Simple fact - NOTHING EXCITING EVER DROPS in Diablo IV

Fair point. I will think they will change that with Seasons and Major Patches. For now some classes are unfinished, game was clearly rushed by investors

Turn based game, huge turn OFF lmao

I’ve laid down how it goes, and many others have said exactly the same thing. You’ll see, but I’m happy you’re at an enjoyable time in the game.

I like it. But Divinity 2 is way better. More action points means more variety.
Baldur’s Gate 3 will be a Divinity 2 in worst form for me, but I will play a lot still (in coop) and d4 season 1 solo :smiley:

Even on the off-chance something drops, it >99% of time never matches my build skills. Druid, I’m so sick of earth drops when I play werewolf. Level 56 and only got the howl & shred crit–never direwolf. On my sorc, lev 51, never Aspect of Frozen Memories to help with mana. Prob around 6000ish obols for rolls on offhand aspects as well. Needed items for basic builds–not top end builds and even basics won’t drop. I can’t even imagine the hell ppl go through trying to get a tempest roar. I might wait to see what happens next patch, but I’ve about had enough. You shouldn’t have to play 1000+ hours for basics.

I definitely, resoundingly agree. D2 itemization is awesome.
Such as: Sets, Unique, Runewords, Base items, Magic items, Rare items, Crafted Items.
D4 is seriously flawed in the sense that the core game itemization mechanics are missing and fundamentally messed up because it doesn’t have those.
In D4 base items and magic items are basically pointless after a few levels in the early game. Whereas in D2, magic and base items were still being farmed and sought after all the way into the endgame. There were best in slot items all amongst all the different item categories, no such item chase in D4. The small number of D4 unique items and ridiculous rare searching/filtering is boring and tedious.

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That is so not true.

They will address all the problems that people asked for in the next expansion, So they can sell you what you should have originally gotten. Makes perfect sense. Money 101

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100% agree

Loot based arpg with terrible loot system.

725IP is max level for items to roll the highest % prefixes range. So while a IP 725 gloves and a 820IP gloves will roll the same % range for prefixes the 820 will just have slightly more armor. but if the 725 gloves prefixes roll higher in the % bracket you chose that over the SLIGHT armor increase anyday of the 820IP gloves.

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I agree loot system sucks and that’s why game is boring. Nothing is exciting just as you said.

The only interesting drops are impossibly rare. Everything else is boring rares with 50 different crappy conditional damage mods that do nothing but make it harder to find good gear. And legendaries are just crappy rares with aspects. And just like you said uniques are mostly vendor fodder.

They need to rework the loot from the ground up. Both D2 and D3 did it better.

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Yeah I had to quit playing my rogue and go back to my barb main because rogues have even more random crappy conditional damage mods. They have such a huge range of bad stats that it’s impossible to gear them.

Anything with imbuements, any kind of CC related damage, specific element damage. It’s so bad. And ofc they just want crit and vuln damage like every other class.

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I got an 812 sword that sold for 50 million today, was pretty excited about it.

I’ve only played sorcerer to 85 at this point and I think I’ve found almost every unique, the class has 1 good unique raiment chest armor.

I mean how is it possible that the game is severely lacking content to that degree.

I look at loot as content in a game like this, I don’t care how long the campaign is.

There’s no loot in this game right now, least on sorcerer.

How did this get a green-light internally? HOW?

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The unique situation isn’t much better on any other class sadly.

Most of them are vendor fodder for all classes.

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Maybe missing Set items, missing runeword items, missing crafted items, might have something to do with it…

i think itemization is bad in a lot of levels:

setting difficulty in tiers makes every item in the lower tier useless tier 3 is the worst, you spend around 40 - 45 levels with normal gear, and around 15 levels with “sacred” items and you have to scrap it…and you end up grinding for vulerable damage, crit chance/damage and primary stat and all these damage to cc damage to slow damage to chilled etc is useless and rares are just for slap a lego aspect in it, armor is all the same even if its a heavy steel breast plate or a light leather garb…the level requirement shouldnt exist since it makes trading even more difficult

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Don’t knock it until you try it. At first I didn’t like it in DOS2, but after a while I realized how fantastic the combat/overall game lore was. It’s actually quite good/fun, and I expect BG3 will be as well

DOS 2 was amazing after 2 years of patches and the quality of mods released in the meantime.

DOS 2 on release was good but frustrating and unfinished / badly finished (act 4 ? on the island ouch).

Anyway, Diablo 4 may be great in a couple of years when more than a veneer of poorly thought out and not at all balanced mechanics sitting on top of poor loot and itemization, no (interesting to be nice) progression past level 70, no end game for players willing to play extensively, lacking user interface, and interns working on a list of things to correct without ever touching the game.

Well that is modern game development to you. We will have to see if the team working on Diablo 4 shows a modicum of the passion Larian put in DOS 2 at the time …

Maybe if they had just set the level cap at 50 than it would make sense. Oh wait, than it would pretty much be D3. You know, you get to 70, all the best gear starts dropping, and you grind out paragon points through greater rifts. Seems to me the only difference from D3 is that you get 50 additional levels while you are grinding out your paragons.

a big part of the soul of d2 and poe is finding good items for other characters. d4 has none of that. a really easy change to partly fix that would be to make all sacred require lvl 50 and all ancestrals require lvl 70. also some items are restricted by their skins, like a sorc cant wear necro pants if the pants are a necro skin type. see im retarded and im not being paid a billion dollars and i just fixed part of the loot problem, why dont they just do that? i dont get it