Show. My. Class. Only

Selecting the class filter option also shows the non-class specific ones you can use. It’s literally just filtering out the ones you can’t use on that character. Learn how things work before arguing trollish positions.

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just because someone doesn’t jump on your bandwagon and immediately agree with you, doesn’t make them a troll.

Just because someone doesn’t mind what you see as an inconvenience, doesn’t make them a troll.

Just because someone enjoys something you dislike, doesn’t make them a white knight.

Saying those things just makes you a biggot.

I even gave the courtesy of putting “I’ve assumed”, clearly letting the reader know I do not know for sure. the reason being, to me it’s a non issue and I’ve not dissected it down that far.

Basically, “I don’t know much about this issue nor really care but I’m going to take a contrary position on it and mock anyone who disagrees.”

This is what makes you a troll.

You are a troll.

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First off it’s not an issue.

it’s an opinion.

Need to get the reality of the conversation apparently.

You can call me a troll, it doesn’t bother me. something something sticks and stones. Doesn’t change the fact it makes you a biggot.

BUT, just like me, you don’t matter. My initial feelings and own opinion stay.

“It’s not much effort, doesn’t bother me that much.”

If that makes me a troll in your eyes, I’ll put my hair up, have a great day biggot.

I have a set of armor for when I am in town. It has a mixture of all the classes aspects on it. and it looks atrocious! The color scheme is a vomit inducing variety, none of it matches. by all aspects I mean the non class specific ones.

I get the best whispers from people checking me out.

It is a no-brainer. The default should be class specific. Some of us don’t know before creating a character what gear we will be using and have to go look through the list of available affixes to see what sounds good.

You’re point about the non-specific class items is a good one, but from what I’ve seen those are not hidden when you choose to show class specific only. That fact makes the only argument for having it the way it currently is irrelevant.

Terminsel I got so curious I had to log into a non-season and check. You are correct. It does show the non-class specific. So, yeah i get it, to those that dislike pushing the button, I feel ya. But still at the end of the day it just doesn’t bother me personally to click a button each time. Which is just my opinion, just like it’s their opinion that it bothers them.

To those that it does, sorry you’ll just have to that extra effort in.

What is your point? That because it is minor, it shouldn’t be improved upon? Your reaction looks like a catastrophized projection.

I didn’t feel that way at all about the OP. In fact, I felt, “Yeah. It is really silly how easy to understand and design defaults, things that can be made without much effort or thought, have to be spelled out to the devs.”

Do you like having to spell out the obvious to people who are making the decisions?

My point seemed pretty clear, that it doesn’t bother me clicking. How could you get that confused?

Actually even more importantly - show duplicate

Shouldn’t have to double-check the whole gear before imprinting something

Guess I’ll make a thread of list of QoL stuff, thx 4 the reminder :thinking:

Because your reaction doesn’t match the posts content. Your approach wasn’t to say “It doesn’t bother me” but to say “This seems to really bother you.” The extreme nature of it makes me feel as if you feel so strongly about what you posted, that you feel people are quitting over something minor, so you mock them instead. Your post shows no concern at all for the experiences of others, and you edited it to backstep it to sarcasm, while also trying to appear chill and silly. Nobody is buying it.

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This made me really sad. Talk about running salt in the wound… May as well just remove the entire damn window at this point, it’s not like it’s used for actual chat.

Remember those days?
The ones with human interaction?
Those days were good.

I miss them.

You’re the one getting worked up, I didn’t say it doesn’t need improved on. I didn’t make any comments in that regardless.

Simply stating, it doesn’t bother me to click it. That’s all.

Nah. I’m not worked up. I promise. I’m just sharing my thoughts with you. I’m not trying to attack you. If I’m wrong, I’m sorry, but please do be aware of how your posts come across. It takes two here, and blaming the other party of missing your supposed sarcasm isn’t cool.

Yeah, it happens tho

Dont forget employee’s are humans =o

In a company, you always have new people too , some things, that you dont think on the fly

Mistakes and things that u did’nt really think about first hand

Countless moments of my life where i was like OHHH, way better to set it like that

This could probably be relatively easily fixed, if they feel like it

And the good news, Its getting a lot of visibility :slight_smile:

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It’s not about it being that bad. The tell tale signs are that there is no consistencies anywhere in the game, even when isolated to specific areas (like just looking at the UI, including menus, etc). I’m not making an excuse for Blizzard, how does outsourcing make it not Blizzard’s fault entirely? Outsourcing is a cheap means to do something; it’s cutting corners that they shouldn’t have done.

Regardless… I’m not making the statement solely on the fact that the “UI sucks”. As I already said, there are telltale signs that show that they in fact outsourced. And they outsourced a lot.

Another sign of outsourcing is how long it takes them to do anything whatsoever in terms of actually changing things outside of just numbers. Buffs, nerfs are easy to do because they don’t require recoding anything, it’s just changing variables. But take for example the issue they just said about the storage space. How everyone’s inventory + stash space is loaded up when you see them, therefore adding space would be an issue atm and make the game run more poorly. Why would it be coded that way? And if it was, and they have the person actually in-house that did it, then it would be a relatively easy fix to rewrite. But it isn’t, and the actual solution is going to take a lot longer.

Take any change whatsoever that they’ve done. It always come with something being VERY broken afterwards; the changes to Helltide Mystery chests for example, and tons of people practically being guaranteed to have uber uniques drop for them.

On and on, I can give you pretty obvious examples. Their game is quite clearly out of their control in many aspect because they are working to fix SOMEONE ELSE’S coding work… and that is notoriously difficult to do.

So, again, this is not much speculation on my part, if you know what you’re talking about it’s pretty clear. The signs are there and in abundance. This game was heavily outsourced.

I also wish it was easier to see what zone the dungeons are located in when you are searching through the Collection UI and still working on unlocking them.

I spend a lot of time mousing over each description one by one and use the pin to map option, but it feels like it takes more time than it should to find the dungeons (if you aren’t just knocking them out randomly).

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They did not outsource the UI development. I will go by the Careers page that has posted the UI positions as Blizzard jobs. The credits on the game for the UI team. Past history for Blizzard games.

They have outsourced some of the art assets and have Blizzard staff who oversee the outsourcing. They do not outsource the main game. The closest they came was Vicarious Visions (a sub studio of Activision) working on a lot of Diablo 2 Resurrected. Then ATVI moved VV from under them to being a part of Blizzard officially.

Here are a few of the UI jobs open this second, note they are direct jobs in Irvine, CA for Blizzard, not some sub company. Search results | Find available job openings at Blizzard Entertainment

The game has been in development for many many years at Blizzard. Design ideas have come and gone. Leaders have come and gone. Direction has changed. Many people moved on and new ones were hired. You are probably not wrong that there are people working on code someone else made, but not because they outsourced it. Because in the 6 or 8? years people have changed jobs.

Fair point. It’s a bit a bad design decision. Was probably to show that there’s lot of content in the game, but it’s pretty annoying to check the box each time.

This OP couldn’t have said it better. At first all the little irritations weren’t that big of a deal. Now they are starting to become increasing aggravation’s that can’t be overlooked or brushed off.