What makes you think the women in the video aren’t talented?
The Senior Dungeon Designer said she wanted to design Dungeons that don’t have back-tracking but they have a ton of back-tracking in them? I mean, she doesn’t even live up to her own measure of success. That is a pretty quantifiable measure.
Did you watch the video? It’s crystal clear.
That is hardly a quantifiable measure. Wanting to do something and actually being able to implement said thing means very little about a person’s skill. Game development is a very complicated process, and more often than not the things a developer wants to do end up not making it into the game for a multitude of reasons. She may have wanted no backtracking in dungeons. Higher ups may have told her otherwise. Maybe she didn’t have time to reroute and redesign these dungeons to remove backtracking entirely.
Her biggest mistake was saying something that the community will hold against her until the end of time because they’re so vindictive and petulant.
Did I watch the video that’s clearly a PR stunt leveraging two women who clearly have no interest in being used as a tool to further a corporate suit’s damage control?
Yes, I did.
I work with a large team. If we fail at doing something that falls under my umbrella, I don’t get to pass the buck and blame other people. I highly doubt that “higher-ups” told her to design Dungeons poorly. As the Senior Designer, her responsibility is to make it work no matter the challenges. All we can judge is her statement and reality.
This is consistent pattern of Blizzard failing to meet their own objectives. I won’t elaborate since it has been rehashed so often but - Play How You Want to Play? We nerfed Cooldown Reduction Affixes on gear to make it less desireable and promote diversity in other options? Lolwut? We nerfed HoTA majorly by fixing Ancestral Force and don’t want it to be nerfed as much as we did, but, uhm, yeah we aren’t doing anything to address it.
very true and people might be too critical but sheesh… sometimes it does seem apparent developers are not playing their own game…even if by some of the obvious bugs that make it into the game.
maybe it’s not practical but I think most or even all people involved in the development of a game should be highly encouraged to play it as soon as it’s possible, even very casually. It doesn’t take a particular kind of person to notice a bug or some much needed QoL fixes, and actually playing the game itself couldn’t hurt in inspiring some creativity or simply forming opinions.
Imagine if a car company did a commercial for a newly released car. Then the people they chose to drive the car didn’t have licenses and repeatedly crashed the car…and then chose to release that commercial, thinking it would put the company in a good light
You realize she’s a senior dungeon designer and not a lead dungeon designer, right? The lead dungeon designer is Zaven Haroutunian. She doesn’t make the calls you think she does and she probably doesn’t have any say in how the dungeons are structured. Whatever input she has is likely limited.
You want to know what I think? I think there’s no bottom to the degeneracy the forums will do when it comes to denigrating the developers. If they’re a male, it’s because they’re clueless. If they’re a female, it’s because they’re a diversity hire and have no talent or skill. Anything to move the goalposts and justify your hate for the game, I guess.
That guy’s a certified shill for Blizzard, check out every single response they made in this forum.
We’ve had our fair share of them in Diablo III but boy, this one sure is persistent.
As for the topic: honestly, anything that comes out from Blizzard related to Diablo IV right now I’ll completely ignore, their marketing team is still churning out content to stay relevant to whatever demographic they’re trying to get at, but it’s just cringey how they’re going about it.
Uhhhh. Do you have any idea how many tumes they have done almost exactly that???
Volvo or Mercedes, can’t recall which and it’s possibly both, have both released accident avoidance braking systems… they brake when you don’t and the system senses it’s going to crash… at the PR video shoot, morons in the seat driving the cars have failed REPEATEDLY to turn the system on, and crashed the car into the parked car.
So yeah, morons driving cars, and morons on the dev team, neither one of which MANDATES ANY KNOWLEDGE whatsoever of the product
Imagine just sitting around and enjoying a game with “Diablo” in it…oh wait…most of us cant since the end game is so bad. Also blizzard just put these 2 people on the screen to be eaten alive by the community who is already frustrated with bad design choices in the game.
Yea…imagine…
Now just for giggles
Try naming me games with good end-game?
End-game is generally just an illusion
Elden ring…
I enjoyed The Surge 2, a bit short, but it worked with what it had on offer and didn’t over extend itself.
Enjoyed The Surge but not as much as the sequel.
X com, good story, great gameplay.
Despite enjoying most NFS racing games on some level, the last 6 or 7 have all been broken in some major ways and none brought anything good/new to the table, and zero end game life.
I think Destiny 2’s endgame content is actually quite good. It’s just dragged down by its excessive monetization and P2W schemes.
I also think WoW’s endgame content is good.
However, most games fail to achieve the endgame content they promise. I will agree that an overwhelming majority of endgame content is garbage.
yup and part of the reason I think D2 was successful with less updates than D3 and D4. trading and pvp and doing runs with other people. basically, more incentive to play and interact with other humans goes pretty far no doubt. I don’t even like PVP in games but I had a good ol’ time taking part in the broken chaos outside Tristram. with people trying to pop me. really added some tension to the game! lol.
and yes, I realize these things are in D4 albeit more limited or just not implemented well.
But there is.
Just like if you are a cook there is a requirement to be able to taste food in order to know what the changes you are making to the food will do to its flavor. In the movie “Jiro Dreams of Sushi”, Jiro talks about how the more flavors you can taste the better the food you cook for your customers will be.
How can someone know if the dungeon they are designing is going to be fun if they themselves don’t have a good idea what fun in a video game is?
That’s totally fair.
Stop trying to get likes and people view your trashy video, you probably made up some scenario in a hack, i wouldn’t believe half the video’s seen by flops.
a part of me says i shouldnt think that wat but idc. this is hilarious.
so many stereotypes in one frame + playing with controllers… i lost it. spilled some coffee.
everything makes more sense now.
Honestly, whatever their role is I expect to see them exuding passion for the game. May not be the game play. If it is level design, maybe playing the game is not the best way to show that… but clearly they have no idea how to because they have no passion.