I’m struggling with understanding the Corruption Overflow in Vanguard and feeling like in most groups I’m the only one dealing with it as a DH while most other classes pop some sort of CD and ignore it. I’m using a rank 12 charm, so it’s not like my base HP is that low.
I know the basic idea, it goes off and explodes and the info panel says it hurts allies. And I know a run with Sader bubble or Necro bone armor easily protects the group.
But what I want to know is why sometimes it only takes my HP down 20% and sometimes I go from 100% right into cheat death? I can run out from the group so should be no accidental aoe and boom I’m slammed for my entire bar. It’s total rng as far as I can tell if I’ll be fine or die early and cause run to fail. What controls how hard it hits for when the variance is way more than no crit/crit?
Meanwhile most runs, the other 3 in my party are down maybe 10% on corruption and don’t even seem to notice…
I’ve started using Survival for it to get the cheat death, which does decrease the odds of dying. But I’ve had 2 corruption overflows from a boss within 10 seconds and it’s a 2min cheat cd…
I spoke to our designers about this earlier, and this mechanic really is just an obstacle to overcome. It’s going to do damage to you, and your goal is to be able to survive that damage. Once you’re at Difficulty Level 3, using Charms at Level 20+ will be an asset to you, and even more so for Level 4.
As for distance, I think you just to get away from your team mate so they don’t get caught in your “corruption burst AOE”. The damage seems random though. Sometimes low, sometimes basically left you to dying state.
Just as CM said, it is a mechanic for you and everyone on your team needs to get some kind of survivability skill (HEAL CHARM, IMMUNITY, SHIELD) instead of just going Full DPS build.
I get it’s an obstacle to overcome, but surely you see why it seems weird? Varying from a negligible hit that can be countered with shields to a 1shot thru a level 12 charm is an absurd damage variance range. It’s not just crits either, because it seems to do the huge damage numbers like 50% of the time and monsters don’t have that kind of crit chance.
This is an issue for classes that don’t have an immunity shield ability, like DH. I can’t rely on a 2min cd paragon skill if overflow can happen seconds apart. I can’t rely on shield pant essence or montebanks or shield charm if the hit is a huge one. Basically I’m reliant on a sader/necro in group or my survival is rng and not under my control regardless of prep.
Heck, even if the hit was always the giant 1shot type at least it’d be predictable. I’d know not to bother with dinky shields and go glass cannon dps with a focus all on cheat death cds.
Except if the hit can 1 shot you into cheat death even with a shield charm up, you might as well skip the shield and go all out dps to kill before it triggers more overflows. It’s counterproductive to encouraging survival gear. Survival and healing gear is what you want if the hit regularly does say 50% of your hp.
edit: side note, I’d made this exact same complain about the gauntlet bosses months ago. The problem is that their high damage is so high it’s usually a 1shot. There’s no point in trying to gain minor defense when the hit is that hard, you’re best off going full offense and requiring necros to bring invuln bone armor, making raid comp annoyingly monotone as people stack necros. Big hits need to be like 70-80% expected hp, not 150% hp.
Charms at level 20+? Isn’t the maximum level of a charm 20?
Charm lvl 20 on difficulty 3? We are playing diff 4 with charms 13 or 14 fine! This reply doesn’t make any sense and its even more alarming that it supposedly came from designers.
With a level 12 charm equipped, doing Level 4 Vanguard, this mechanic will still sometimes one-shot me, even through a team-mate’s level 12 Defence charm’s shield and/or my own Legendary paragon node’s shielding. This leaves me with a choice of taking Undying Rage to prevent the death or a damaging ability and hoping the one-shots don’t happen.
At what level charm do the devs think this mechanic should no longer one-shot the player? Please tell me it’s less than level 20 because otherwise, how do they expect players to get enough high-level charms, to break down for materials, to upgrade to 20?
You can prevent it from going off more times. If I’ve only got a Savior cd and a paragon Indestructible cd I’m better off doing more dps and making sure it doesn’t fire off 3+ times than I am using things that add tiny shields I can still be 1 shot thru.
DH doesn’t have a skill to use to negate it since it can’t be dodged.
I just find this kind of undodgable 1 shot mechanic silly. It’s not like the runs are “difficult”, I clear level 4s. I just randomly fall over dead every 2-3 runs and we have to abort and waste 3min to redo it. I’d have loved to learn there was a way I could control it and not random die.
And yes, the suggestion to use a lvl20+ charm to avoid it from a rep/dev is pretty alarming when the event description itself mentions the lvl 20 cap.
Lassal also had this kind of attack. We could dodge it by hiding behind a rock. It’s like Apocalypse in Diablo 1. Some bosses in Immortal sometimes have strong attacks that are hard to dodge. I think the Dev’s intention is to have survival skills, get help from party members, and finish the game faster with stronger damage before getting hit multiple times. Heliquary bosses also go crazy after 7 minutes. (I can’t remember the exact name.) It’s hard to dodge the attacks when they go crazy.
ghostsignals is new to the game. ‘lvl 20+’ is probably a mistake. Let’s understand. He’s probably telling us to equip higher charm.
One thing I noticed is that the more accumulated damage someone gives, the more corruption damage they receive. This is just a guess. Does the more damage we give, the more corruption we accumulate?
Lassal’s attack is the opposite. (Not counting the bugged times the rock didn’t spawn) I was perfectly fine with Lassal’s 1 shot ability because there was a built in mechanic to use the rock to avoid it. I’m also fine with slam attack 1shots that put a big dodgeable circle on the ground to avoid. I’m not opposed to 1shot attack mechanics from bosses, I’m opposed to unavoidable and rng 1shots.
My apparently wrong assumption was that Overflowing Corruption had a similar built in mechanic to reduce it that I was failing to spot.
The similarity I’m talking about is that it’s strong and hard to avoid. You’re saying that hard to avoid and impossible to avoid are different.
You can avoid it these ways. It’s not impossible to avoid.
There are currently many cases where all four people survive and finish Vanguard 4. As time passes and the level of charm increases, corruption will become less of an issue.
If an attack will absolutely one-shot, it has to be telegraphed / avoidable
If an attack cannot be avoided, it should not be capable of one-shotting you
Otherwise, with a non-telegraphed / non-avoidable / one-shotting attack, you’re just rolling the dice as to whether RNG gods decided it was your turn to die today with absolutely nothing the player can do about it.
No, you can’t, because the mechanic can (and does) occur more frequently than the cooldown of your survival abilities.
No-one has an issue with a mechanic that does huge damage if it’s avoidable, or non-avoidable damage if it doesn’t one-shot.
Is this a big issue for you?
I played 10 Vanguards a week and didn’t really feel that way. Vanguard isn’t that hard content, and it will get easier as we level up our charms.
To protect against random and devastating corruptions, we can use several methods at once.
vithu 6 set, charm skill, paragon skill, survival skill of mine and party members, familiar(I’m not sure if familiar works in Vanguard.)
vithu 6 set is pretty good. I’ve cleared Vanguard many times without heal - field charm because of vithu 6 set.
Control your character well and survive. It’s not as frequent and severe as you say.
Also, you can’t always survive. Go through one season of Vanguard(Reach charm level 20) and talk about it.
My squad got their charms to level 13 / 14. The shield from the Defence charm is now sufficient to completely negate the overflow in Level 4 Vanguard. Prior to that, the shielding / defensive abilities were insufficient to survive every time.
No one figured it out? Just split out. It’s a virus. If you dont move, it will spread to your teammate. Now imagine what will happen if all four of your team blasted the corruption. A saveable situation could easily leads to total party wipe. It is actually not that hard once you pay attention to what’s happening on screen rather than button mashing all the way.
If you have party immunity, yes you can tank it out. But communication is key. If your immunity on CD, then spread out as usual! Necromancer bone armor essence from Parting Gift chest works best if you’re lazy to do this mechanic since it lasts quite long if you dont receive prior damages. But still, timing is key. I’ve seen party with three necros all having immunity yet still dying to corruption due to bad cd management.
Advising to use higher rank charm and just eat it out just tells us how much you guys don’t understand what is “mechanic” in RPG games. Can’t blame you, this game always thought yout that higher reso/gems yields better results, and then you can just ignore everything. It’s only natural when you thought “ohh i cannot survive so I better get upgrades”. I’m glad this mode is introduced, it truly tested out your ability as an individual and team. Chosen essences for yourself and your parties are now more important than ever, it is not just about how much you could spend on the store that matters.