Rank 20 Bonuses for All Skills - Unlocking New Potential for Builds

It would be fantastic to see all skills, besides Ultimate skills, gain a Rank 20 bonus similar to the Rank 5 bonuses Ultimate skills currently have. This kind of system could introduce a lot more creativity into build crafting, especially for players who want to focus heavily on one particular skill and unlock its true potential.

Currently, Ultimate skills get a Rank 5 bonus that unlocks a unique effect or bonus, making them feel special and rewarding to invest in. But what if every skill, at Rank 20, could receive a similar kind of upgrade—something that adds a unique, powerful effect that further defines its role in a build? This would open up countless possibilities for specialized builds that offer new synergies and gameplay styles.

For example, let’s think about Blizzard (Sorcerer skill). Blizzard currently applies chilled and frozen status effects to enemies, which are separate tags that increase the damage dealt to affected enemies and provide crowd control by slowing and freezing them. But what if at Rank 20, Blizzard unlocked a new effect: the ability to permafreeze that could add a Cold DoT (damage over time) effect? In addition, if an enemy is permafrozen, they would also be considered chilled and frozen simultaneously, which would mean the enemy would be affected by all three of the related damage multipliers. This would create a powerful incentive to commit to Blizzard as the central skill of a build, offering a high level of crowd control and damage potential that would be rewarding for players who focus on it long-term.

Another example could be Firebolt. Currently, Firebolt deals fire and burning damage, but imagine at Rank 20 it gained a new effect like Flashfire—a burst of additional fire damage to nearby enemies in a small radius. This could make Firebolt a key skill for any fire-focused build, offering a whole new layer of strategic decision-making for Sorcerers who specialize in fire damage.

Even Teleport could benefit from such a change. At Rank 20, Teleport could add a Lightning DoT (damage over time) effect that zaps enemies as you pass through them. This would create a unique build that emphasizes mobility and constant damage over time, appealing to players who prefer a hit-and-run style of gameplay.

But it’s not just about Sorcerer skills. This kind of system could be extrapolated to other classes, encouraging creative builds based on different damage types or debuffs. For example, Druid’s Shred could gain a Rank 20 bonus that causes enemies who are poisoned and damaged by Shred to be affected by Contagion, where they explode in a burst of poison damage to nearby enemies when they die. This would make Shred a potent tool for poison-based builds, allowing the Druid to apply devastating area-of-effect damage with each use.

For Shadow Imbuement (Rogue skill), at Rank 20, it could unlock an entirely new effect—a Black Hole that pulls enemies into a central point and applies Shadow damage over time. This would allow for an extremely effective crowd-control and damage synergy, letting players gather enemies in one spot while simultaneously applying Shadow damage over time, making Shadow Imbuement an even more powerful tool in a rogue’s arsenal.

For Bleeding damage skills, at Rank 20, a skill like Rend could unlock a bonus where its bleeding damage is increased by your physical damage bonus up to 30%, allowing players to enhance their bleed builds by focusing on physical damage sources, making Rend even more effective for high-damage, sustained bleed builds.

Spiritborn skills could also benefit from Rank 20 bonuses. Take a skill like Soar—at Rank 20, it could unlock a new effect where additional Lightning Eagles dive from the sky, striking enemies below them with powerful lightning damage. This would create an even more visually stunning and impactful effect, allowing players to summon multiple eagles to rain down damage and enhance the Spiritborn’s mobility and burst potential.

The key takeaway here is the potential for creativity and depth in skill progression. By allowing each skill to reach its full potential with a Rank 20 bonus, we can create a more dynamic and personalized gameplay experience. Players would have the opportunity to fully commit to a skill, specializing in a particular effect that changes the way the skill functions and feels in combat. This could lead to a more diverse range of viable builds, making each class feel more dynamic and offering a greater sense of accomplishment for reaching those higher ranks.

This idea could benefit all classes—Barbarians, Sorcerers, Druids, Rogues, Necromancers, and Spiritborn alike—by offering bonuses that reward deep investment in certain abilities. Whether it’s increasing specific damage types, adding new status effects, or opening up new ways to interact with enemies, the possibilities for Rank 20 bonuses are vast and would truly encourage players to get creative with their builds.

What do you think? How else could these Rank 20 bonuses be implemented across different classes to unlock unique playstyles?

5 Likes

I like the idea and do think it can add diversity. I think they would need to add more plus skills to gear as getting to 20 would require GA affix’s or certain items as a necessity (amulet with + core skills).

I would love to see this more and less aspects with +damage percent. Aspects that grant plus to those skills would work as well.

1 Like

While the basis itself is not bad the basis also creates the same problems we already have.

What you want, at least from what I am reading, is a method of moving away from hypercondensed behavior but this system (as do all “stacking” systems) encourages hypercondensed behavior. What will happen is that some effect will be better than some other effect and that will just become the “must have” effect.

I think, and this is just opinion, your ideas would be better implemented through a dissemination technique. For instance having rank 5 in skill A and rank 5 in skill B unlocks your shadow imbuement black hole. The key is to make that somehow multi-faceted, i.e. 5 in A + B + C makes it more powerful. It’s kind of like synergies but more driven towards effects rather than multipliers.

Getting to higher ranks is just a reoptimization algorithm that’s already currently rewarded anyway since the natural base of all skills is 100% multiplicative in nature.

2 Likes

Nice to see someone have similar ideas. :slight_smile: i love your ideas. Will go along great with my suggestions.

I made a post a month ago about this topic.(below).

Also im conjunction with my proposed soul crystal gem system (below). That can allow more skill points to lvl skills up higher since they all have higher tiers now and we will need the points.

1 Like

First I wanted to say putting 20 points in a single skill would be overinvestment but actually a good idea if you +5 one skill and get the core skill / all skill bonuses from items, last season I had like 40 points on fireball.

This way only your core (or mastery which is core since s4 or maybe s5) could get a meaningful buff and not just any and every skill to contribute even more to powercreep.

I’ll go even further and instead of getting something fix at rank 20 (or 15 10 whatever) that should open up multiple choice so you can further customize your build (maybe a whole passive tree for that specific skill like in last epoch).

2 Likes

Yeah i had made a post about a fusion system to fuse skills together. (cast 2 different skills at once)

Basically once you invest max skill points into a skill or reach a threshold then a custom node opens up allowing you to select another skill to fuse.

As you progress through a skill it branches at every 5 levels … it branches to 2 node to select that change the way a skill behaves or applies dmg.
Sort of how there are just 2 path nodes per skill now… Well it does that every 5 levels into skill…
maybe they add vulnerable, crit hit, lucky hit, burn, chill, shock, etc…
This is a perfect opportunity to even add in aspects or tempers.
Then at max the custom fusion node opens up.

1 Like

No. This makes me recoil. It’s simply a terrible idea. Most skills that currently exist in the game can’t get much higher than rank 9 or rank 10.

No saving this one. Absolutely terrible idea. The skills that CAN reach +20, like Core skills would have a large amount of the “best” pieces of gear absolutely set in stone from the moment of character creation. zero variation. No chance of any of equipment in that slot.

Hard no. this idea is full on terrible. end thread.

A better solution would be skill synergies, but I don’t know if that’s a step forward or backward. Probably a bit of both.

1 Like

My current barb leap build has 23 ranks, my rogue dash build has 26, niether are core skills but I appreciate your input :slight_smile: