You and I are on the same page friend!
IKR, with there being âPit Pushâ builds and âSpeedfarmingâ builds each having items w/ different tempers and often build guides usiing ones w/ multiple GAâs, the 3 month build longevity (if even that, as they have âmid-season patchesâ and what not now is pretty disillioning as much of the time, nothing but garbage drops. I see posts saying âitâs raining lootâ, yeah, but what about when youâre awake?
Disillusionment and boredom is not a good combination for a game unless you are trying to tell your player base, âha ha ha, we got your money, you can go @#%$ yourselves nowâ.
Yeah, that is the core of the problem.
Every single enemy on the screen should matter. The differences between enemies should matter.
When the game launched there seemed to be an emphasis on slower paced, thinking combat. They gave us a dodge button to be used for repositioning and avoiding telegraphed attacks.
I thought it was a cool idea for the genre, but the majority was super mad about it. So now we have a bubblewrap sim that brings nothing to the genre and encourages you to play the class/spec of the season or get priced out of everything.
Believe it or not, they reworked combat in Season 2 to be as brainless and spammy as possible. It wasnât like that on release and S1. They intentionally ruined the 1 good thing about this game. All your suggestions albeit good, would result in them backpedaling on all the changes they introduced in S2. This will never happen.
Best thing for D4 to do business wise is to just keep blaster mode and go casual as possible. This puts them as an opposite to POE 2 and they can keep players this way.
Basically exactly what they did with D3 and POE. This time, POE2 is pretty good though. Oh well.
No doubt this is one of the situations where devs zoom out & assess. If itâs âokâ to have 2-3 builds per class that can delete an endgame uber boss in a few seconds, then thatâs that. But what does the dev look at next? IMO they look at:
- how many bosses are worth farming on repeat?
- does the game have anything fun for you to do on the way to those bosses?
- does the overall loop feel rewarding to do?
- does that ârewardâ include being meaningfully challenged on the way to optimizing the character?
All 4 of those Qâs are important IMO. Noting âok, this Druid build takes a while to beat Duriel, and itâs a bit hairy (not the Druid, but the situation⌠the Druid too ofc)â is probably interesting to you, the companion Druid player. But it shouldnât be very interesting to the dev, i.e. shouldnât take much of their time. They should be spending 90% of their planning around those 4 questions.
Thatâs not necessarily representative. Iâve read plenty of feedback showing that for a lot of players, once you go SB, everything else feels like a waste of time. But similar to your Druid build - thatâs not particularly worrying to you, youâve found a way around that. Who it should be worrying to, is the dev: specifically bc D4 makes it trivial to reach endgame & start âproperlyâ gearing up chars. What, 30 minutes to a couple hours?
Wait, you mean thatâs what a pullululator does? These new âhatredâ enemies are by far the lamest in the entire game and it is shockingly bizarre that they think anyone could intuit a thing like that.
Itâs a pile of crap that shoots a thingy, and I never thought to consider it past that.
Idk who this is - I just started, and the mini bosses in the starting area are delicious. Bramble-whatsit⌠I swear I couldâve avoided dying to him (twice) if Iâd just stayed cool⌠but going back once or twice & executing a strategy (in a tiiiiiiiiiny fight space) was delightful.
Itâs also WASD⌠it has its limitations re: hitting other hotkeys. But Iâm trying to get as accustomed to it as possible before trying something else.
Doing ice/lightning here. That frost attack with jump-back is just too nice as an extra dodge roll + cc. Then lightning conduit thingy + lightning multishot thingy while theyâre frozen⌠yum. Havenât tried poison.
Youâre the 2nd person Iâve noticed mention this. Aiaiai (anticipation).
This is a gear check game in a gear check series and if it was more âmechanicsâ oriented I would probably get frustrated long before I ever âgot good.â
I thought we all understood that but perhaps I am wrong.
What is this mob(s) that people are talking about? Is it in PTR? What does it look like/do?
I agree in a sense. difficulty generally speaking in these is was you said and imo i will add rng. So my recent run of D1 i got no shield yet, nowhere so i am struggling a bit, i can re-roll or push.
That doesnât mean the genre should never innovate or mesh with a new subgenre.
Which for a long time now, anything that has got rejected.
Its a shame imo, and will be hard given that influence act like spoilt children over it these days. Itâs not hard to do, a game is different just like a movie, a band, a album, you can paly the old songs, the old games, movies, I donât watch the new Jurassic world for example wishing it was the old one, seething and calling the studio to fix it , becasue i am a âContentâ creator and the movie is âmy contentâ that i didnât create lol.
Itâs like when Resident Evil 4 came out, OGâs spazed, they just couldnât force it to change back then, and it turned out to be a very loved iteration. I love both. so not my problem if og players wanted to be salty. For me it keeps it fresh, if its good it good, and puts variuety into the franchise.
If its bad itâs bad though. and you donât want to play or buy a busted product. that is different. We donât want no dnd daggerdale arpg as a D4 for example. that is fair.
But D3 wasnât the D1 game i wanted, so i made a choice am i having fun being a weird witch doctor in this high fantasy diablo or not, and yeah for awhile i had fun. When it wasnât fun anymore, i moved on to other games or back to old games.
I got into alot of old school god of war so, i just got used to more challenging combat, Monster setups and combos, since those and then darksouls, i have a shorter attention span with D3-likes. I like combat engagement over speed and clicker.
Which is why i prefer OGD4. Maybe blizzard can run 2 servers one for OG d4 and one for clicker d4

D4 is a blaster and should stay that way.
D4 on release was anything but.

Idk who this is
He is talking about the boss at the end of Act 1. Count Geonor.
It is a long fight, worry about it when you get to it. I got so close to beating him and now I have to do it again. I was pretty close to beating his last stage, I donât want to give too much away, but if you go in blind it will take a few tries to learn the fight.
They picked a lane and it was the D3 lane. It was the right decision. The other game is more for battle tactics. You really canât have it both ways in games like this.

It was the right decision.
This remains to be seen. I think for a long time now Triple A gaming has been treating their customers like they are dumb and most gamers are getting tired of it.
POE2 is not going to keep me as a souls player, it is nothing like a souls game. I feel baited becasue of takes like that.
No rest for the wicked is more souls-like poe2 is not. Inspired by in boss fights at best.
D4 is that had of advertised and released with as a blaster, fair point, but it did not.
Hence why some of us are salty.
As a tactical isometric shooter fan and arpg fan, and not going to spaz over slow combat or rolling, which are in other aprgs are iso-shooters and not a souls like feature lol.
Alien breed /alien nation player in me is enjoying the mix, in poe2. But it needs to do more to keep me long term, it still feels very arpg hack and slash to me. Just more weight and borrowed ideas, i think armor effects your roll speed for example so my merc with light cloth rolls fast. People are just knee jerking as always to keep up with sweat celebs that need sleep. lol
Zomg Dark alliance on ps2 is a souls like before souls games, whoa!, because you can jump !!! no, get some sleep.

This remains to be seen
True enough! I should have supplemented that with âimoâ. I wanted a more D2 type experience, but after the game launched it became apparent that its skeleton wasnât going to be right for it. It was better to go the D3 direction which was less enticing but would work much better for the game. Just imo.
And I think theyâve actually gone above what I thought they could do with it in introducing the rune system which I think has a great future if they explore it more.
I actually liked launch version of D4, I wish they had followed through with itâŚnow someone else is going to lead the charge in the ARPG revolution.
Launch D4 was incomplete as if it were rushed out, and there were flaws but it had good also.