Why Diablo 4's combat is boring:

You and I are on the same page friend!

2 Likes

IKR, with there being “Pit Push” builds and “Speedfarming” builds each having items w/ different tempers and often build guides usiing ones w/ multiple GA’s, the 3 month build longevity (if even that, as they have “mid-season patches” and what not now is pretty disillioning as much of the time, nothing but garbage drops. I see posts saying “it’s raining loot”, yeah, but what about when you’re awake?

Disillusionment and boredom is not a good combination for a game unless you are trying to tell your player base, “ha ha ha, we got your money, you can go @#%$ yourselves now”.

Yeah, that is the core of the problem.

Every single enemy on the screen should matter. The differences between enemies should matter.

When the game launched there seemed to be an emphasis on slower paced, thinking combat. They gave us a dodge button to be used for repositioning and avoiding telegraphed attacks.

I thought it was a cool idea for the genre, but the majority was super mad about it. So now we have a bubblewrap sim that brings nothing to the genre and encourages you to play the class/spec of the season or get priced out of everything.

1 Like

Believe it or not, they reworked combat in Season 2 to be as brainless and spammy as possible. It wasn’t like that on release and S1. They intentionally ruined the 1 good thing about this game. All your suggestions albeit good, would result in them backpedaling on all the changes they introduced in S2. This will never happen.

3 Likes

Best thing for D4 to do business wise is to just keep blaster mode and go casual as possible. This puts them as an opposite to POE 2 and they can keep players this way.

Basically exactly what they did with D3 and POE. This time, POE2 is pretty good though. Oh well.

No doubt this is one of the situations where devs zoom out & assess. If it’s “ok” to have 2-3 builds per class that can delete an endgame uber boss in a few seconds, then that’s that. But what does the dev look at next? IMO they look at:

  • how many bosses are worth farming on repeat?
  • does the game have anything fun for you to do on the way to those bosses?
  • does the overall loop feel rewarding to do?
  • does that ‘reward’ include being meaningfully challenged on the way to optimizing the character?

All 4 of those Q’s are important IMO. Noting “ok, this Druid build takes a while to beat Duriel, and it’s a bit hairy (not the Druid, but the situation… the Druid too ofc)” is probably interesting to you, the companion Druid player. But it shouldn’t be very interesting to the dev, i.e. shouldn’t take much of their time. They should be spending 90% of their planning around those 4 questions.

That’s not necessarily representative. I’ve read plenty of feedback showing that for a lot of players, once you go SB, everything else feels like a waste of time. But similar to your Druid build - that’s not particularly worrying to you, you’ve found a way around that. Who it should be worrying to, is the dev: specifically bc D4 makes it trivial to reach endgame & start ‘properly’ gearing up chars. What, 30 minutes to a couple hours?

Wait, you mean that’s what a pullululator does? These new “hatred” enemies are by far the lamest in the entire game and it is shockingly bizarre that they think anyone could intuit a thing like that.

It’s a pile of crap that shoots a thingy, and I never thought to consider it past that.

Idk who this is - I just started, and the mini bosses in the starting area are delicious. Bramble-whatsit… I swear I could’ve avoided dying to him (twice) if I’d just stayed cool… but going back once or twice & executing a strategy (in a tiiiiiiiiiny fight space) was delightful.

It’s also WASD… it has its limitations re: hitting other hotkeys. But I’m trying to get as accustomed to it as possible before trying something else.

Doing ice/lightning here. That frost attack with jump-back is just too nice as an extra dodge roll + cc. Then lightning conduit thingy + lightning multishot thingy while they’re frozen… yum. Haven’t tried poison.

:weary:

You’re the 2nd person I’ve noticed mention this. Aiaiai (anticipation).

1 Like

This is a gear check game in a gear check series and if it was more “mechanics” oriented I would probably get frustrated long before I ever “got good.”

I thought we all understood that but perhaps I am wrong.

1 Like

What is this mob(s) that people are talking about? Is it in PTR? What does it look like/do?

I agree in a sense. difficulty generally speaking in these is was you said and imo i will add rng. So my recent run of D1 i got no shield yet, nowhere so i am struggling a bit, i can re-roll or push.

That doesn’t mean the genre should never innovate or mesh with a new subgenre.
Which for a long time now, anything that has got rejected. :man_shrugging:

Its a shame imo, and will be hard given that influence act like spoilt children over it these days. It’s not hard to do, a game is different just like a movie, a band, a album, you can paly the old songs, the old games, movies, I don’t watch the new Jurassic world for example wishing it was the old one, seething and calling the studio to fix it , becasue i am a “Content” creator and the movie is “my content” that i didn’t create lol.

It’s like when Resident Evil 4 came out, OG’s spazed, they just couldn’t force it to change back then, and it turned out to be a very loved iteration. I love both. so not my problem if og players wanted to be salty. For me it keeps it fresh, if its good it good, and puts variuety into the franchise.

If its bad it’s bad though. and you don’t want to play or buy a busted product. that is different. We don’t want no dnd daggerdale arpg as a D4 for example. that is fair.

But D3 wasn’t the D1 game i wanted, so i made a choice am i having fun being a weird witch doctor in this high fantasy diablo or not, and yeah for awhile i had fun. When it wasn’t fun anymore, i moved on to other games or back to old games.

I got into alot of old school god of war so, i just got used to more challenging combat, Monster setups and combos, since those and then darksouls, i have a shorter attention span with D3-likes. :man_shrugging: I like combat engagement over speed and clicker.

Which is why i prefer OGD4. Maybe blizzard can run 2 servers one for OG d4 and one for clicker d4 :thinking:

1 Like

D4 on release was anything but.

3 Likes

He is talking about the boss at the end of Act 1. Count Geonor.
It is a long fight, worry about it when you get to it. I got so close to beating him and now I have to do it again. I was pretty close to beating his last stage, I don’t want to give too much away, but if you go in blind it will take a few tries to learn the fight.

They picked a lane and it was the D3 lane. It was the right decision. The other game is more for battle tactics. You really can’t have it both ways in games like this.

1 Like

This remains to be seen. I think for a long time now Triple A gaming has been treating their customers like they are dumb and most gamers are getting tired of it.

1 Like

POE2 is not going to keep me as a souls player, it is nothing like a souls game. I feel baited becasue of takes like that.

No rest for the wicked is more souls-like poe2 is not. Inspired by in boss fights at best.

D4 is that had of advertised and released with as a blaster, fair point, but it did not.

Hence why some of us are salty.

As a tactical isometric shooter fan and arpg fan, and not going to spaz over slow combat or rolling, which are in other aprgs are iso-shooters and not a souls like feature lol.

Alien breed /alien nation player in me is enjoying the mix, in poe2. But it needs to do more to keep me long term, it still feels very arpg hack and slash to me. Just more weight and borrowed ideas, i think armor effects your roll speed for example so my merc with light cloth rolls fast. People are just knee jerking as always to keep up with sweat celebs that need sleep. lol

Zomg Dark alliance on ps2 is a souls like before souls games, whoa!, because you can jump !!! no, get some sleep. :sleeping: :sleeping_bed:

1 Like

True enough! I should have supplemented that with “imo”. I wanted a more D2 type experience, but after the game launched it became apparent that its skeleton wasn’t going to be right for it. It was better to go the D3 direction which was less enticing but would work much better for the game. Just imo.

And I think they’ve actually gone above what I thought they could do with it in introducing the rune system which I think has a great future if they explore it more.

1 Like

I actually liked launch version of D4, I wish they had followed through with it…now someone else is going to lead the charge in the ARPG revolution. :stuck_out_tongue:

Launch D4 was incomplete as if it were rushed out, and there were flaws but it had good also.

6 Likes