Serious in-game bug reporting and correction requests

Currently, Diablo Immortal has some bugs.
First, the scarecrow system has a problem
You can see the right dps in the first attack on a scarecrow
However, from the second time, dps is done differently even under the same conditions.
This makes it difficult for users to perform accurate dps calculations.
In particular, too many users are mentioning the above issue now.
I have a bug where the “horrible pain” integer [30% increase in attack speed when using toxic clouds] from the second blood night doesn’t activate. (I can’t overlap with other options for increasing attack speed) I think it’s a bug as I see a similar option, “Nightmouther” [attack, 28.5% increase in speed] working normally. (It’s the most serious problem if it’s accurate)
Third, I often experience the motion of Blood Knight’s dark blade cancels. At this time, there’s a bug that doesn’t even dps in and just beckons in the air. In the above case, rebooting the game will fix this, but I think it will require systematic calibration.
Fourth, using Scarecrow (Dilmeter) as a “hide technique” exposes the life of the Scarecrow (Dilmeter) and resets the record of the Dilmeter. Therefore, it is not possible to accurately measure the dill when using the hideous.
I only wrote down bugs that felt roughly large.
I think we need to revise it as soon as possible.

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Sadly there are so many bugs that actually effect the progression and gameplay the training dummies are just another one on the growing list. I wonder what they are doing at times with their repeated and relooked events.