I really struggle to understand why do people have so much problems with this (well, except Hardcore but that’s another issue overall)
WHY do people think that the character should be “OP” and by the “way how mobs disappear on the screen” is how you measure it ?
Go kill an Elite on your own level, or even better, a bunch of buffed elites and see how your build works
What’s this “tendency” for people to find a “Netflix and chill” spot in a game, I really hate it when after a few really hard levels or zones the game becomes much much easier (LastEpoch for ex. clear Ruin of Welryn and one more tricky spot in Act 1 and now you’re a Demigod and - with exception of a silly mistake against one type of mob in Act 2 - the next place where you might die is in act 6 or whatever, or even the act 7 boss)
Yeah, that “gap” between act 1 mid-through and act 7 is HUGE and just points out to terrible level/progression… Same with “builds” if mobs don’t scale, hey look I passed the lvl25 “struggle” now I’m much stronger and until lvl40 there will be no trouble what-so-ever
Just “measure” your “build” by being able to kill stuff (or even better, survive tricky spots), the very fact that you made that far and aren’t a “paper towel” means you’ve probably done something right overall
And even traditionally all the games had the same approach, as you level up game becomes HARDER, not easier… W.T.F., makes no sense, hey look I struggled at lvl1 but look at me derping through the final boss (just WTF)…
Not a single game worked that way where a “powerspike” rewards you without divident, not a single one… From Golden Axe, from FPS games, from “Cadillac and Dinosaurs”, from heck even Diablo 1 if you like - the “higher” you get, the harder the game becomes (i.e. you become “weaker”, it’s a matter of a simple natural progression)