I think maxroll is a great tool for helping jumpstart into builds and great for casual players to just follow the button clicks to get going. Super valuable to the community.
I randomly hopped in Raxx’s stream in time for him to pompously claim how maxroll build guides are the best and most optimal builds… This is simply not true at all. All of the ones that I have currently reviewed on classes I play have poor choices in them.
Who am I? Some random player with a lvl 100 barb and necro who has done uber lilith and T100 NMD.
Lets review a couple just to prove the point, starting with the HOTA build guide…made by Raxx himself. Where to start…
- Berserk ripping aspect is flat out trash if you use sword technique (like recommended in the guide) because it only applies bleed from the base dmg of the ability. You only consider this if you need a bleed option if you switch to axe technique. It can also be used to stack disobedience (which isn’t in the maxroll build).
- Temerity legs, these are honestly trash. Their only use is if you run conceited aspect. These are worse damage reduction than normal legs for any hard content and this is only useful for speed farm level content, and in that case, I still wouldn’t use them because you don’t need conceited to kill speed farm content. You would NOT use this to push NMDs or lilith.
- Helm aspect for dmg reduction for bleeding is worse than other options I think on hota. Why is disobedience not on this build??
- No concussion in the talent tree, which is amazing for everything. This also enables you to use retribution aspect. Amazing defensive talent for pushing NMDs and also can be optionally used to help with stagger on lilith for p2 to remove pools. Butchers cleaver also helps with massive stagger.
- Supreme wrath of the berserker is just flat out useless pt. The dmg bonus is a multiplicative bonus to the terrible 25% dmg bonus of berserk. It’s useless. Wrath is not a dmg cooldown. It’s an emergency unstoppable to get out of stuff. If you want damage, look elsewhere, CotA is superior ult for dmg or can use other abilities like chains/kick to enable vulnerable.
- Lunging strike - this is good for speed farming only and should be replaced by Flay for any hard content. Flay gets a much more reliable vulnerable proc on basic, dmg reduction, and it bleeds…so on lilith you don’t need sword technique or berserk ripping.
- 5/5 Rallying cry, this is just a waste of points. 1/5 already overcaps you on fury.
- Enhanced challenging shout, removes your fortify when you click it. It’s bad.
- 5/5 challenging shout, waste of points except for super high content, These can go elsewhere like into counteroffensive, martial presence, martial vigor
- Mighty war cry is useless because you have the aspect and legendary paragon node to get fortify.
- Guttural yell is not worth it. You can get more value from the other pts I listed.
- No move speed passive? probably the best 3/3 in the tree, especially for uber lilith and speed farming
- still has shout cooldown reduction on chest, which isn’t even in the game…
- Having All stats on a couple weapons, and possibly dex on boots might be required for you to hit your paragon thresholds on rare nodes at the end of your board.
I’m not going to go into the board and why I don’t think it’s optimal because we’re already at a big list. The goal isn’t to just destroy every guide they have on maxroll, but people need to realize that these guides are NOT optimal. They’re not even all setup well for “speed farm variant, lilith variant, NMD push variant”. They’re likely just suboptimal at everything. The necro guides are even worse (no flesh eater)…and Raxx writes the HOTA guide but doesn’t even play a barbarian and doesn’t do end game content with one for sure.
Just don’t be afraid to stray from those guides as you learn more about the game. They’re good starting points but a lot of the guides that I’ve read are definitely not optimal/meta. This wouldn’t need to be stated if they didn’t actively promote themselves as the ‘best, most super meta, tryhard’ guides ever. Keep innovating those builds out there boys and girls. There’s still undiscovered tech and optimal choices that haven’t been found yet.
Edit: People were asking for a build guide and notes. I put a lot of notes in the d4builds link quickly and also a small vod on some of the pieces that I was talking about. I don’t normally do this type of content creation so this is a little rough that I put together quickly. I can do the same for the WW build and bone spear builds. I’ll refine this tomorrow and fill in gaps.
HOTA
I split the HOTA build up 3 different builds
Speed Farming
https://d4builds.gg/builds/e2a2d11d-5f45-4b2c-8feb-a7fb2436ad7a/
Nightmare Dungeon Pushing
https://d4builds.gg/builds/519be857-45b1-4c93-9e73-8685babc63ef/
Uber Lilith
https://d4builds.gg/builds/73df1169-7929-4929-ac24-9b8e58012a9f/
Video Commentary on some interactions that people don’t know (some of this is outdated info already)
https://www.twitch.tv/videos/1857828188
WW versions: (some of this is outdated info already)
https://d4builds.gg/builds/7818abbf-7ac9-4bad-9415-95e26e6ccb60/
https://www.twitch.tv/videos/1858188994
Bone Spear Necro:
https://d4builds.gg/builds/77c12c8b-69a3-4987-b5fb-3e6755a972cb/
https://www.twitch.tv/videos/1859308863
Edit:
FYI to everyone looking at the builds…I have adjusted some of the content but have not adjusted the VODs yet. Some info has been tested last night due to a forum poster challenging some dmg mods. Thanks to Yemallis.
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Unbridled Rage - This does not appear to multiply your “dmg with core skills”, but is just a flat 135% global multiplier. This is a sheet dps error it seems and therefore “dmg to close enemies” is superior to “dmg with core skills” because the rolls are higher.
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More sheet dps errors, but Retribution appears to be a global multiplier of 40% when you hit a stunned target, making it better than expectant in nightmare dungeon pushing for HOTA. Maybe even for WW but I’d have to test the lucky hit procs on WW.
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Even though the math comes out identical, the iron golem sacrifice and heavy handed are not “multiplicative and additive”, but the way it’s calculated…the math is the same. If you have 150% crit strike dmg with heavy handed, it would be (100+150) * 1.15 -100 = 187.5…this is the same as doing 150 * 1.15 + 15, but the other equation is the correct equation I believe.
Edited for Language by the Moderation Team.
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