Greetings Adventurers!
With v3.1 coming next week, we wanted to give you all a quick sneak peek of the QOL updates that we currently have planned for the release!
Now before we jump in, I want to be clear that this is an early preview, and even though the update is coming soon, plans, details, and timelines can change. We want to be able to share early looks with you all, but to do that, there must be an understanding that things can change.
Without further adieu, let’s jump into the QOL updates!
Challenge Rifts
- A Blacksmith will now spawn near the exit portal after completing a Challenge Rifts
- You can now skip up to 10 levels at once when completing a Challenge Rift depending on how quickly you completed a run
- Combat rating requirements are now displayed on the entrance screen to give you a better understanding of how difficult the encounter will be before you start
- We’re adding buttons to the Challenge Rift selection screen to make it easier to skip to the next available Challenge Rift, or down to lower levels more quickly.
Battle Points
- Battle Points earned towards completing Battle Pass will now have a rolling cap that increases by 2,400 each week.
Previously, if you were unable to earn all of your Battle Points within a given week, you would permanently lose them. This change is aimed to give players more freedom in completing the Battle Pass, and allow those that have started late in the season the ability to catch up and claim all of the Battle Pass rewards.
Elder Rifts and Fading Embers
- We’re increasing the baseline for Fading Embers provided by an Elder Rift from 8 to 10
- Crests used will continue to grant 1 fading ember towards the Bonus Fading Ember cap
- Once a player has reached the 120 Bonus Fading Ember Cap using their Crests, the 1 Fading Emberper Crest used will contribute towards the Base Fading Embers cap of 280.
This change allows players to continue to use Crests to more quickly and efficiently earn their weekly Fading Embers.
This would allow a group of 4 Adventurers, all using 10 crests each, to reach their cap after just 8 Elder Rifts, down from the previously required 35 runs to achieve.
10 Baseline + (10 bonus crests x 4 players) = 50 Fading Embers per run. 400 Cap/50 per run = 8 Runs
There’s plenty more to come in v3.1, so look forward to learning more in the coming days, and when the build releases next week!
UPDATE: 9/10/2024 @ 5:27 PM PT:
Greetings Adventurers,
We have a small addition to the Release Notes for the v3.1 update, which should be available to you in the coming days!
Legacy of the Horadrim Updates
We’ve added options within The Legacy of the Horadrim to reset all points on your Vessels, and the option to quickly re-allocate them by upgrading Vessels 10 levels at a time.
This was originally planned for the next patch but it ended up being complete just before the patch was final, but after patch notes were completed. Instead of waiting for the next update it got wrapped into the current one.