The Pit Boss One-Shot-Mechanics are unfair!

The way the pit scales atm feels extremly poor, there should be such one shot mechanic that starts at such a low level pit meanwhile theres abilitys in the game such as flame sheild that can let you fully immune all mechanics in the game forever. This is very artificially inflated. The boss itself does next to no damage at all when it hits you and is a complete joke itself. Would love to see a shift in how this scales up to 100 between what the boss actually does vs what the shadow image does. Of course there is a point when the one shots from the shadow should in fact exist but i feel that should start at 100 or close to it, otherwise why are we even worrying at all about defenses in this game? Max resists/armor/with a fair bit of health do not overcome the one shot so why bother, its not like the boss can even do more than 5% of my health if he were to actually hit me.

One Shot mechanische, in my opinion, is only the laziest design of game designers in this Diablo 4.

There are more ways to make the boss fight more challenges without one shot death, for example, summoning boss’s shadow version, or using some element that makes the boss gains some health (rather than loss it), …

1 Like

There is no way in any game on the market that a player should be subjected to being 1-shotted, period. The damage should be a % to the player, not an arbitrary value that is randomly rolled by the AI, without taking into account the players health that it is affecting. This type of unfair calculation makes people not want to play against a NPC. Blizz, fix this or you will be losing more of your fan base…people are not going to stand for this at all.

1 Like

what pit level is this ?

1 shot should never exist, at any level

Agree with OP.

This is a design thats not working, especially for hardcore.
At launch the difficulty was also high, but then it was chain cc. With cc you got a few seconds to react. This is not the case with oneshots.
In content you play over and over, this just doesn’t work.

And for the “Learn to play” comments: grow up, its a game. Let people have some fun.

1 Like

I’ve also noticed that there can be TWO different shadow clones that spawn during different times when the Pit Boss HP reaches 50%.

I’ve encountered both Lilith and Tomb Lord “shadow clones” (and others as well) in Pits levels greater than Level 40+. My Incinerate Sorc is doing Pit Level 57 and experiencing two different shadow clones w/ the Pit Boss encounter.

1 Like

Agreed

Boost this post - it has suggestions:

Dude, where in hell did you get 125,000 life?? :sunglasses::sunglasses::sunglasses::sunglasses:

For me, I have reached the end of the road with the Pit. It is no longer enjoyable and I cannot progress. Therefore, I can’t complete my gear upgrades. My toon has reached the end of its usefulness. There is no point in starting a new toon, which would be great while the XP bonus is running… because I expect to run into the same issues, unless I run some immortal build… but that would feel like cheating.
Being able to win against these bosses using some Skill feels way better.
When there is simply NOTHING you can do against some of these pit bosses, no gear or stats that help, and u dont even get a warning, and it doesn’t matter where your standing in the room, and you get 1 shot by ie. SeaSlag or which ever, it’s just depressing and demoralizing.

Mothers Blessing be damned, I have way more enjoyable things to be doing than getting PWNED time after time.

1 Like

I wish my sorc could get this much life lulz. 100k third world probs while I run around like a chicken with 20k and if a monster sneezes I die if no barrier or shield.

1 Like

Misunderstanding the type of game this is.
Get smarter.

well at least you can get 120k life

I am on a rogue and +life on almost everything I am at 28k life, I have got up to the 60’s in the pit but now shadow lilith spawns all the time now and it’s just pure luck to not get 1 shot from the random attacks.

Feels like season over for me, the miniscule bonuses I get from upgrading my glyphs aren’t going to help. Otherwise I am just having to rely on a getting uber unique like harlequin crest to progress

on tier 100, with around 140k health in total (with fortify health active) and full resistances, with a ton of DR%- sometimes I still get 1 hit in these boss fights at tier 100. Other times I smoke the boss no problem without taking much damage. Not really sure what the deal is, maybe its lag or maybe its just completely bugged at times.

yeah not all bosses are equal.

Bramble is the worst takes forever the kill. The ice boss is the worst in terms of getting one shotted. It really is terrible to waste ur time like this. Until it gets change i dont see much reason to play the pit tbh.

1 Like

To me it feels like bramble is the easiest boss to kill on both druid and barb. The poison spitting jumping whatever boss was the most annyoing before update, but didnt meet him after patch, so it probably got waaay easier now.

The pit bosses are FAR more fair after 1.4.2 patch!

But I think they have too much life that off-meta builds can have a great time, this could be adjusted too. The fight is not easier when it takes 1 minute instead of 5,
it’s the same mechanics in a shorter time fighting the boss… it’s just more fun that you can start the next pit level way earlier…

1 Like

Yes, a little less life would help with the boss fight. More in tune with the rest of the mobs in the pit. But it’s much better after the last patch.

I think the game is following advice from people that don’t actually like playing the D4 in particular. If you are going for a build just because you are immortal, or anything like that, but you don’t actually have fun playing that build. You should just play the game with the build you like …

But I can see how Blizz is pushing people on going for these builds, because it’s really very hard to get mats in the endgame. That makes the endgame super boring.

This is what I’m doing with Whirlwind Dust Devils but man am I constantly reminded why I usually go for meta builds, like Minion Necro because it sucks feeling weak. It’s a lot of fun when it works though. I just wish it had a bit more juice…or you know that Blizzard hadn’t overnerfed it as they love to do.

So you don’t actually like to play, you just like seeing things melt. Like candy crush. Interesting …