Ah I hadnāt seen that. It will be interesting to see how sets impact build diversity. Hopefully they will increase it.
How does them being overpowered = fun and interesting? Also, how do you know they are actually overpowered, have you had access to them before any of us? Do you have an inside scope of what they do?
To which they will probably overnight nerf the piss out of them like they did classes before and after launch.
Cant express? Everything already was explained ONE MONTH ago:
Stop giving excuse to devs, they already trying to find excuses lol when talking about BG3.
What a trash.
no tacos eitherā¦ one day
but its taco tuesday
Rise up angry nerds and ask not for patch notes but tacos
That was a good one.
Well you ensured that I am definitely eating tacos today. Its only 9 am here but soon man. Soon.
9am here as well, but itās never to early to think about tacos. I just thru the pork butt in the smoker so tacos were on my mind
I think youāre mostly guessing. Some of itās obvious that wonāt be there. However your āthis isnāt an expansionā argument is invalid. Itās a patch that includes paid content (all be it cosmetic) It should include enhancments/fixes/content as part of that. Especially after the game was just released less than 90 days ago and cost $70. You donāt need a major release to overhaul. Other ālive serviceā games have been doing it for years.
Players
Pls make a video for this anwser like the guy who roasted Ubisoft.
oh yeah! <20 characters>
Ok i will play this game , let me continue:
- No WASD option in controls will be added
- No proper chat system for player interaction and communication will be added so ppl can continue resort to 3rd party web sites and apps in an 2023 online multiplayer game
- No camera distance increased with 15-20 % so u dont get 1 shot by mobs off screen in high nightmare dungeons randomly and even from behind a walls.
- No junky mount movement will be fixed
- No search in fields such as tabs/stash/players/aspects etc will be added so u can spend fun times reading everything manually and be emersed in ur frustration
- No group finder or any grouping feature any time soon
- No T5 with new capstone for between 80-100 so u dont feel uplay for nothing last 30 levels will be added
Kind regards: Someone!
-Dirigibles
-Mashed kumquat platter with cinnamon and lemon
-The pile of left socks from Ren and Stimpy
-George Washingtonās wooden teeth
-Long-haired lemurs
-Telephone poles
-A non-mendacious Cretin liar
-The barber of Fleet Street
-Jar Jar Binks
-Obito Uchiha
-Mason jars filled with asphyxiated fireflies
-A stale box of Jenner Wheaties from 1977
-Well trodden floor mat
Iām sure thereās more Iām forgetting. This is just the list I think are must-haves for Season 1.
Damn! Thatās a collectible!!
Seems odd since a lot of builds seem to only really shine when they have the unique item/s that defines them.
Hmm, actually, I started in 2012 as part of a closed beta. You could only do up to Piety. The game had much potential, smooth play, a very interesting skill system and final fantasyās skill tree. The game was great. The biggest feature the game had was a 20 minute down time for patches and server maintenance, compared to diabloās 8 hours. The classes were ultra customizable and the builds were infinite. Which made playing/replaying enjoyable and new each time. So there goes your whole theory.
Because these people flood the forums with their circle jerk instead of posting it where the devs will read it. If you think the Devs are going to sift throuigh hatrers all saying the same thing creating hate post after hate post jerking your foolish
Probably why I havenāt touched the game in a over week and why I probably wonāt play Season 1. When the Developers give me a reason to play, besides leveling to 100 repeatedly, I will try the game again.
Nightmare dungeons are a poor excuse for Greater Rifts or an endgame in general. Unless they add craftable deterministic keys and leaderboards they will always suck. There is no variety to the maps or gameplay.