGfLVs8w?si=GDQyWhjAn-BI5bn_

https://youtu.be/Jwaw24W2bW0?si=dpBbwdsJf6vtMkMn

https://youtube.com/shorts/izZSV-xkhiU?si=aOtcR9E0bdN8YezB

https://youtube.com/shorts/EkQU6g-35_Q?si=sxdOrrLA8g_exsX9

https://youtube.com/shorts/QoleFzP6-j8?si=vFJIpNn7o_7DspGi

https://youtube.com/shorts/XEQl20sg2ww?si=wCCJ0eVOWCFUrXaH

https://youtube.com/shorts/MTjvvjna23E?si=_2ygTwwYv2sO8dLp

https://youtu.be/hd5C-Uc9Tao?si=_gIzRMlFqcz4jkdo

Tesla (Mr. Significant/Extraordinary) is in the future (classic New York 1889). His help is needed (new Decard Cain). He can understand secrets. He also has some skills of his own.

https://youtube.com/shorts/Z0PhvT7yH_s?si=6Pva68HV94eC4yya

https://youtu.be/4zbGpTybGnA?si=DSwT4UqtCRY9_y4E

https://youtu.be/BFuiy-688zg?si=HremlYHabNoGy1OC

https://youtu.be/VUL8PQETF0A?si=qeyLutqYqNBqQ_b8

https://youtu.be/RI10T-7T5WQ?si=WYX_zoNq_nd8VWje

https://youtu.be/N2O7YxhFyOQ?si=KEzESVSXqTuu3_gn

Atlantis consists of the highest central circle surrounded by 4 rings, connected by bridges (the first is at sea level, while each subsequent one is higher). A gate with a staircase and portals is located at the beginnings and ends of each bridge. Regular soldiers (bots) come through portals (when the flag is raised).

https://youtu.be/i3kmNeDvMNU?si=s3CwhaC3Mc9qgRD6

https://youtube.com/shorts/dyIhZAT_AFY?si=oLRJOF9BREyT7_l9

Recommendation: The elf is armed with a longbow (single shot only, one strike like WindRanger in Dota 2). The arrow can scatters at the point of impact in different ways (as in Diablo II, slow but effective). When shooting an arrow, takes a straight body posture with the head up, and holds the bow in line with the body (with an outstretched hand). Attack speed doesn’t matter to her. Her strength is in arrows. Different magic arrows (colored trajectories) have different effects (Diablo II, Amazon). With an overhead spear throw (skill charging). Support by healing (buff). An elf can ride a dinosaur, with a kick of the tail. The dinosaur can spits fireballs and other blows like in Drakan: Order of the Flame (game)… We need more than five slots for new heroes.

https://youtu.be/IKQ29qRHeuo?si=Tf7rQUjWALeP8alF

https://youtu.be/LAHkvyzlDQ4?si=2qBRsm9Ap1qMKoCw

https://youtube.com/shorts/jOj7S2ufwTg?si=ufzArqOLCYwV5RNR

https://youtu.be/97LUDOgmN-w?si=OnHQwxn6c28JcrVq

https://youtu.be/wPfbETCLGEc?si=14I7vTDogXu-IqB2

https://youtu.be/gcGKhGsCHJQ?si=7DaMW3ryTvbrcnyg

https://youtube.com/shorts/5w3lYHWosn0?si=rqsnpd0LO34mfv4M

During the fight, background of notification (announcement) in the middle of the screen (mobile) should be reduced or removed (less dark/color and more transparent/limpid). Brighter letters are enough. The curvature of the space after the shock wave should be reduced. As well as the shaking of the screen. It would be nice if we could get additional music themes for Westmarch.

Contact me for more feedback.
And don’t blame me for my honesty.

https://youtube.com/shorts/eJ-8Ob0vu1Q?si=4moQNFLROk7DJMjY

In the end, there should be 12 classes (heroes). Such as Jesus’ 12 followers (apostles). 12 gods of the Greek pantheon. 12 zodiac signs…

  1. :aries: Barbarian.
  2. :taurus: Monk.
  3. :gemini: Fun pirate.
  4. :cancer: Crusader.
  5. :leo: King.
  6. :virgo: A nature elf.
  7. :libra: Wizard.
  8. :scorpius: Blood Knight.
  9. :sagittarius: Demon Hunter.
  10. :capricorn: Necromancy.
  11. :aquarius: An alien.
  12. :pisces: Illusionist.

https://youtube.com/shorts/6t59SPHfP0s?si=pGgUEeYWi4tVMeQU

Game balancing for “Defense of the Flag” mod: Base damage 500 = 1%. 5,000 = 10%. 50,000 = 100%. 0-500 = 5050(min). 500-600 = 5060. 600-700 = 5070… 1000 = 5100. 2000 = 5200. 5000 = 5500. 10000 = 6000. 20000 = 7000… 50000 = 10000(max). The same for Resonance (and other parameters): 100=1%. 1000=10%. 10000=100%. 0-100=1010(min). 100-200=1020… 900-1000=1100. 2000=1200. 9000=1900. 10000=2000(max).