dude…it’s a bad way of thinking.
People are already making thread about how badly it impact PVP and hardcore, it’s even in the first page of this forum.
and not being killeable will eitherway make AoZ easy : not fast true , but easy.
and whatever the case, we don’t and shouldn’t even take AoZ or the new glyph into account : both of these thing will only be there for 1 single month whereas this item will plague the game (and especially the pvp and hardcore mode) until it get fixed
it’s not about “let’s wait to see how it fare in this one-month long event” , it’s more about : this item is pretty much a god mode and shouldn’t be a thing.
Even in it’s best build , mana shield didn’t make you immortal in Diablo 2 : it could for regular monsters but not for pvp and actual dangerous elites / bosses.
Any kind of damage mitigation should have limit.
case in point : it currently make pvp and hardcore mode : challenge-less and impact these gametype negatively.