I have played the Beta a fair amount so far and there is alot to say about many aspects of the game. Overall i am very positive, but i cannot understand what is going on with the UI (user interface).
At first it seemed they may have gone for an old school or classic look, but after looking at it a bit longer that doesn’t seem the case.
The UI feels cheap and doesn’t work well, functionalities that work well in other Blizzard games simply don’t in D4.
Social
- no social tab in character select / menu, you can’t join party or communicate in menu
- ingame social window is screen filling and has no direct functionality, it requires extra windows to do anything. Instead of having a ingame friendlist on the side, where you double click to whisper and right click for a drag down menu with invite etc. you get a pop-up.
- whispering a friend is not possible while playing, you open a complete new social screen then click to get a window where you click whisper. Then you are able to type, but the full screen social tab is still open so you cannot see or interact with the game (pressing esc closes the whisper, not the social window).
- profile window is just weird, it shows almost no relevant info like: level, abilities, paragon, records or achievements.
- local player list is very intrusive, it shows Bnet ID and you whisper to eachothers Bnet application (like when you whisper a Bnet friend in other games).
Collections
- no ‘search’ function
- no ‘track’ function
- feels clunky, hard to navigate, not intuitive
- no link to the map or ingame: can’t navigate from the codex to the map to find a dungeon, or from collection to map to see related area’s.
Map
- zoom function is nice and works well
- filter options are nice
- a ‘search’ function would be nice
- Allow for a transparant overlay map toggle, atleast in dungeons. It is weird to play an aRPG without this funtion.
Character
First impression was oke, but after interacting with it ingame I see some glaring problems.
- too big, it covers half the screen so you cant really do it in combat
- overlaps other UI elements.
- ‘Materials & Stats’ should atleast be ‘Stats & Materials’. But it should really be 2 seperate windows.
- Stats window needs to be available ingame while playing. It is impossible to see the effect of item and ability interactions if you cannot see the stats window and fight at the same time.
- There needs to be a way to save setups or gear sets. This game invites experimentation with gear, affixes, legendaries etc. It would be nice if the UI facilitates this a bit more.
Keybindings
- we need more
- more options
- more customization
- keybind option for stats window (and any other UI element)
- allow scrollwheel up and down as keybinds (I can find something else for zooming, cause thats almost never used)
- let me seperate move, force move, interact, attack, or combine as I see fit.
Conclusion and suggestion
After playing around with the UI to give some feedback, I am honestly indignant about how bad it is. I find it really hard to believe that this is the UI you made for the next-gen, ‘Blizzard-back-on-top’, ultimate version of Diablo… it makes no sense, sorry.
Hopefully this is just a UI for the Beta and on release there will be an actual PC UI. Because as far as I can see, the current UI is made for mobile or console.
As a suggestion I would point you to another Blizzard game: World of warcraft Dragonflight. Because it adresses most, if not all of the mentioned feedback.
- every UI element is customizable in
- Size
- keybindings
- place on screen
- toggle of or on
- Inventory system that would work way better, like bags for different item type that can be opened seperately (to save screen space during play)
- achievement system
- gear sets
- friendlist
Just to be clear, this is not meant as a rant but as feedback. I have had a lot of fun in both Beta weekends so far and I will 100% be no-lifing this game on release. I love the gameplay, the feel, the sound, the combat. The itemization and endgame seem promising (too early to teel) and it will almost certainly be a great game. And that is why the UI must improve a lot, your game deserves it!
Sorry for the wall of text, I hope someone reads it.