The question is not if D4's Season 1 is failing

Backpedal much? No eternal is not just a character storage area its still be a fully functional realm and the creators will still be transfering game mechanics from seasons to eternal so your statement was wrong and uninformed.

Because only a very specific small portion of players has submitted. If everyone submitted it would be more accurate.

Roughly 10 million copies sold and only 6k ratings…

The only metric we have is on playstation and yes those numbers seem to be very very bad. Wait for the Gaslight Chat to see what they think.

Thats more than enough of a sample size to get statistical data.

Season 1 failed, by what data are you using to determine this?

You clearly are not the target audience for the product.

Best you find something you enjoy instead of wasting oxygen and brain cells farting on the internet like it matters.

Sure, that is if the sample was randomly chosen. Which it isn’t.

Then again not even a good enough sample size. 0.06%.

We also don’t know how many of those ratings are duplicates because you could literally spam rate over and over with different email addresses. And judging by the some of the degeneracy here on the forum I wouldn’t put it past them.

Are you new to Blizzard games or just can’t see what’s coming up ahead.

D2’s standard realm exists because the game is entirely focused on obtaining items that can’t be obtained within years. And there is an active market to trade items for the perfectionists.

D3’s eternal realm is simply for the people trying to get astronomical paragon levels for the gimmick. It’s simply dead. A storage for ex-seasonal characters.

D4 has none of the above. And their business model has shown that the battlepass & content only exists in the seasons. What does that imply to you? Blizzard will gradually focus on purely seasonal content like D3.

They could attempt to provide an incentive for players to stay in eternal but that does not align to their business model. Therefore, D4 eternal realm will inevitably become a dead realm. How is this so hard to anticipate?

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You could waited until they release a session which adds good content.

The BP wasn’t bind to session 1.

The randomness of the sample was intrinsic to the questions in the rating criteria. There’s little doubt statistically that the game is in decline just 6 weeks after launch and it will be addressed in today’s dev chat because Blizzard see’s the metric even more clear than we do.

When he applies a nerf (to try to force to play S1), and tries to mitigate it only with the seasonal mechanic, they are telling you very clearly that eternal does not matter to them. They actually told him a few weeks ago with Shako.

None of this is coincidence.

This is anecdotal, but a disparity on a review site is typically a really, really bad sign.

If you take a Rotten Tomatoes film for example, 99% of the time a high critic score/low audience score disparity means the film will be awful, political, or a slog.

6000+ is not a meaningless sample. What you are seeing is ARPG community vitriol, it’s a sure sign something in the milk is not right. Same thing has happened time and time again across different games and communities. The anecdote holds up.

You must also consider that a VAST MAJORITY of consumers are literally trash consumers. Little children, 30 minute per day players who think they’re entitled to review the game, or otherwise the type of people who would eat a McChicken when also presented with a 5 star meal. Their opinions are valueless as to quality, and even if millions of those consumers are mindlessly playing, that metric is meaningless when weighing actual quality. Millions of people play Idle Clicker garbage with 0 gameplay. Arguing retention is flawed logic, what matters is losing quality consumers (unless you solely care about money and not quality.)

Finally, if anything, a review aggregator looking like that is only evidence that the game is in fact bad, not at all evidence to the contrary. Even if you poke holes in the credibility, it will always be evidence, something you discredit.

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None of that matters the fact remains eternal will be receiving at least some of the seasonal mechanics it is there to be played on sure the emphasis is on season servers but its more like christmas mornings or halloween some kids just get better presents and candy than others.

What questions? You just log on with an email address and you click a number on a sliding bar.

My point was that the accuracy of the ratings relies on the fact that participants should be randomly selected.

Ever single game sees a decline after initial release. That is normal.

TdLR - review bombing is just the game getting reviews. There is no bombing its just bad. And people are expressing that. Its funny how any game thats bad these days gets " bombed " instead of its getting what it deserves.

Losing non passionate, non quality consumers is normal. Losing passionate consumers and core fans is in no way normal whatsoever for a quality product.

Its not the decline its the rate of decline theres a difference between a curve which is generally highlighted over an extended period of time and a drop which his sudden D4 has had a drop.

well the forum is only a small part of the players most dont care for the forum

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Lol the game sucks. Doesn’t take “hard facts” and “data” to prove it.

A game naturally getting bad reviews is normal. A game going from good to rock bottom almost overnight is the result of review bombing. Know the difference.

Sure, but so far so called “passionate consumers” of the franchise openly state they want the game to fail.

Players that have played since D1 and early D2 openly state that they don’t want the game to succeed.

Not even the passionate consumers and fans are a reliable source of feedback in order to improve the game, they would rather just watch it fail. Obviously this isn’t everyone.