If you think tempering is bad then you should check out POE 2’s current “crafting” system. Never thought I’d see a crafting system with more RNG than D4’s.
Gyat dayum do I have a renewed appreciation for smart loot.
If you think tempering is bad then you should check out POE 2’s current “crafting” system. Never thought I’d see a crafting system with more RNG than D4’s.
Gyat dayum do I have a renewed appreciation for smart loot.
It is too easy already, legendaries drop more often than blues at low difficulties and you want to delete one thing with rng? No, thank you.
I don’t think it needs to go, they just need to get rid of the bricking aspect
? You bricked an item in poe2 or are the stats given pretty universal?
Tempering is alright, never had a problem, RNG for tempering isn’t that bad you just have to know when to stop, in my opinion Masterworking is the problem as it requires more materials and the RNG is ridiculous (0.8% chance to get triple hit masterwork)
How many GAIII Ancestrals with the right Affixes are you rocking?
Tempering is god awful. You already have RNG in finding the Base Item which most people will NEVER find BiS items for even close to all item slots to begin with.
The stats you craft onto an item are from a universal pool and range from tier 1( the worst rolls) to tier 12 ( the best rolls). These rolls happen regardless of how high level the base item is so it’s always a gamble.
The only way to counter this is by using omens which modify the crafting to provide a slightly less RNG result but omens are so rare to find and very expensive to trade that the average player may as well think they don’t exist.
The problem (and your mention of MW chances to hit the crits you want plays in) is, let’s say I get a 2 GA version of an item that has the same stats (after enchanting) as the 1 GA I’m replacing. With all else being equal, based on the added GA, how low can I allow the tempers on the new piece to roll compared to the former and still have it be an upgrade? Do you know how to math that out?
Now, let’s bring in MW. Let’s say whether or not I’ve tried, I got 2 out of 3 crits on my prior piece that were very valuable to my build. If I don’t get the same ones, is it still an upgrade? Do I need to get those same ones no matter what (depending on what the other choices are.)
That’s a big issue with why once a solid ancestral is in place, there’s not really an incentive to replace it except for the sweatiest of players. There’s too many questions to answer to determine if it’s “good,” or not, and too much farming and slot pulling at the blacksmith to get it masterworked well.
The only real answer is to minimize the amount of RNG or at minimum give us far more feedback (like at the skill level) when comparing gear.
No I mean the stats on the items are mostly universal, they aren’t specific to a single skill in most cases, unlike d4 hence the bricking
You can still brick and item. There are many stats that aren’t desirable and take up a prefix/ suffix slot which wouldv’e given much more damage, resist or max health.
For example thorns damage and increased light radius. You roll either of these and items bricked.
I cant speak for GD or POE because never played either. As for the LE: no matter how bad current tempering in D4 is, it will never be as bad as whatever LE calls it
Grim Dawn Itemization is hands down the best system. It coincidentally also has the best Class System that LE has tried to replicate.
Yeah that’s exactly where I am at with it. I actually went back to d2r for a few just because there is several orders of magnitude less rng in it.
My problem is that years of dopamine inhibitors have ensured I take no pleasure when it goes right. So it’s either a neutral feeling of “at least I am done with that moving on” vs “what a completely laughable waste of my time.”
I can’t recover my money sadly but I can take the 10k posters’ advice that this game and maybe the entire genre is “not for me.”
Because at the end of the day I am only really here because of things I enjoyed 10-25 years ago (when I was quite frankly an entirely different person) and at least now I know the modern version is not worth it to modern me, like, at all.
This game is not even worth it to rmt and as someone who bought multiple Enigmas back in the day that is saying something.
Ah well at least I shouldn’t get suckered by this game ever again, sb was really exactly what I wanted when I wanted it and I doubt I will get fooled like that again. 41 hours and torment 1 and I just lost all momentum. At least when I impulse buy mtg cards that I will never actually play with I can theoretically sell them later or, you know, have a physical object. Even at that I only buy singles and never packs because screw rng.
Well i saved money on multiple ways.
I’m well situated and have spare money each month to “give away”.
So, yeah i’m that player that buys “cosmetics” “skins” and other stuff like the expansion n’stuff AS LONG as the game doesn’t make me waste my lifetime and insults my intellect.
I don’t gamble nor will i ever in the future. If people want to rip that slotmachines arm off for hours. Go buddys, have a good one.
So i saved some bucks for other Gamestudios.
And no, i did not buy the expansion.
I don’t understand your question, you’re making it too complicated than it should be. If you want 2 specific affixes, you try to hit them, and if you hit one that has at least 90% towards maxroll stats, you accept it, and go to the next one, if you hit under, go to the next one, but come back to it and try a better reroll, if you have 4 more tempers, you can try again, if you have less than 4, you stop… and you are satisfied with what you have. Also don’t forget to exhaust all your tempers and use scroll of restoration. The more GA has an item, the easier it is not to brick it.
However I maintain my opinion on masterworking, for example you have 1 GA item that triple hit masterwork on resolve stacks, and you find a better 2 GA item, good luck getting the resolve stacks back on triple hit, it will take you long long hours, and the 1 GA item will be better until you hit triple hit on your 2 GA item.
Masterworking is a silly brainless slot machine mechanism and they should change it, Tempering is alright if you are not greedy and they should keep it as it is.
This is not how everyone plays the game, first off.
Secondly let me just give you a made-up example; but one that’s more or less what you can find. Let’s say after tempering and crits I have
Item 1 ~ Item 2
Main Stat: 100 ~ 105
Life: 800 ~ 800
Crit %: 12.5 ~ 11.6
Skill X Damage: 140% ~ 160%
Crit Dmg %: 80% ~ 76%
How do I know which one is actually better? And that’s assuming the stats are close and masterwork crits are the same. It gets needlessly more complicated in actual play to determine when something similar is or isn’t an upgrade.
If a player genuinely cant tell which is an upgrade, does it really matter? Just use one of them, since they are close enough to be indistinguishable.
That said, Blizzard should have a combat log and better in-game dmg calculations, allowing players to see the effects of an item.
Like the character sheet could have a sub-menu where you could see the DPS for each of your skills, taking into account all stuff that affects them, even allowing you to include temporary buffs etc.
Well maybe you should change your approach,
Let’s say you are chasing 5 affixes (3 from the item + 2 tempering)
I usually divide the status I have to the maxroll number, if the result is more than 90% then I consider the affix with good stats and I give it 1 point, if the affix is below 90% I give it 0.5 points, if the item has GA I need, I give it 1.5 points, if the affix is one that I don’t need at all, I give it 0 points (even if it’s GA). I will go for enchantment here.
Ultimately, the best item will have 6.5 points (3 GA + 2 almost maxrolled or maxrolled tempers), if the two items you are comparing have the same score, let’s say 5.5 point score, I will choose either the one with the GA I want to triple masterwork (most likely), either if you bricked an item really really bad, yes, there is the case where 1 GA or 2 GA item will be trash compared to a non-GA item that almost hit every affix stats to a maxroll or maxrolled including temper ones. But I find bricking an item quite rare to be honest, specially after the scroll of re-tempering that drops easily in every infernal hordes.
I do.
My point is knowing an equipment change that provides +5 to INT but -.2% to crit chance is or isn’t an upgrade isn’t straightforward at all, and the actual variances are usually far more.
Rather than complicate things by expecting someone to use an external source or assign a point-score system, the game should just also show average skill hit damages on item comparison.
After 1 GA, heck, after ilevel 750, it’s very hard to find upgrades let alone enough to roll through the RNG to be 100% certain it is an upgrade.
There is no reason we should have to jump through hoops when the game can do it for us. Either that, or a lot of the RNG and stat spreads need to be lessened to make the game systems actually approachable and usable.
No offense but I am absolutely floored by your declaration that I was being too complicated when you are literally suggesting relying on both an external website and a secondary math system to do something the game could easily be set up to show us in real time.
The problem is that’s exact same item but with higher numbers… boring af