the easiest fix would be to make it so u can use scrolls as many times u want on an item
Wow, OP. You got 3 of them in this thread in the first 4 posts. Thatâs impressive.
IMO the big problem with tempering and master working is that it discourages you from upgrading. As a result discourages you from playing the game. Pretty much the exact opposite of what a game system should be doing.
OP never wasted 1500 fusing to get a 6Link. I did on manny occasions and failed many times. Or getting the right thing from vaal a enchant or even exalting items. This system is in a good place.
I agree, but Blizzard clearly does not want to get rid of Durability or allow for infinite Tempers.
In my opinion, they need to do the following:
- Get rid of Greater Affixes
- Item Level dictates the Maximum Affix rolls
- All Rarity of Items now have (3) Affixes and the ability to Temper (2) Affixes.
- Item Rarity determines the Minimum Affix floor value. This means all Rarities have the potential of being BiS, but you have less RNG with a higher Rarity of item.
- Item Rarities include Magic, Rare, Legendary, and now Ancestral added as the highest Rarity Tier.
- Ancestral Items in their current form are removed as only iLvl matters.
- Tempers now do not have a Range. Instead, the Recipe Rarity determines the value.
- Recipe Rarities are unlocked at certain cLvl benchmarks similar to how Health Potions are unlocked at the Alchemist.
- The greater the Recipe, the greater the cost to Temper.
- Recipes can be used an infinite amount of times to Temper. As soon as you unlock it, you are now able to Temper at that value.
- Tempering Scrolls could be used to either Upgrade a Temper or used in place of Materials.
- Affix values get raised to compensate for GAs going away.
- Unique Item Aspects will always roll at Max for the iLvl.
- Unique Item Affixes will be counted as Ancestral for the smallest range and Affix values will be higher than what standard items can roll with considering they cannot be Tempered and only have 4 Affixes
- Mythic Item Affixes and Aspects are fixed and always roll at the highest value. Unlike Unique items, these values will scale up or down depending on cLvl. The iLvl is always Max. Aspects and Affixes are the highest for any item.
- This allows Mythic Items to be freely traded to twinks without breaking them and the item appears to level as your Character levels. Finding a Mythic as a lower level character and giving it to a high level character will display maximum values.
- Enchanting now serves a valuable purpose as finding a 2/3 item can be Enchanted to a 3/3 item.
- Lots of stuff to grind for and your item journey wonât stop any time soon.
Exactly this.
I have been trying to hit 300 paragon for a while. Got bored of pits and decided to change my far from perfect pants. First item I got from my stash ended up bricked. Amazing experience right there.
This was one of the reasons I was avoiding changing my gear. Turns out my gear also avoids me.
If you think tempering is bad, try farming artifacts in genshin impact lmao
Everything in the game is now designed around a controlled RNG environment designed to make your play sessions longer. The only focus is to get you to the point that you buy cosmetics to fill your need for a dopamine fix. RNG isnât even real RNG in this game. Everything is weighted and being semi-controlled by AI that calculates your gear, build choices, temper choices, reroll choices, masterwork choices, what you sell, what you keep, and then actively avoids what you need to an extent as to not make it obvious that Blizzard is cheating to keep you playing. Blizzard is a shady, dishonest, and corrupt company.
Tempering is not weighted and I donât think masterworking is either the only thing that is weighted is enchanting
If they actually did this, and worked to resolve the issues, they would earn back my respect, even if the result wasnât perfect. Honesty and effort go a long way in my book.
It is. They mentioned it in some dev chat update whatever session a few seasons ago.
Dude, LEâs crafting is a brick factory, itâs way worse than D4, what are you on about? With the wide swings in how much an affix costs, to slamming uniques, the most likely result is to fail to make what you want.
At minimum tempering is still better than that.
my only issue with tempering is the fact you can reroll the same aspect 9 times in a row, and it isnât an annomally, happens all the time. they need to increase the chance of other aspects rolling > the previous roll.
I stopped playing Bricksmithing at all and deinstalled until this s**tsystem gets either removed or reworked so you donât have following experiences:
- Bricking by rolling the same unwanted crap 6/6 and 6/6 again
Absolute waste of lifetime and not worth playing at all. Whats wrong with people defending the system and even trying to âmathematicallyâ show the chances you have to get your uber gear.
Its the same arguments gambling addicts make. Visit a doctor in my opinion then.
Any discussion is pointless on this. The System is bad and you donât make it less bad by experiencing the same feeling twice.
Well thatâs time, frustration and money saved for me, have a good one.
i mean all good to dislike gambling in games, and playing something else due to that butâŚ
how did you save money exactly? you purchased the game already lol.
There she is! Go get him!
It is a frustrating system and imo there needs to be more than restoration. There are always players that have terrible luck with rng and that are outliers that also likely come to the forums to rage.
Simple solutions could be increasing Ancestral tempering limit even more, or giving restorative scrolls more than once due to the scrolls already rare drop rate.
I think a targeted chance to get the tempering roll you want might also be helpful and perhaps be allowed to be tradeable.
I donât worry much about because of how hard it is to get exactly what you want. We pay the blacksmith for a particular temp. Why 3-4 random. If I go buy a car or anything for that matter itâs not a random item between three items. That is just crazy. If I am going to pay blacksmith to do his job he better do what I pay for. Maybe let us pick exactly what we want but fix the % increase instead of random. If you are going to make blacksmith that bad there should be ways to train blacksmith up to be better at temping. Donât frustrate your customers. They wonât be back.
Market research takes thought and effort ensuring it will never happen.
Game decisions are driven by manipulated metrics/statistics and quick profits. They are throwing things out there to see what works and when it doesnât the next new metric/statistic they need to show to keep their jobs comes in the form of broken builds and events geared towards a certain area. Players are only there to provide those numbers as they are given little choice and to have your wallet drained.
I started a new character yesterday and tempered a complete set. I bricked 0 (zero) items and got every stats i needed. For two items i had to use a scroll.
Tempering is good. 666 out of 10 points (how is this even possibruuu? magicâŚ)