Hi all, so if you enter trial of the hordes with dominance from dust essence, when you exit you get 2 small golems, no timer on them, they become permanent. Even if you change the essence they will still remain. I entered random dungeons and they’re still there although they got bigger, + i can summon my normal golem as well, so I’m running with 5 skeletons, 3 golems, and some mages. This is definitely a bug, please take a look at this issue. Thanks.
Also this is responsible for the score bug in trial of hordes where you get 369 points which you shouldn’t get, could replicate it 3 times in a row at the start of the match, after the first wave of monsters I got 10 points and my enemy 5. Learned this from a player who beat me 3 times in a row to 369-364 though. So please fix this before the next trial of the hordes event and players will have equal chance. Thanks
Small update: it seems like the cursed properties: Vexed is responsible, could generate 10 points right after the first wave and my enemy had 5 points. It was easier with the golem bug like 100% success rate. But went with my regular spec, so if you stand close to window and summon something just when first wave appears, seems like the blast wave hits your opponents monsters and you both get credit.
Also this bug were used for the past 2 trial of the hordes events as well, lost many games to this wondering how the hell did my enemy get 369 points…