Blacksmith bug and more

In addition to a description of the bug you are reporting, please provide:
The blacksmith is bugged the set craft system we spent 55 wisp Inferno 4 wisp and all the items was worst than the one we have.Also further more people became really aggressive when I am posting recruit post.Also the market is dead and the prices are crazy.None is buy or selling only your worthless whales.Also my purchase didn’t came yet and defently 72 hours pass since I made it

Device Type: IPhone 13
Device Model:Iphone13
Device Operating System: IPhone
Diablo Immortal App Version: lates

So, you did 11 crafts…

  • Most items aren’t exceptional.
  • Most exceptionals aren’t triple stat.
  • Most triple stat don’t have triple magic affixes.

Not getting an upgrade from 11 crafts isn’t a bug.
It’s the expected result. You need to farm more. This is by design.

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Your post lists multiple complaints rather than any actual bugs. Everything listed is working as intended just not to the results you are hopeful for.

The items are exception but low cr and double stats not triple stats the blacksmith need fixing as the market also need rebalance and rebalance the P2w with the f2p

you have bad luck that is all

Yeah I do but 55 wisp is way too much something is wrong and not only me others member of my clan

but you don’t belong to the staff team of blizzard that doesn’t concern you

there is no pity system for crafting greens, I’ve burned hundreds of wisps for a couple greens thats just the way it is. You won’t get any responses other than players here because there is no bug

I’ve been looking at crafting items vs what drops in dungeons. By hard numbers, Combat Rating is always potential higher dropping from a dungeon than crafting. (Crafting 2184 CR & dungeons 2224).

That’s a single metric, but I would suspect that farming dungeons will always be more profitable.
Maybe I have too small a sample size, but Exceptional may be simply that

crafting from a small pool of wisps always looks terrible, when prefarming I’ve always waited until I have like 200+ before I would start crafting anything. Then it seems to be about 10-1, the number doesn’t look great but it visually looks better seeing more higher crafts at a single time

The blacksmith isn’t broken.

11 crafts is such a tiny sample pool that you cannot interpolate from it.

I have 5 set items with 2224 CR.
I have 3 set items with 2244 CR.

The items with 2244 all came from crafting.
So how does that fit in with your “hard numbers” narrative?

The issue here is that people have such a tiny pool of samples that it’s literally impossible to work out what the actual statistical chance of getting a triple / triple 2244 CR INF4 set item is. You should read these…

Expected Value
Law of Large Numbers

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