We need nerfs, not buffs

and permadeath isn’t “harder”? It forces you to think strategically and to plan for something other than diving into mobs head first with no plan. I think that’s the definition of a “harder” difficulty.

Stop judging a book by its cover.

blood mist auto corpse explosion made me rofl when I first tried it. literally IWIN mode.

It is about time that it is changed.

If characters are impossible to kill, HC makes no difference. HC can add difficulty, but if things are imbalanced enough, it can do nothing.

Of course. Equal opportunity nerfing!

In every game I play people only whine for nerfs, it doesn’t matter which one it is. It ruins the game every time though. People want to have fun, but everyone wants nerfs to the point that there can’t be fun anymore. Let’s just not go through it.

So play the game on harder difficulties when you can access them. It’s not like we have any real idea as to how difficult the other 2 difficulties will even be. I don’t want to spend 30 minutes killing bosses personally.

I honestly hope there are more intelligent conversations here after launch. This board is truly dreadful.

Would people rather the game be perfectly balanced at 25 or in the end game when it matters?

Please remember that we saw up to level 25 and that was it.

Perfect is impossible. But it should preferably have decent balance both at lvl 25 and in endgame.

Tbh, this also isnt so much about balance between builds or classes. Nobody will care much if one build is 20% stronger than another at lvl 25.
It is about builds not making the gameplay obsolete, by destroying enemies. Balance between builds and monsters

In endgame it is still about too of course. But at that point, it also becomes more about the balance between builds.

I agree they should be nerfing classes not buffing. And I’m usually on the side of bring things up instead of ruin classes but what we saw in the beta was ridiculous. Two necros spamming corpse explosion deleted everything instantly during the world event in the top left corner of the map that spawned a few times just before the beta ended.

I’ve seen sorcs doing the same thing with teleporting problems cause of ultrawide and hydras off screen. Barbs consistently hitting 20, 30, 60k crits with a few 250ks every now and then using hammer and max fury build. Upheaval build with 359k crit! Rogues with insane uptime with tons of 2,3,6k crits happening in seconds just spamming right click with infinite energy using twisting blades downing world boss insanely quick.

There were two difficulty levels but I don’t know a single person that picked the first one. Youtubers all recommended going for veteran even if you were a beginner.

The difficulty of the game feels all over the place and I think they really need to rethink the “veteran” difficulty as easy as clearly no one felt like this terminology fit.

They mentioned there shouldn’t be a situation where you feel like you need to “get good”. I just hope they don’t feel like everyone needs to play the game on the hardest difficulty.

I think they should delete easy make veteran easy and create a new difficulty at the top aimed towards competitive players. They could call it competitive mode and it would be clear the classes will be balanced towards a much more even and fair playing field in all the aspects of the game players care about.

Boss difficulty. Why don’t dungeon bosses why don’t they know what range you are at and use a different attack based on the range you are. In Dark Souls no matter what range you are the boss will have an attack designed to attack you at any range making the bosses feel dynamic and that they are reading you and reacting to you. I would design the bosses with things like this and it would keep the difficulty feeling more similar for every class.

Dungeon clearing speed.

Pvp.

This game has enough people from both sides of the fence on what difficulty and balance should be. I think there should be difficulty modes that cater to both types of players. People that want broken builds and don’t care about pvp balance and those that do.

They could go further to distinguish these modes from each other to not confuse players with a hardest difficulty they feel they can’t complete without the use of a “broken build” and a bit of cheesing. I really have no problem with players like this or people that like to play one button builds or however people enjoy the game.

I really hope their is a difficulty designed to keep things more fair and balanced and less “broken” feeling and pvp balance not being left in the dust. Pun intended because your dead body will be lying in the red seed dust you dropped on the floor after being 1 shot before they steal it off your corpse and you delete that character and immediately uninstall the game or switch to that class and hate yourself and it forever but you love pvp so much you would cheat on your main :frowning:

I was about to make the comparison to Dark Souls, because clearly that is what some people want in Diablo 4, they want a souls like Diablo game and that isn’t what the franchise is about at all, and its honestly frustrating to see all these people trying to rationalize what the true diablo franchise is about, or haven’t experienced the full series at all levels of gameplay.

Diablo franchise is about rapidly killing as many mobs as you can, get loot, level up, get skill points and farm bosses for even more loot - its all about min/maxing and micromanaging your stats whilst you power through Normal, nightmare and onto Hell difficulty for the chances at getting PBIS gear.

I think you seem to be missing the challenge part. If you have no challenge you are basically paying for a lottery simulator.

2 Likes

Do you understand that bone splinter alone outdamage every skill barb and druid have without legendary changing it?
Do you understand bony splint and skellys alone outdamage every single thing druid and barbs can do with their 6 skills without multiple legendary combination combos. WHile having better survive, aoe and resource regen?
Do you understand that sorc and necros have the best melee basic skills? And the best basic skills while not really having resource problems like barb and druid?
Do you understand that the close end game beta its runing since october and we still had to deal with this terrible and poorly designed skill tree?
Ive no hope.

You folks can keep your “feel good to rise to the challenge” stuff. I’m not 23 anymore, I just want to blast stuff. I’m not looking to get validation or some cheap thrill from overcoming video game adversity. Miss me with that. Elden Ring didn’t feel good for me for beating it the hard way, in fact, it felt BETTER because I could make it easy as hell with bleeds or magic. Unlike some of their previous games that were severely uninteresting to me like Sekiro and Bloodborne.

Then please make everything drop at T1 with the same rate. Also, every reward can be unlocked at T1 too.

And before you said something about “im better, I have to get better loot”. That’s what my point. If you want to feel “reward” for your “gaming skills”, there are games tailored for that.

Honestly, what would be a better show off? “Im complete darksouls series at PL1” or “I can complete the diablo game while doing 10 damage per swing”?

ARPG/ hack & slash should not be about “git gud”.

Got to say I completely agree with you there. I never want to see a character doing billions and billions of damage in a single hit ever again.

Put your intelligence to something better than reworking my comment into something I didn’t say and putting it as quote. You must be good at making fake ‘official’ scam websites too.

Tier III clearly said it’s for characters that beat campaign and are over lvl 50.

That’s like discussing if games overall should be difficult. There are various types of gamers you know and many are there for challenge. I don’t mean to make game as hard as Dark Souls but there are 2 difficulty settings and as I said Tier I being easy is fine but Tier II should not be the same walk in the park.

thats not how making games fun works.

you buff everything else to be in line, not nerf.

We need to know how full game works, not small fragment.

Soooo…
Buff Druid and Barbarian.
Keep the others unchanged.