The Pit Boss One-Shot-Mechanics are unfair!

You need to build a base of +life on gear affixes
Then socket 5/5 rubies to % boost the base life
Then dump tertiary damage nodes in paragon for +life % for the same reason.
If you are a class that has it like the druid spirit boon for 14% life you need that too
Then possibly you need to pot for 20% more

Thats just what it is right now.

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If you wanted to pay for all resist gear from the AH sure. Dev already said they balanced for you using the RMAH, so… take the L on that one.

so… tldr: it’s bad game design right now. :sweat_smile:
Sorry but this could not be the sense of a Diablo game… that you ignore everything else instead of pushing life to max…

just that you didnt even need real money for that. early in d3, whenever i hit a wall, i had a look into the ah and bought some minor upgrades (no perfect items of course), that let me beat the obstacle.

well, i wouldnt say its bad game design there, its just a logical consequence of damage reduction being harder to achieve. naturally youll want more life then.

while i was fine with 20k life before, i now rather sit on 35-40k on my necro.

If it wasnt life and they removed the armor cap it would be armor like it used to be. You always have to push something for mitigation in an end game loop that keeps scaling to being ultimately impossible. Pits get harder and harder. You mitigation through health (currently) cant stay the same. You get it as high as you can incrementally and then when you get one shot again and can’t squeeze anymore out then you get better at dodging. Then when that fails you have reached your top pit run…

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D4 still has the same problem, illusion of a good game until you reach the end game. I spent probably 30k obols trying to get a +3 double swing glove with a GA and no luck. Didn’t see one. I’d have taken any GA not just the double swing affix. +skill on items feels so garbage, makes it a must-have single purpose build item.

+skill on items seems to be VERY rare. Also getting decent gear or especially decent GAs from the obol vendor also seems rare. Their loot table seems like its geared for rolling regular 925s while you are getting through T4 to 100 still. That is just my conspiracy theory on it.

I still believe the problem is that defense is currently useless in any end game push content.

Peoole already naturally prefer glass cannon dubbing because if the speed. And now they even designed to make defense useless… Like come on man

Being back tanky builds, stop rewarding galss cannon with his timer!

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well, glass cannons are often preferred. i mean, whatever you kill, cant kill you right? armor isnt useless tho as you claim, it gives the same reduction as it used to?

Point being when everything is a 1 shot anyways, 10k HP vs 50k HP, what’s the difference? 5k armor vs armor cap, who cares? You die 1 shot anyways, might as well stack that damage.

They need to make defense significant again, not just some stupid baseline for anyone attempting end game

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just that it isnt. what one shot me when t80 was my wall, doesnt one shot me anymore. defense is significant, i mean, try to go anywhere without defense, just like resists. now that dmg reduction became a little more rare, youll have to invest more into health.

i think people are under the misconception that the pit shadow bosses are certainly a one shot. while they do hit like a truck, they arent a “100% life is removed, no matter your health pool”.

technically speaking sure, its not by percentage.

its just a unrealistic number, you will most likely never reach that kind of effective hp, not for another season or two.

so realistically speaking it might as well be a 1 shot

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: thats not how it works, not even close.

but considering that the pit reaches to tier 200, and people can survive these attacks on tiers below t100 id say it is realistic. ^^

i mean, im not sure where you are at right now in game, but im sure youll be able to survive a shadow attack. Hence why i said in another thread. right now, if i want to mindlessly farm, i just do t70-80 while watching some netflix.

dodging doesnt prevent you to die?

Even darksouls bosses doens’t have hitkill mechanics, they are rare, and usually are a single skill in their whole kit.

In diablo 4 season 4, Pit bosses has 95% of their kit based on hitkills and sometimes a pool tooks half of your hp… completely delusional.

“Dodge therefore fair” is a bad argument

SO, why have the minions that lead up to the boss then? What’s the point… if I can run through them in 2 minutes… only to get 1 shot all the time because I can’t raise my skeletons, curse… and dodge mechanics… it’s never been a diablo things… it’s garbage

SO, why have the minions that lead up to the boss then? What’s the point… if I can run through them in 2 minutes… only to get 1 shot all the time because I can’t raise my skeletons, curse… and dodge mechanics… it’s never been a diablo thing
… it’s garbage

Eventually everything is going to one shot you - just a question of when.
BUT… The telegraphing of boss attacks is ruining the pit experience. I dont mind one shots if I can see them coming but so often they are not visible, so I just die and it feels really bad.
If only there was someway for an overlay that shows telegraphs clearly regardless of graphics settings/spell effects on the screen. I want to feel responsible for my deaths.

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SO, why have the minions that lead up to the boss then if you guys want 1 shot mechanics? What’s the point… if I can run through them in 2 minutes… only to get 1 shot all the time because I can’t raise my skeletons, curse… and dodge mechanics… it’s never been a diablo things… it’s garbage. It makes that initial minion run completely pointless… it tells me nothing about how I can handle the boss. I need to masterwork? Ok, i need to do lvl 61+ pits… they have 1 shot mechanics… if you want to add this… add it in super high +90…
sow we don’t have to deal with it if we don’t want to (or in a minion build, highly unlikely you can dodge and keep your minions alive)

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The way the pit scales atm feels extremly poor, there should be such one shot mechanic that starts at such a low level pit meanwhile theres abilitys in the game such as flame sheild that can let you fully immune all mechanics in the game forever. This is very artificially inflated. The boss itself does next to no damage at all when it hits you and is a complete joke itself. Would love to see a shift in how this scales up to 100 between what the boss actually does vs what the shadow image does. Of course there is a point when the one shots from the shadow should in fact exist but i feel that should start at 100 or close to it, otherwise why are we even worrying at all about defenses in this game? Max resists/armor/with a fair bit of health do not overcome the one shot so why bother, its not like the boss can even do more than 5% of my health if he were to actually hit me.