Suggesting New Possibilities for Gear and Essences in Diablo Immortal

Currently in the game, we have Orange Coloured Gear, known as Legendary tier gear, which comes with essences to help your skills, and we have, since the last update of 6 new essences per class released, a total of 72 (6x12) essences available for each class playable in the game, out of which we can only apply 8… I repeat 8 out of 72 available essences, that we can use, and I know that with each newly added difficulty level and the relevant Paragon-or-CR levels, 6 new essences will released for each class.

So, I wanted to suggest the possibility of a new tier of gear added to the game, probably at Inferno 4 or higher difficulty… Mythic Gear, most likely Red coloured gear, that once found, will have the new essence on it, but will also allow for an additional essence to be applied to it via a new option at the Essence Transfer person in each settlement and at Westmarch.

Maybe even allowing more than 2 essences per gear as you level up the red gear even higher. In fact, after gear reaches the max level 30… Maybe add a new Class level to gear (by whatevr name Blizard/NetEase wishes) just like how after a player reaches level 60… their levels after that are counted as Paragon level1 upwards.

Similarly, the gear after level 30, could be something like Level 30 (I), 30 (II) and so on… And at eah new such bractet level, a new essence can be added to that red (mythic) piece of gear, thus allowing players to use more essences per gear, than just 8 out of a vast pool of what is already 72 essences…

For this, maybe make essences, not confined to gear themslevs, as such… Yes, when first found, they are attached to the Legendary piece, but once you reach Inferno4 or whatever, ESSENCE FLUIDITY should be allowed, where essecnes are just in the library, and the tabs in the essence menu at the bottom, are of skills they enhance rather than gear they’re found on, so any essence can be applied to any gear. For eg, let’s take the Blood Knight, since that’s the one I’m most familiar with… On the BK class, there are currently a number of essences for the ‘Abomination’ skill, which are mostly restricted to the pants or shoulder pieces… With ESSENCE FLUIDITY, players will be alllowed to apply the other essences related to ‘Abomination’ skill to other gear… but only on Mythic weapons… This can be applied to all essences of all mythic gear of all classes.

If the question arises… What then is the point of the gear piece itself, if only to just add essences to the essence library? Well, they are still unique in several different ways… Invocations, Curse propertis, Magic Attributes, and Stats Attributes… The only transferable property being the essences.

So in short… From maybe Inferno 4 or 5 onwards, add Mythic gear (maybe RED), with the ability to add more essences to the gear from the very start…1 additional essence per piece… and from 30(I) onwards, maybe till 30(V) or whatever Blizard/NetEase decides, add more essences per gear by chaning the essecnce libray in 2 ways…

  1. The Extract Option at the Essence Transfer person, should show the library in terms of tabs for Skills rather than tabs for gear, thus introducing ESSENCE FLUIDITY (Maybe as something you learn from a Main sory-line quest or other side mission, like we learnt Helliquiary or Beastiary); and
  2. A New Option Made (just like Blizard/NetEase recently did at the Jeweller for new gem functions)… Perhaps in the Inherit Section… where you can inherit multiple essences per gear (again, not having essences restrictefd to the gear they’re found on… so helm can inherit onses on pants, and so on)…

All those who disagree with this, please tell me why this shouldn’t be added… Else, Blizzrd/NetEase, please make this possible. It will make game-play more dynamic at higher levels, by using multiple essences, more thn just the 8 we’re currently restricted to.

Thank you.

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  1. Because it’s massive power-creep.
  2. It puts a further barrier between newer players and long-term players, as ranking up legendaries to 30 (and beyond in your suggestion) is one of the longest grinds in the game and currently has absolutely no catch-up mechanic.

Please note, I already have all my gear at Rank 30, so I’m not arguing against this because I wouldn’t be able to benefit from it. Far from it, I’d immediately have access to this. I just don’t think it’s a good idea. It smacks of legendary / ancient legendary / primal ancient legendary items in Diablo III.

I get that you don’t feel it fair for newer players to catch up. My suggestion for it being past the level 30 mark for gear, is because it will take new players time to learn using 1essence per gear. So by the time they come to that level, it’ll probably be easier when playing with more than 1essence per item… which is basically permutations of 8 (8x2, 8x3… and so on) which can get complicated for new players.

To be honest, I have not yet fully upgraded my gear to 30 on my mian yet… All my grear is just level 16+… I had only downloaded the game towards the end of September 2023 and am already at paragon level 1047 with 24.3k CR… So catcing up isn’t an issue for me.

Since I alredy have a really good understanding of the essences for my class, despite the short amount of time in which I have played, maybe Blizzard/NetEase could start it from a lower level like level 20 gear or something, because lower than that will probably be those who have not got a full understanding of the gear they use.

My only point in all of this was that more essences could be used per gear, and having a different tier weapon (mythic or something) would be the ideal way to do that, along with the concept of Essence Fluidity (not restricting essences to certain gearm but appliable o any piece, with some rules about it somewhere of course). The level at which this happens will depend on both-what Blizzard/Net Ease decide is best for everyone, and what the community as a whole feel works (after some beta-testing, of course). I did not mean for the level at which this happens to be the key factor here- Just didn’t want so many essences sitting wasted, while most players only use 8 at a time, when more can be done with this. Also the higher the difficulty level this happens, the more essences will be availble in the ESSENCE POOL of each class, for the permutations of 8 to make more sense. Starting this at lower level where there isn’t even enough essences to choose from, wouldn’t make sense.

And Blizzard can always find a way to build in a catching-up mechanic, much like they did with XP levels (by boosting it to 1500% when you just start as a new player right now, so players can catch up to SERVER PARAGON LEVEL, like I did). Maybe have more drops at lower levels for gear to be upgraded quicker, or cost lesser at lower levels for quicker upgrades.

I starting to have the feeling you are really playing Immortal too hardcore there. :laughing:

I don’t even have Rank 27 for all gears despite that I am playing it every day.

So, are you still F2P?

Maybe he started playing from a year back? I have a lot of people in my clan who are F2P, myself included, but they have level 30 gear already too. Most of them started when Diablo Immortal first launched. How lock back did you start from, if you don’t mind my asking?

Also, I am more concerned with what people on this thread have to say about the main issue, so since you’re someone who plays everyday and already has their gear at lvl27, do you like the concept I wish Blizzard would impliment in the game (refering to: Opening/Original Message of the thread)?

Day 1 when it was launched in my region.

The first players on the server to do this completed it 3-4 months ago.

Absolutely, nothing spent on the game other than time and effort.

–==[ EDIT ]==–

To give you an idea of how long it takes, this is from 29th September, i.e. over two months ago…

What a good idea…

I love that you did this, but maybe only when something as big as what I am suggesting comes out… A completely different tier of gear systems… then Blizzard/NetEase might have to look into adding the exact mechanic you and I are talking about for players to catch up.

Since you put this out back in September 2023, is it possible for you to let me know what (as of now, December 2023) your current CR level is, as well as that of your clan-member’s who you used as an example in that case-study of sorts when appealing for a catch-up mechanic?

Last time I checked, the player I used in my example had around 25.6K CR. I have just over 26.9K CR. So, the gap’s around 1300, which is about 200 less than at the time of the thread, but still means that, even though we’re both Para 1050+, five weeks into INF3, they still don’t have enough to do the 5th raid boss. The gap between us narrowed due to the Tableau catch-up mechanics that were introduced, i.e. they were getting a lot more CR per Tableau upgrade than I’m getting (3CR per upgrade).

I don’t know man but maybe you can spend $5 as a sign of appreciation since you squeezed the game to the max. :rofl:

That is a lot higher than mine. I was like 25.9k until now. Still short like 50 CR to reach 26k CR. :neutral_face:

We have a total of 108 essence per class except BK.

Tbh a greater issue is that from the 108 legos we can only transmog 18 and even those are not usable with resonance appearance. This idea would introduce an even greater power creep then what we got with the stances and balancing them would be way harder then it is currently.

What is your Ancient Tableau CR at this moment?

Mine was like 965.

https://imgur.com/ZejYCDe

:point_up:

Just want to see how big is our CR difference since I almost never max my weekly WB points.

Sure…

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It seems your ancient tableau beats mine by 69 points, and your helliquarry CR beats me by 34 points, yet your overall CR completely crushed me by 880+ points.

It seems that the CR provided by All Rank 30 gear is no joke. :laughing:

I’m currently getting 3 CR per Tableau upgrade which means a maximum possible 15 CR per week if I hard-cap Warband points.

That puts you 4-5 weeks behind me.

My Helliquary level upgrades give 14 CR so that puts you 3 upgrades behind me. Let’s say they were 1600, 1700 and 1800 voidblood each, that’s a total of 5100 voidblood. Assuming you do 5 raids per reset, you’re probably getting 300-350 voidblood a week for salvaging the boss remnants.

That puts you 15-17 weeks behind me.

If we assume roughly similar base CR on items, and remove the 100 or so differences from Tableau and Helliquary then, yes, this leaves a 780 CR difference due to legendary / set item ranks. You said earlier in the thread that your items aren’t all Rank 27 yet. Getting eight items from Rank 26/27 to Rank 30 requires huge amounts of time / effort / materials.

That probably puts you 4-6 months behind me.

This is why I advocated for catch-up mechanics on these three things and why I don’t think there should be even more disparity introduced between people that have Rank 30s and those that don’t.

Rank 30 is 220 CR per item.

If you are playing a US server, then you are meant to be ahead of me since SEA Immortal was like a month late launch.

but then, I wasn’t hardcore playing Immortal, it is expected for me to be left behind greatly. :laughing:

But at least I know that there was like a lot of CR missed if I am slacking.

I’m on an EU realm but they went live the same day the US realms did.

The point of my long thread suggesting catch-up mechanics is precisely to alleviate this exact problem, i.e. if someone started playing Immortal today, they can get from level 1-60 in a couple of days, and then get from Paragon 1 to 1050+ in a few weeks, but they’d still be many, many months behind in terms of Combat Rating with absolutely no way of ever catching up to a long term player, and that difference will easily be 1500-2000 CR which renders them permanently incapable of being able to do the current / end-game content with everyone else. If Blizzard don’t introduce more catch-up mechanics they’re effectively killing off new players’ incentives to play the game.

https://www.reddit.com/r/DiabloImmortal/comments/18ddh3z/more_info_about_new_version/

  1. After the update, when a player’s equipment reinforcement level and Helliquary level is lower, they will get an additional 100% material rewards when obtaining reinforcement materials and other items. At the same time, if a player’s level is between paragon 0 to paragon 799, the experience acceleration effect can be increased up to 3000% at max!

Unless I misinterpret that Reddit post, is this what you desired? :slight_smile:

That Reddit post is based on the Chinese patch notes for the December 14th update…
https://di.blizzard.cn/news/official/20231208/34091_1124539.html

It provides not only catch-up mechanics for the Helliquary and Legendary gear ranks, it also introduces a way to increase your likelihood of obtaining Legendary essences you’re missing.

That’s something I suggested back in September…
https://us.forums.blizzard.com/en/diablo-immortal/t/how-about-a-pity-system-for-missing-essences/228

Hey yeah, but this is only a step towards what I really desire (The original message of this thread). This was just the issue you said would be there if they implemented my whole ‘Essence Fluidity’ and ‘New Gear-Tear’ (Hopefully Mythic and hopefully red) idea. Now, with the catch-up mechanic coming into the game, via this new update from 14th Decembe 2023 onwards, hopefully it won’t be that big of a power-creep and therefore my idea can be implemented if enough people show an interest I guess, or if Blizzard decides it is as exciting and good an idea as I do.

So, if no one else sees any other issue with this… Blizzard please make the idea at the head of this thread a reality, possible within the game.