We need nerfs, not buffs

I played Barbarian and I felt weak. I then watched Asmongold doing the first boss on his necromancer and I knew the game wasn’t balanced at all. And melee classes are always the worst.
I now have 4 legendaries and I feel fine. But I encountered this small boss Mother Brood (some kind of were wolf) and it ripped me in 30sec. I tried to run or another tactics, but nothing worked against it.
Then I found on Youtube this video of a necromancer killing it just by standing there and his zombies was doing all the work.

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Because the game should not only be interesting to play at the 3rd or 4th difficulty.

But it is. The game will BE the end-game of D3. Why would they balance anything for, what is likely less than 20% of the game, when their are higher tiers (which will be where the farming will take place) and more levels/skills?

? You do know there is going to be atleast 4 doffoculty levels at the start, and right now we’re playing something like 1/8th of the difficulty max on teir 2, right?

We do need buffs. Because monsters scaling with us is bucket league design and as we grow on level, we actually get much weaker. You ahould try doing the strongholds and complete to the uber boss. Not the basic boss, the uber one. That is similar yo the world boss. The one that takes 10 level 25 full geared to beat… the one that spawns in the center pf the stronghold, level 30. You have to clear the area, and with 4 sorc/necro you cant clear it in time.

Just relax. Youre playing a stress test beta/demo. This is the early stuff, which is meant to be a bit easier at first. Theyve already atated the droprates are boosted as well. In the actual game, youll get like 1/20th of these drops, if youre lucky.

The whole ARPG model with ranged and casters vs melee is out of whack because it was originally based on the old D&D model where casters and ranged had limited “ammo” or “mana”. These classes would have to rest to recharge their spells or buy ammo, while melee would have to fight in close, but always had a weapon to use consistently. So the limiting factor on crazy ranged and AOE spells was meant to be the resource pool.

Atleast in D1 and D2 (even games like classic WoW too), there were mana potions and/or none or very little mana regeneration, but now that classes like sorcerers and necros basically have unlimited resource pools that recharge as quick or quicker than melee, they are out of control OP.

So it’s either limit their resources more or also give melee crazy AOE/ranged/summon abilities as powerful as casters like in D3, which homogenizes the classes. I prefer some more limitation to the casters resources or at least make their resource management a little more tactical than to make all the classes the same.

Most certainly though, Blizzard will be trying to go the D3 route of class balance, because that’s what most people expect from ARPGs now.

I’m fine with nerfs and buffs as long as they are consistent. Every class should then be closely matched with no classes better than the other from leveling throughout the end game.

Ye ye let’s add different difficulty for each class.
Seriously they shouldn’t go D3 way and make so many difficulties again. Don’t divide players so much. II tiers for leveling is enough.

There are different kinds of skills like crowd controls that make it pretty tactical to me. D3 turning into mindless button smash over time is more like broken vision for game and not what they intended at development.

Why have in 20 year old game all those various necro curses to confuse mobs, slow, blind, bone prison, assassin mind blast or her invisibility cloak, barb fear cries etc if you say fast killing is only way?

I am sick of people trying to ruin my fun.

NO NERFS.

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Eh. If this goes the way of other arpg farming styles then I just wont play it.

I prefer some sort of challenge in what I’m going up against; but the way most people seem to like their ARPG design is to farm whatever they can mindlessly one shot, until they’re strong enough to mindlessly one shot the next thing. So devs make that lazy style of farming profitable. They’re basically playing an idle game with extra steps.

So yea, even though I’d like things to be somewhat difficult, ARPG are usually mindlessly easy by design. There’s a reason people have to use an arbitrary hardcore mechanic to make these games have any sort of difficulty.

damn i was only able get to level 25 and play a very small part of the game. can you tell us more or did you have to sign an NDA ?

the nerf mentality is obsolete. it has only cause the opposite effect. to achieve the right balance, do not try to fix what do not need fixing. just buff the class that aren’t around the same levels and you will get more people happy. nerf is only for people who is into some hardcore bondage and enjoy extreme suffering. so no thank you game needs buffing not nerfing

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There’s level scaling and mobs are always my level also reason for beta is to give feedback on current experience. Stop with that lame argument. I ask again why have crowd control skills and various monster mechanics in game if you want everything to die 1 shot.

Its WAS VETERAN difficult not even torment djeezes

This game has 5 difficulties.

Why do I get the feeling EVERYONE will have no issue on the hardest difficulty and Necros and Sorc who have the EASIEST classes early game will also be the EASIEST classes in late game on the hardest difficulty.

No reward for playing a more skilled class whatsoever and for the entire life of D4 we’re gonna have to deal with these “made for babies” classes that make the rest of us feel like :poop:.

Nice work Blizz. There’s no reward or good feeling playing a high skill class when you are outperformed by low skill classes.

This game was supposed to be made harder and more difficult for a older audience and a return to thee hardcore roots of Diablo. Sorc and Necro design is trying to hold on to the “casual” mentality as well as the only 6 button playstyle. The game is in conflict with itself and does not know what its identity is.

Diablo needs to pick a lane and it should be the original vision. A more hardcore experience. More difficult than D3 but less complex than POE.

Why does it feel like D3 ease of play is being designed into D4.

Elden Ring knows if you challenge players, the RISING to this challenge feels amazing. People may not have to try harder to play D4 right now. But trust me, the elation they feel when they beat something that is hard will far outweigh the feeling they get being manipulated by cookie clicker games that put you on a treadmill.

Make these players play a harder game. Make them play a harder class. Make that class good in PVP but only if they can mechanically play well to the same standard that a player on Rogue would have to. There should not be THIS much of a disparity in how much skill it takes to play each class.

All you do is make smug casual players that act like they are amazing at the game when they skipped as much as possible and used the most exploit ways to play including the easiest class ofc. And make everyone else resent them and resent their own class even though it might be harder to play it receives no power advantage for this skill level.

And honestly, I’m sure their are lots of Sorc and Necros that wanted a more skill based class they could have had fun with and instead are gonna be laughed at by the rest of us for playing an “easy” class.

This is a dumb design Blizzard. Choose a lane. Make the game hard for every class. Make all classes have to play skill based in pvp. Or this game will not have a long life or any point to play long term if all competitiveness and fairness is completely thrown out the window.

Also difficulty tier III says it’s for level 50 characters past campaign. Tier II should be properly hard until then, not that easy as it is now.

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You want hard gameplay?

Go PoE.
Or better yet, go play darksoul.

I’d like my diablo game as easy and brainless as possible. I’m old, just want to have some fun time, not frustrated time.

So please, Just like Diablo 2 or 3. I want to kill thing as fast as I can, and get loot, and get stronger. Diablo 2 is extremely easy in boss fight and people still play it today anyway.

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But it was never the case in Diablo games early on. I don’t know where you guys are taking it from.

Diablo 2 has constant challenge. You can unexpectedly die any time. Bosses are not that easy. Act 2 Duriel hits hard. Sure after years of replaying it you just mastered it.

It’s Poe who does that hyper speed whole screen killing. Still after years of power creep they went back and started to make campaign more difficult again.

The only thing that needs nerfed imo is the necro’s infinite invulnerability corpse explosion blood mist. Other than that, barb and druid need some number tweaks. Druid especially since depending on their build they can’t even do dungeons/strongholds on their own depending on their build. Looking at you werewolf.

Lol. Nerfs are boring, they happen in every game. Let’s buff things instead.

Instantly deleting waves of enemies get real boring as well, constantly buffing thigns trivializes the game and that is no good.

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