Not quite, GGG has something Blizzard lost a LONG time ago. A reputation of high ethics and while they don’t bend to the community, they are very reasonable about not wasting our time. They know we want to get to end game and they don’t make us slog it in the doldrums for a few weeks till we get there. Anyone can get to end game in less than 15 hrs, even a very bad player (most get there in 8-10 hrs).
No way in hell Chris Wilson would have put on that word salad of a Campfire Chat in which Ron Fergusson derailed nearly every thing he possibly could to keep Adam Fletcher from getting to his notes. When Tiffany asked him very clearly the question about Renown Fergusson spent 5 min talking about necro’s and other things making Tiffany have to go back to the question all over. The entire team seemed confused about how Renown actually worked in the Q & A, it was a disaster. Seriously they spent nearly more time talking about cookies, jokes, and everything else than they about the game and it was one guy who kept mucking it up.
Chris Wilson might not say what you want, but the only Lead Boss man more respected in the industry is FF XIV’s YoshiP. When Chris Wilson says he wants to do his best by the customer I think he means it, and by far and large the community loves the guy. You don’t see GGG changing the rules mid competition and giving special treatment to Streamers and early access to leagues for $$$. GGG’s commitment to fairness is legendary in the ARPG genre.
Of course GGG has their problems “Only 10% play melee and we are more concerned about the 90%”. Missing patch notes ect, but I don’t get the feeling they are screwing the community for $$$.
IMO DIV is crushing it for melee players, it feels like a breath of fresh air compared to PoE, but I think PoE II is going to fix that and bring casters and melee back in line with each other.
IMO GGG is probably sitting back laughing at these huge opportunities missed and taking notes. I think DIV has an opportunity to do something fantastic if their main concern is about the player experience and the player having fun instead of thinking, “what will the player put up with and still give us $$$”.