Why only 6 slots?

I mean, just don’t play d4 then /shrug.

We all knew going into it it would be limited because that’s how it’s been for the last 11 years in diablo and that’s what was shown to us when they announced it

And yes, as to many other responses here, it is a balancing thing, whether you like it or not, they do have to balance these games.

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and before the past 11 years, the standard was to have access to every single ability from 1996 to 2013 which is 18 years, so hah, my standard was a thing for longer than yours which means i win according to your own logic.

I think they should atleast put ult on a separate key if they want to center this game around ults. Unless gear is going to change it heavily down the road, using ult is literally bad for rogue. I can get like 4 shadow imbuements off + have my other stuns and abilities, or have a shadow clone for like 15 seconds.

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I agree with that. :slight_smile:

If we kept everything from 20 odd years ago we’d have worse games overall, lot of antiquated mechanics back then.

I don’t think there’s a good argument against that honestly, ults in most games if they have them ARE a separate key.

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then how do you explain that ancient games like diablo 2, warcraft 3 and basically any old-school blizzard game is vastly superior in sheer popularity compared to literally anything blizzard has crapped out for the past decade?

good take. I have significant more hours in d2r than d3, + more hours in classic wow than retail

same.

i mean just look at the numbers. the release of classic was literally a resurrection of wow, nobody wants to play retail, they want to play classic, because its a better game.

I too can pull numbers out of my butt.

No one knows that but blizzard, and the last thing we’ve heard of it was that Retail was more popular than classic in the west, and the reverse in china, but china no longer has blizzard

I personally, and everyone I know find D3 a lot more fun than D2, D2 is good for the leveling experience and that’s really it, there’s no end game

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d2 end game is abysmal, which is why I am excited for d4 overall. d2 endgame is basically runewords and ubers. I literally quit d2r right after hardcore ubers, same day. magic just disappeared entirely

I had so much fun leveling in d2r and the initial gearing, brought me back to my hs years when the original came out… then you just realize you’re farming to just… farm faster.

I noticed many people are comparing D3 with D4 in terms of ability slots and at first glance you’d think they just copy/pasted the system, i mean it worked for D3 so why not using it for D4.

However there is a major difference between the two games and why i think they shouldn’t use the same limitation. That difference is that in D3 all your abilities were unlucked automatically, so if you had 10 ability slots instead of 6 you just had extra free power but in D4 in order to add abilities on your bar you need to invest skill points to unluck them, which are limited, which means there’s an opportunity cost. Also skills have multiple ranks, so having 10 slots instead of 6 isn’t the same extra free power you had in D3, because you will need to sacrifice points from other abilities, passives also share the same skill point pool.

So while the form is identical, the essence is not. Adding extra abilities to your bar in D4 usually means you’d have to sacrifice power in other areas.

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roflmeow, whats your take on this?

https://us.forums.blizzard.com/en/d4/t/gems-and-crafting-no-horadric-cube/12773

Honestly, I’ve never been much of a crafter in any arpg

Really? Playing d2r hardcore I would spend time on my barb with cube filling up a whole stash window of Full purple pots before a day of farming… it was tedious but that prep / getting ready is part of the fun for me.

yea, part of the reason i have a love hate relationship with poe, so much of the best gear is crafted

I was responding specifically to the comment I replied to. You said “WHO CARES BRO?” I was stating that I cared about balance and explained why. Pretty straight forward.

Its just dumb and I hope they add at the very least 1 if not 2 more!

I’m questioning where people are pulling these extra points out of their butt from. I’ll often leave them at lvl 1 with their extra abilities unlocked because I don’t have the points to invest more than 1 into them. Most of the builds I made realistically used 4 slots. Since using the base abilities was often completely useless without at least 1 of their other ability slots unlocked.

Did that specifically so I could have higher damage multipliers on my abilities unless a legendary amplified it in some way. My Rogue could kill the entire screen and it didn’t matter how many enemies on the screen there were. That was 3 abilities. 3 combo points, Imbue, and shoot.

The game flat out tells you how it wants you to build the characters. Choose 1 skill you like from each category. Basic Ability, Into Core Ability are non cooldown basic rotation skills you use to kill stuff. Then you get a defensive or utility skill. Then you get a third damage ability or skill. Then a second defensive or utility skill. Into the ultimate.

You could skip categories in favor of other categories or investing more into your core or damaging skills, but that’s how everyone’s builds should have looked. This doesn’t really give you room to use more than 6 abilities in. Some enemies in this game can 1 shot you if you stand slightly in the wrong place at the wrong time.

This game has more passive effects than Diablo 2 does. So you don’t really need more than 6 slots. The game is balanced that way because utility skills in this game are not 1 point wonders. They are massively overpowered boss killing abilities you pop to kill them. They are 3 point wonders.

Cross class abilities outside of passive effects are probably not going to be a thing. They aren’t a well thought or fun system in Diablo 2 either. It was literally added in Diablo 2 to stop the babies from complaining about the Sorceress Teleport and Telekinesis. People repurposed it for all it is worth by using the massively overpowered barbarian buffs with it. It’s use stops at buffs. The only skill I’ve seen people get fun out of was Whirlwind because it’s the most fun skill to use in the game.

Diablo 4 is like Diablo 2 in every aspect of the game that matters. They diversified from stupid ideas like your entire inventory being filled with charms or needing a magical cube to craft for you. A cube that there is 1 of, but crafters in sanctuary always existed. You help one of them get the strongest hammer for crafting back in 2.

These are things the creators of Diablo 2 refused to put into their other games because they are not good ideas for the balance of their games. Torchlight kind of perfected the borrowed skill system by making a bunch of general skills any class can use. You could even spec into these general skills as any class. It just didn’t add much to the game over their class skills.

Diablo 4 was plenty of fun with the design they have now. I have builds now which is something Diablo 3 completely lacked. You have to spend resources for those skills so you don’t get every skill at 100% effectiveness upon unlocking. Staples of the genre.

This is one thing about Diablo 2 I’ll say. It’s expansion added a lot of good core content to the game, but for every good thing they added they added 2 nonsensical stupid ideas to the game along with them. I like the act and the new classes, but the game would have been better without any of the other additions.

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hey lets just make the game into PoE.