Nerfing things into the ground to the point that you can’t kill anything is equally boring. See how there is no real middle ground to get to here? It’s a game about power progression, you either melt enemies instantly or things become tediously frustrating to attack and kill.
No one is happy. I’ve seen both sides argue about this endlessly. I am in favor of being all powerful, no one actually likes to be underpowered unless you’re living in like the year 2000.
Then what fun is the game actually if you are spoon fed everything? No one is asking for it to be darksouls… D1, D2, and D3 were nothing like Dark Souls, unless you were playing in higher Tier nightmare modes, but their normal, hard, and very hard difficulties still had challenges, obstacles, and you weren’t one hitting things.
He has a point because I built werebear as well, which is the tankier (less offensive) option of Druid and we were one shotting everything (other than bosses). The game won’t be fun if it’s too easy as well.
I’m concerned that I’ll experience no challenge when leveling up a new character each season. The current veteran mode is contrary to advertisement not challenging - that is especially the case for mob groups that can just be steamrolled without having to care what I’m actually fighting.
There are also multiple overpowered builds for the classes that take out the skill of the game, either by making you borderline immortal, letting minions/summons tank or even kill everything for you, dealing insane amounts of damage that can take down bosses in seconds or in general just oneshotting everything before it can pose a threat to the player character.
Well you are the ones trying to take away my fun via nerfing my character instead of pushing for the addition of an uber player death mode on top of what they devs already have.
I sure hope all tiers beyond that offer some meaningful challenge. Dark Souls should indeed be a role model here. Not absurdly difficult, just having some respect for players ability to learn and overcome basic challenges, if given the chance.
Sadly, it is usually the endless buffing that happens in every game. And it always fails.
Nerfhammer should be used swiftly and frequently.
You did not exactly show how there is no middle ground.
Nerf things. But dont nerf them into the ground where you cant kill anything.
Yeah. That definitely is good advice.
But if we only buff and never nerf, hardcore wont exactly be super rewarding.
Balance is needed everywhere.
Yes, and the gameplay greatly suffered for it tbh.
I agree Diablo is more about the power fantasy but that shouldn’t be at level 4 on Necro. 1 shotting everything on the highest available difficulty with no gear needs to be nerfed in my opinion…
I guess you’re just trolling.
You can die from Rakanishu lightning bolts in very first act if you’re not careful enough.
I won’t believe you never got owned by Duriel in act 2.
Act 3 fire breathers can finish you quickly too if fire resistance is lacking.
After Normal difficulty you must know specific build to progress and farm specific runewords or you’re just too weak.
Then on Hell comes monsters immune to element and require tactic, crowd control or methods of skipping them. Also there are Dolls and Souls that can finish you instantly.
No its not. It very clearly showed a drastic power desparity between sorc/necro and all other classes. It gave me a good idea where the focus was on what to showcase to the public.
Or did you just want to come on here to troll my choice not to buy the game based on my experience in the Open Beta.
Well, Blizzard really should do more to have good disconnect handling. Preferably, if you DC the game should save where you left, and return you to that place (monsters and all) when you get back.