Why Diablo 4's combat is boring:

correct that is why i judged the boss as presentation and opinion. It just how i feel about. D4 could use a little polish in effects and overall presentation of some bosses. Not all, and they are not bad.

The red on red ones i think could use some polish is all. and perhaps new ones later could keep that in mind. for a better more interesting D4. :man_shrugging: I would say the same thing comparing to D3 bosses tbh.

Edit- there own forums are full or the same nonsesne as here, man forum endgame could be battle of the biggest clown shoes and elites. My mind is truly blow to piece at the things i have read, i actually think they took the lead in forum endgame takes.

some gamers need sleep, end of story. their brains simply do not see reality anymore lol

you should try it … you will probably get the dopamine rush once you kill them …

Heya,

Having spent the weekend checking things out on the other side, go read their forums and look at their VERY experienced (supporter pack badge posters like myself) and their thoughts on the current state of the sequel, you’ll be amazed what their feelings are (like mine).
HINT: It isn’t good at all.

I played both in the past, if PoE 2 is going to play like it currently is, color me gone. It is SLOOOOWWWW, and relies on a clunky rolling avoidance (space bar) system that is its MAIN defense for now. (cannot begin to tell you how awkward it is)

I want both games to be great, I want diversity, I like playing other games (BG 3) that are different, the more options the better iMO.

Take care.

Imo the problem is mindset with progression. Whatever the case is best way to do is doing it as quickly and as often as you can. Thus you need to overpower the content you’re in.

Want max paragon levels? run 90sc pits
Want multiple GA uniques or mythics? kill bosses thousands upon thousands of times.
That’s the general approach of the game.

so cool then poe2 and d4 will be D3 and yet again no change to the arpg genre.
So thanks for proving my point i guess. I telling ya, you all need sleep. :joy:

adn learn to accept change, Poe 2 gave you all the heads up you needed and i am new to poe and i know this, yeah i read the forums, and the reception is as disgusting as it was here.

Its a game and is allowed to be different, it’s not slow at all, dark souls is slow, do less caffeine idk, or play D4 its fast, or stick with poe1. If you don;t think its good, for those reasons then, its a you problem, Its like telling the car dealer truck isn’t as sports car, well yeah its a truck and some ppl like trucks.

Like D4 its being looked at through the previous iteration goggles. not for what it is, if it wants to be slow, that is on purpose.

I disagree with everything you have to say, its not awkward past the first 30mins max of getting used to it.

I have a supporters pack too. I don’t regret it , i looked before i bought it, like D4 i probably will if ppl bend them over a wall about it. It’s nothing new i gaming and rather than accept it, you are choosing to rush in, be disappointed and then yuk all over the place and ruin it for those that are having fun.

Why do that? just learn the lesson look before you buy. if it looks slow or whatever don’t buy it! and play poe1 or whatever, and let people enjoy the games they choose to play.

Its not feedback to say its slow or the roll sucks, when that is intended, and if even the lightest out of touch arpgs player knows this what is your excuse.

Come on, have some sense to understand Experience means next to nothing when you cannot see and accept innovation and change. I have years of experience driving, doesn’t mean i can tell a race car driver how to drive.

So sick of watered down cool aid excuses for games in this genre, so why should it change, becasue players had blinders on or something idk it play’s exactly as the footage i saw in the trailers etc lol…

I wish it was darksouls slow, its still too fast imo and i am still OP one or two shotting mobs with marginal tougher elites :man_shrugging: 25hours in and i am bored already becasue of this. Boss fights are hard and cool, that is it so far the rest feels too easy.

I think elden ring changed what combat style i like in arpgs for me tbh. I expected that level of mob combat.

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Because it sucks and boring. Even diablo 2 act1 had more type of enemies Than the full diablo 4 has to offer :rofl:

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The problem is, we have very different tastes. If you take your sentence and change highest to lowest, then I agree that combat feels great.

This is a game about numbers; more kills = more treasure = more power. So I want builds that can let me basically constantly move across screens, destroying every mob I see.

I have NO interest in tough, challenging bosses, and even less in normal mobs being made of more than paper to me. I should never have to consider my tactics when facing mooks.

You’d probably read this and think it’d be far too easy my way, and that’s ok.

The point is when what we want is so far apart there’ll never be a consensus.

If the devs make this game harder, then I’ll quit like I did PoE. As it is now, I’ve no desire to ever even set foot in WT4 with any character. I’m very glad that I can get all the drops in T1, or I wouldn’t even have played this season.

When every Hit will basically be a Critical Overpower While Berserking to Bleeding and Crowd Controlled Enemies while Vulnerable with Max Resource while experiencing x1,000% Bonus Damage from multipliers in less than .5 seconds each? You mean, that is a problem?

I think there is some truth to this. One thing that always comes clear to me when I play the game, many of the aspects in this game are designed by people that simply do not, nor ever will play the game. Horses seemed like a cool idea on paper, but they are still just the most awful way to travel in this game. Still broken and flawed.

Or notice how certain NPCs dialog can be skipped by mouse click, others by hitting and holding ESC, while some others you can not skip. This to me is a sign that different teams or persons worked on these with no standardization or oversight by management.

The game is boring in part because there is no randomization of our maps. D2 you never really knew which direction to go, you had to explore. D4 it is the same over and over. Worse are the dungeons which appear to be almost all the same, just a different theme or skin applied.

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I don’t understand why people don’t get the concept of arpg’s, blasting. All these souls players want all these arpg’s to have souls like combat. D4 is not that style, neither was poe1. Just because poe2 tried to draw off the souls audience doesn’t meant all arpg’s should. D4 is a blaster and should stay that way.

It feels better the first few days because at torment 4 you aren’t pit100 capable and the monsters fight back. To keep that feeling going they need higher torment areas to play in besides the pit. We could raise it to torment 6 and it would feel great. The only problem is the devs introducing power creep. Some are bugs others are not. But if they can stop inflation, t6 would be an easy way to keep that challenge in the open world all season long

One thing about enemies that piss me since the beginning…
all monsters have the same abilities. the only thing that changes is their skins.
there are no monsters that deals for example, cold damage and related mechanics, or fire damage or lighting damage. Everything looks the same.

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There is no combat in D4…Literally I use macro in my keyboard software with auto fire and auto spell. There is no timing cooldown like in D3…is like crap mobile game mechanics

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You would love Vampire survivors then.

don“t use macros at all. it makes everything even boring

If it weren’t this way, noone would click on Conduit shrines.

They need to disengage torment levels with res and armor penalties if it’s going to be conceivable to continue adding higher difficulties.

D3 was able to do so because if nothing else, life could scale infinitely via paragon levels, so they could just increase damage and not worry about stat caps or anything.

(I’m not opposed to some sort of reasonable mechanical way to increase difficulties instead, but I don’t see that happening in any sort of balanced or long term way.)

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The root of the problem is the abysmal, core stat system from D3 that was imported into D4. It allows the numbers to reach astronomical levels and makes proper balancing impossible. Any movement in difficulty results in ether one shorting or being one shot. This renders all mechanics trivial and makes the combat instantly stale. Don’t expect them to recognize this though, they couldn’t even admit that D3 was a failed experiment, wipe the slate clean, and start by getting back to solid RPG root mechanics.

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The root problem is that on top of very low build diversity, and aspects that make little to know sense, plus the uniques that are total garbage, you have to play not only one build to be efficient per class, you have to play the one class that’s meta.

Nah I’ve played plenty of RPGs where base stats reached the thousands and the classes worked fine. It’s that everything is based off of % multipliers - via the additive bucket and the multiplier bucket - with no class to class consistency that causes huge imbalance issues.

But big numbers also don’t make combat bad (as long as they are relatively consistent between classes, and scaled towards expected enemy stats intelligently.) The mechanics of combat (the math and the methods) themselves need to be solid and intelligently designed, the numbers themselves don’t matter at all.

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