Too much gold sinks and not enough gold

You should never have enough gold. If you have enough, it becomes meaningless.

Are you not counting all of the items you can pick up in a Helltide and sell off? Or doing whispers while in a Helltide? I usually have to run back to town a few times in a Helltide to clear bags. Sounds like you’re only comparing the gold from quest rewards.

Most rare items sell for an average of 25k, which means you need to sell 40 to get a million, which is more than a full inventory. That’s a paltry amount compared to how much virtually everything costs now. You need a mil just to craft a royal gem and the 12th masterworking upgrade costs a whopping 100mil!

It’s funny when people defend this game’s horrid gold sinks.

Most of them are either no-lifing Whispers (CUZ THAT’S SO FUN GUYS OMG) or RMT’ing gold (which is what MOST people do who are serious about endgame). Almost every endgame player I’ve talked to RMTs gold.

But ya’ll are right! Let’s f’ing pretend like that’s not reality, kids.

RNG is perfectly fine, however, there shouldn’t be multiple layers of it to literally every aspect of the game. Getting a well rolled item is hard enough, in the case of certain items like amulets statically lower than the probability of getting struck by lightning. Now we have massive RNG involved in simply upgrading an item too which has never been the case in any previous Diablo game or to my knowledge any other A-RPG that I’ve played before anyway. That’s not a good direction for the game to move towards.

As far as I am concerned the best change that did come out of this update was the removal of a certain degree of RNG that came out of the streamlining of aspects and the overhaul of that entire system. That’s the kind of thing we need more of.

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Then almost every endgame player should be permabanned.

Doesn’t change that the gold balance is currently fairly good.
The game should not change away from the right balance, just because some people are cheaters. You handle cheaters by banning them.

Team made a change this weekend but we may turn some additional levers on this and a few other mat items players have noted to us.

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I’d like to suggest reading my structured feedback, where one of the tackled topics is gold issues.
Season 4 feedback - PC General Discussion - Diablo IV Forums
Thank you!

Are you referring to this?

If so that really wasn’t the biggest culprit although it was definitely annoying. The real fix there would have been to simply allow lower grade mats to drop from higher level Pit runs in addition to the higher grade mats. There really is no reason for it to not work that way. Alternatively, there could just be one currency but in exponentially higher amounts both in terms of how much it costs to upgrade and how much drops.

Speaking of higher level Pits, 61 which is lowest possible one you have to do if you want the legendary quality upgrade mats, is going to be unattainable for most people. That means a lot of players won’t even be able to fully engage with the masterworking system. Consider lowering the difficulty of tier 61 Pits to about the same level as tier 100 Nightmare Dungeons. Players who want to further challenge themselves will still have ample opportunity to do so with the remaining 139 levels!

As it is, very few builds are able to conquer even 61 and significantly limiting build diversity just to upgrade your gear feels terrible. Unfortunately, that was to be expected when the simple act of upgrading your gear was tied to an overtuned endgame activity.

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Wooooooooooooooooo turn all the levers! Season of Levers Reborn baby! :heart_eyes:

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I mean seriously, I do get that Diablo has always been a loot hunt but why is RNG the ONLY method there is? Surely there could be something better? One idea (not saying its the best or only one) is that we farm mats to make the items, certain mats (and number of them) will let you add certain affixes to the base item (which could still be some RNG if you must have it). Then we craft what we feel is important to us and depending on how many mats and type of them we get the affix we desire. Even gold could be used so that it isn’t worthless.

Some people just want everything handed to them on the first day of the season. What are you planning to do for the next 3 months?

The game is not hard, the only thing there is are time sinks. If you are not enjoying them, then honestly, I don’t think are you enjoying the game. What else is there?

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See, that’s why you’re not bright at all…

Diablo 4’s gameplay isn’t good enough to sustain most players for 3 months. And you think adding gold sinks and bad tempering RNG is the solution to longevity? You also equate people who protest this BS to being people that expect things handed to them, which I also find idiotic.

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Is gold but it is like d3 materials. Easy and fast to do problem is no one wanted to do bounties. Just like in d4 no one wants to run whispers.
And unlike bounties there is no speeding it up in a group. Because blizzard refuses to reward you for grouping or for difficulty since this game released.

Really a shame if the game once more ends up drowning players in gold, where it does not matter.
Gold is in a pretty good spot right now, a limited and useful resource.

If you always have more of a currency than you can reasonably manage to spend in these games, then the currency is meaningless.
Every single currency or material in the game should feel like gold does right now.

Tbh, the only issue that might exis here, is Whispers being the main way to get gold. Adding Gold Goblins (and Gem Goblins too) that have a chance to spawn in overworld (outside of Helltides!), NMDs and Pit, could be an idea?
Total gold income should not increase through this however, just spread out the gold sources a bit.

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my Tyreals Might is not being proc’ed by my minion attacks like artillery does. I will give you all my gold if you can fix this for me :slight_smile:

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For anyone new to video gaming. All endgame players RMT in every single video game that has a trading mechanic ever. Not even exclusive to ARPGs but especially bad in ARPGs. Path of exile has massive, massive unchecked amounts of RMT. D2, D4. All of them. If you can trade with another player then people are RMTing and they always will be. There is nothing you can do to stop it.

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High end Masterworking isn’t for the casual players.

i still have 100m and i wasted 100m on a bad amulet , it’s so easy to make billions golds with helltide nowadays

If someone is so ‘casual’ as to not be able to do even Pit 61, then they don’t need to, as masterworking their gear to that level is clearly not in their mindset.
It’s fine to have some activities not be 100% accessible to everyone, this isn’t candy crush.