Why Diablo 4's combat is boring:

In my opinion, the best combat experience in Diablo 4 occurs during the first few days of the season. If you create a new character and select the highest difficulty, combat feels great. You have to pick and choose what to pull, when to attack, when to back off, etc… This experience doesn’t last long at all, though.

After I become fully decked out, the game becomes nothing more than instant screen-clearing, where the only real challenge becomes very high Pit pushing.

The Pit is not fun. It’s just non-mechanic mobs with trillions of health and high damage. There is no dodging, timing, kiting, etc. It’s just maul, maul, and maul… herding the mobs into one spot and just spamming the same attack over and over and over again.

D4 combat is very underwhelming.

IDEAS TO FIX:

Limit the power we can achieve. Being a complete boss is boring.

Make us afraid of certain monsters. I saw a recent video of a D4 Campfire Chat where a developer stated, “We want them to be afraid, so we made a monster (pretty much a turd with teeth) that spits PURE HATRED at its target.” Us players aren’t afraid of the aesthetics. The developers are missing the point completely. It’s about the ferocity of the monster… I remember being on the edge of my seat via D2 Hell Mode when those exploding Bone Fetishes would come flying out of the bushes. I wasn’t afraid of their look, but the fact that they would run at you full-speed, stun lock you, and explode upon death.

Give each monster a unique way of attacking and/or defending. The original The Legend of Zelda, for instance, has a variety of different monster types. Some were cannon fodder, but many would actually cause some anxiety. The Blue Knights would not only hit hard, but they were completely immune to frontal attacks. I remember my dad walking into a room with 10 of them. He was like, “Everyone SHUT $#$ UP! Let me concentrate!” One had to either be quick and/or stun in order to deal damage from behind. The Centaurs were feared as well. They were quick and agile. They would hurl a big damage projectile towards you with no sense of timing or prediction. Avoiding it was pure reflex. The Wizards also could be very difficult fights with their warping around while firing big damage wand blasts. One thing to note is that these monsters didn’t have a lot of health; they were just mechanically difficult.

Diablo 4 has none of this. I feel like the D4 team thinks that difficulty is all about Big Monster Damage and Big Monster Health. That’s it.

The more monster damage can be something nice, but the problem is that you can’t even tell what is hitting you with all of the particle effects and screen-cleaning skill set. It’s all just mush.

Start by GREATLY reducing all of the particle effects so us players can actually see what is going on. Give monsters unique abilities that give true reason to fear:

The mega-armor Knights Penitent… Make them like the Blue Knights via Legend of Zelda. Slow, but hard hitting and immune from frontal attacks. Make us want to use skills like stun grenades etc.

The Polearm wielding Skeletons… Their big-hit wind-up is perfect. However, where is the fear? When the attack happens, it doesn’t even tickle. It does nothing. Make us fear it. We can clearly see it coming, so make it nuke.

The Skeleton Archers… Give us clear indication of when they are ready to loose an arrow. Make it hit hard. As the difficulty level increases, so does the damage and speed of arrow.

The Shaman Imps / spell-casting Cultists etc… Let them be able to mez us for a few seconds. Make us prioritize killing such monsters first during pack fights.

The Highway Robbers with the fuse-lit bomb on their back… Make 'em explode on death with some big damage. I know most players hate this kind of thing, but this particular mob isn’t that common and is very noticeable. When it dies, give us a 2 seconds to stand away from its explosion.

etc etc etc

Us players don’t mind dying in this game when it’s clearly out own fault. What we do hate is dying to something we can’t even see, something that’s not even on the screen, or connection related on your end.

I feel like PoE 2 has done a decent job with their non-boss combat. Much more fun than Diablo 4. However, PoE 2’s graphics… They don’t compare to how wonderful Diablo 4 looks.

This game could be so good…

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People who like this game want to destroy demons before they even make it on the screen. That’s who is buying the cosmetics so that’s who they are trying to keep designing for.

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According to everyone else’s ideas, and therein lies the issue of making changes, to any video game, not just D4. I have my own ideas too, don’t get me wrong, however you can see why any company would be hesitant to make such changes when they have literal thousands of ideas coming from its player base.

It’s also hard to get a general consensus from the player base, based off a vocal minority. In the end Blizzard will tweak the game as they see fit. Whether it’s based off their own ideas, or influenced by the player base.

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Combat boredom? That’s still nothing. The entire open world is boring, the repetitive enemies are boring, the character skills are boring, itemization is boring, the event is boring, the paragon system is a design tragedy. And the rain of legendary items…

Maybe with the release of Diablo 5, Blizzard will hire game enthusiasts with passion and not just random people who do not see what ARPG games are.

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They’ve got the best engine out there for combat but it doesn’t shine because of so much character power.

Seems like D4’s team isn’t always on the same page either. On one hand in campfire chats your hear about T4 being “aspirational”. And you hear how they moved monster intensity to Torment levels where monsters are supposed to be scarier each torment level up. But then on the other hand the balance team craps all over that.

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They need to decide what they want the game to be and they need to make it.

We need to decide whether we like and want to play it.

I think that’s the biggest problem is no real direction. If you want one button hold and delete then great you’re there. I think we will see the continued hate towards d4.

If you make it like d3. Same thing, but it’s half players happy other half sad. Same complaints.

However my view becomes kind of irrelevant. Mainly as an older gamer (started in 94) we are bored because there isn’t a lot of original left to do. Still like to game but pick a friggen lane and go with it.

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I don’t even know what I’m fighting in this game. You just mow everything down.

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Gone are the days you even care if mobs are vulnerable or not anymore.

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I’d love to know where you get such highly specific data.

It’s a power fantasy

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Glad some else gets this. :+1:

the power fantasy part is nice, but that doesn’t need to run from level 30 until paragon 300. lol

D4 like d3 isn’t about that anyway its color and movement while you pull the lever literally and never win. Unless you play for 1000 hours a month. :man_shrugging: how it feels for me.

I can remember the tiers reading monsters become more fierce and something like that,well that is gone, no AI needed in a mowing sim.

Anyway, enjoy what it is, whatever keeps you entertained i guess. :v:

Edit-

to be fair i don’t hate the style i used to play dynasty warriors alot. its the casino mats grind and bad loot that ruins it more. I can handle a less deep combat system and it is fun in its own way , if you fix the rest.

I enjoy a good mind off blockbuster, make it avengers Iron man and not transformer 3 though. lol

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what you described already exist in PoE 2… why don’t you go play PoE 2 then ?

D4 leveling experience can be really slow too, if you choose anything other than normal difficulty it is really slow.

I hate that experience. I even think Normal is too slow. I admit because I am a blaster so I don’t enjoy tactical approach and slow pulling one mob at a time. If I do I’d be playing MMO like WoW , pulling 1 group at a time and apply CC LOL

I play arpg to blast and feel the dopa rush all the way through…period

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lol. Sure, Duriel #718 dead… insert more summon materials, Duriel #719 coming up… 1 second later… #720… such a boring snooze fest. I have no clue how you get a dopa rush from that, but more power to you :slight_smile:

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Offline mode.

Private Servers.

The game could be what each section of the player base wants it to be.

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you missing the point, the dopa rush from that is when you get a mythic to drop. I do that when I farm for mythics. When I get what I need I work on my build further. When I complete the progression with paragon and gear then I will play alt.

After all that is done I will take a break from the season. Until blizzard add in more end game . I don’t see any issue with it.

To me, it is a heck lot more better than spamming spacebar and dying to boss 10X just to die 100 more times with the next 99 bosses coming my way…

They are correct, making D4 revert at this point is pointless. There was hope and that hope was strong - armed by this “blaster” crowd so that is fine. Let D4 be D3 again and we can go to poe2 and everyone can enjoy there games.

:man_shrugging:

No sense fighting the mainstream, they have there feet firmly planted for whatever reason and its a waste of time to pretend that it will change.

I know right ? I mean D4 had a switch in direction I guess since S2 ? and it has since sailed in that direction ever since. I don’t know what the real reason behind it is but I have been there since the journey began.

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Yeah at the same time i prefer what op wanted, accepting change on our end is part of it too.
Make it blockbuster and not crap is better than playing a middle man game for D4. so it’s better for everyone in the end.

I am a old school gamer so i prefer the days when if it’s bad the customer simple returns the game and has a personal opinion, a complainer could try to send a letter by pigeon but would never make it , but that too has changed.

It is fine to have different preferences. I think it is nice to have a game where you can enjoy regardless of what preference you may have,

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If you wanna struggle just roll a Barbarian this season instead of SB. Problem solved.

High M+ relies on massive pulls with cc chains (not just 1 small grp at a time). The faster you kill, the higher your key. It feels a lot like Pit, except you have to pay slightly more attention to detail like specific mob casts. Either way, boring here and boring there.

Long story short, I prefer blasting too, for the most part.

Leveling is pretty fun too though. Always feels good getting your first legendary weapon etc.