đŸ’„ Things not in season 1:

I agree with all those points

And since NOTHING of that is happening, Season 1 will be boring as the game was after beating the campaing, and will not be a success

It will be like the double goblin season in D3, something to be forgiven eventually or just remembered as a bad example

Thing is, Diablo Devs are the ones setting expectations that are too high, with their “over 6k words patch notes”, as if that would mean something


I’m pretty sure the gems are gonna make some very interesting and insanely broken builds.

Just grab the :popcorn:

Sure, the meta builds may change from one into another because of the Hearts

So? Is that enough to make a good Season? Changing the meta build from A to B?

Expected the text of this post to just be “Fun.”

Are people having trouble explaining this, really?

1 Like

Nice approach, I stumbled about this sentence as well.
It actually underlines the ignorance of people answering to dozens of topics.

12 years to make this game, do you really think they didn’t have time to think about what season 1 would be like? perhaps the most important point for an ARPG. what will be the excuse for season 2 when the game is abandoned like D3?

Clearly they did think about S1 since it’s coming out tomorrow.

So
 no improvements to qol or fun. Got it.

The new gems are literally massive power increases which will break the game.

I guess you haven’t heard.

They are OP AF.

This is why d4 isn’t folding all the seasonal stuff into eternal.

Yeah, I don’t really understand why this team is so tight-lipped about patches yet lets people build up so much hype about them. Sometimes they seem to be try to set expectations, like saying that they will need to nerf some things or that they are looking into fixes for stash space and resists but that it takes time to deliver them. Other times they seem to be trying to get people to keep playing / anticipating the new stuff by making claims about how big a patch is.

I feel like they should release their “design philosophy” nuggets from the patch notes as more regular dev blog that would keep fans in the loop more. Like, quarterly updates were fine when they were still making the game, but now it’s live. Why not do a weekly blog about it?

There was a massive amount of feedback in beta and still ongoing now. I don’t know how you came up with this snarky comment.

2 Likes

Aspects = Stuff removed from Skill Tree and put on items. Fact.

1 Like

Are you shooting for the title of forum troll #1? Sure seems like it. All of your posts seem so be nothing but trying to get a rise and then constant replies from you on your own posts to get more replies. I am starting to see a real need for attention here, I am guessing mommy and daddy aren’t giving enough.

1 Like

Yes, creating new builds to play is basically the point of seasons. So if the meta is significantly different and there are incremental improvements to the QoL and items and skills overall, then I’d say that’s a successful (but not mind blowing) season. Will they have future mind-blowing seasons? I hope so, but I’ll assume most of them will just be solid.

People who are enjoying the game will get a lot out of this season. People who are not enjoying the game really shouldn’t be expecting each patch to be the one that suddenly fixes it. Maybe over time the issues you’re having will be corrected. Maybe trying a new character will make it more fun. But probably the game is just going to be the game it is.

So if your complaints are small things they are working on, like class balance and chase items, and social features, and general QoL, then you might find the patch notes exciting. If your complaints are that you think the game needs charms and runes and set items to be fun, then you should probably just check back in for the first expansion.

They claim that future seasons will be bigger because they will have more dev resources freed up to tackle them. I have no idea what they mean by that or what a bigger season would even do for the game. They are either doing things to add challenges and rewards that give purpose to the 75+ grind, or they aren’t. Adding 10 bosses or 1 boss doesn’t matter unless they also add NM and Torment versions of those bosses to go beat.

Yes, because no one knows what good itemization is, so they just say that D4 should have copied D2.

1 Like

Not through a ll your complaining on here, can’t hear nothin!

I think most people already know this stuff isn’t coming in the first season. However


You also get the exploration

There is middle ground between expansion and what they are giving us (gems, a few leggos, and some tunnels with a boss)

The devs hyped this up to be more than just a D3 season. They said they wanted to give us lots of content and even further story. If people expected more, it’s because the devs said they were going to do more. It wasn’t until this seasons announcement that they backtracked and said they made S1 light on purpose.

It doesn’t take an expansion to change and or add endgame content. MMOs with or without a subscription add new zones, quests, dungeons, raids between expansions on almost a quarterly bases. Some take longer than others. Some do more than others. Saying it isn’t an expansion isn’t an excuse. Especially when that company is Blizzard and they have some of the best MMO content on the market.

Plenty of people have expressed why. I will give you why I think itemization is bad. Sacred items can be better than ancestral. Most of the time they are if you spent enough time in WT3. Because the aspects for ancestral roll at the same range as sacred. It feels horrible to have a sacred unique and get worse ancestral unique drops over and over again for instance. This applies to any gear type. Its just easier to use a unique to show the idiocy of itemization. They could simply raise the floor and ceiling of the roll, even just a few points, and it would be much better. Then there is clear progression. What we have now is not progression. Its artificial extended grind.

It also doesn’t make much sense that I can get the same piece of gear from a random spider in the open world that I can in a 100nm dungeon. Harder content should drop better gear. That is progression. That gives reason to actually do tougher content. As it stands, I might as well just romp normal dungeons over and over because I will get the same loot.

It just doesn’t feel good man. No hate or anything it’s just that I feel the content loop is fine and the itemization/progression makes it bad. People need to feel rewarded for their time and effort. They need those dopamine hits. Without them everything is just pointless.

You are seriously a pathetic simp that isn’t doing the company any favors. Telling someone to quit and move along because they request to not see weapons stowed on a character. Seriously pathetic you are. You really think Blizzard wants people trying to run off their customers? How about you go check their twitter. I assure you they don’t.

They already said they would be added eventually. Same with runes. Personally I like sets. My experience with them is from MMOs though. It gives me something clear to work for. Its progression.

LOL. This! Just love this one. :laughing: