D2 Remastered has been a massive success. I suggest Bliz follow up on this and update and release Diablo 1 Remastered for all the masses that never got to enjoy this masterpiece.
They should base it on the highly successful Hellfire mod as well.
They could easily sell this updated version for $49.99.
I would then update the game with these updates:
Bard and Barbarian with much of their game files already there are finished and released. Necromancer is also added in as a summon based character and the only character summon skill books will drop for. Priest is added as a mix of healing, anti undead, and melee combat. In D1 each hero had a base favored stat and skill they could use. WIS is a new added stat to balance stats for the heroes. WIS reduces cooldowns.
STR: Warrior, Barb, Bard
DEX: Rogue, Monk, Bard
MAGIC: Sorc, Necro, Priest, Bard
WIS: Priest, Monk, Bard
VIT: ALL
Warrior:
Innate Skill - Repair items.
Stat - STR
Notes - Balance of strength and defense. Very tanky. Every 4 points in STR gives 1 VIT.
Repair item now improves as warrior levels. Bonus block chance with shields. Bonus damage at full life. Resistant to stuns. Start with Shield Bash level 2.
Rogue
Innate Skill - Hide in Shadows. Deal 10-50% (level 50 =50%) more damage with the next attack when hidden. Automatically hide when out of combat. The disarm skill was useless so this replaces it.
Stat - DEX
Notes - More focused on damage than defense. Bonus damage with Daggers. Bonus attack speed with bows. 10% bonus move speed. Start with Execute level 2.
Sorc
Innate Skill - Recharge staves.
Stat - MAGIC
Notes - Start with charge bolt level 2, firebolt level 2, and teleport level 1. Damaging spellbooks can reach max level 16 instead of 15. +3 Spell levels for spells cast from items.
Priest:
Innate Skill - Turn Undead. This stuns (chance to destroy) all undead the first time they enter your light radius for a moderate amount of time.
Stat - WIS, MAGIC
Notes - Defensive magic focus. Can use shields. Bonus damage with maces. Every 4 WIS adds to 1 to VIT. Turning ability improves as priest levels. Start with healing, holy bolt, and holy light level 1.
Barb
Innate Skill - Glory of Combat - 1% bonus damage per corpse.
Stat - STR
Notes - Uses 2 hand axe weapons in one hand but cant use any magic. Mana bar is rage bar. Rage bar builds up as barb deals or suffers damage. AT full gain 25% damage for 5 seconds and heal 100% life over 5s and then reset to 0 of 100. Glory of Combat improves as Barb levels up = 2% per corpse at level 50. Start with Anger Level 1.
Monk
Innate Skill - Inner Calm - Can see enemies farther away. Can see invisible enemies. +1 WIS and DEX per seen enemy.
Stat - DEX and WIS
Notes - Bonus damage with staffs or unarmed. Bonus armor when wearing light armor. Bonus damage with DEX. Bonus armor with WIS. Inner Calm improves as monk levels = +2 WIS and DEX per seen enemy at level 50. Start with Search and 4-Sided Strike level 1.
Bard
Innate Skill - Soothing Song - Quickly restores health and mana for entire party while out of combat.
Stats - All stats
Notes - Can duel wield 1 hand weapons. Can use shields. Balanced magic and fighting power. Bonus Song effects with INT. Bonus Song duration with WIS. Bonus damage with STR. Bonus Movement speed with DEX. Soothing Song improves as bard levels and with WIS. Bonus damage with 1H swords. Songs do not stack from different bards. Start with song of heroes level 1.
Necromancer
Innate Skill - Summoning
Summon Skeletal Warrior - Skeletal warriors meant to distract and gain aggro. 1 summon per 7 levels. (8 at 50)
Summon Skeletal Mage - Skeletal mages casting charged bolt or firebolt and rarely lightning. 1 summon per 10 levels. (5 at 50)
Summon Lich - Lich casts spells lightning and rarely chain lightning or fireball. 1 summon per 25 levels. (2 at 50)
Summons are automatically cast for free every 6s for warrior, 10s for mage, and 30s for lich. This time is reduced by VIT to limit of 3s for warrior, 5s for mage, and 15s for lich.
Stats - MAGIC
Notes - VIT adds to minion life. MAGIC adds to minion damage. WIS adds to minion skill cooldown.
New skill books are added for and meant for each class. Some examples:
Warrior Only - Shield Bash. Moderate damage and stun all enemies in an arc. Cooldown
has a 50% chance to reset when you block.
Rogue Only - Execute. Strike a stunned enemy with a finishing blow dealing massive damage. Works with melee or ranged weapons though melee will do more damage.
Moderate cooldown.
Sorc Only - Archon. Change into a highly damaging archon for a short time. Skill has a high cooldown and mana cost. Book is a rare drop.
Priest Only - Holy Light. Increase your light radius size by a large amount. Your light radius slows projectiles.
Monk Only - 4-Sided Strike. Quickly strike 4 different enemies + 1 at level 5, 10, and 15. This has reduced cooldown while you have a staff equipped or are unarmed.
Barb Only - Anger. This skill is cast with rage. Gain 33% more rage for 5s + 1s per level. Cooldown of 45 seconds -1s per level.
Bard Only - Song of Heroes. 1% per level Damage, 1% Movement Speed, and 1 Mana per 5 seconds Regeneration buff. This skill is passive and is always on for the entire party for no cost.
Necro Only - Command Aura. All minions gain 25%+1% per level speed and damage for 6s +1s per level. Cooldown of 30 seconds.
40 New uniques are made.
14 UBER unique items are added to the game only available in hardest difficulties at hardest levels of game from elemental portals. (1 uber per class, and 7 for all)
New Prismatic Elixir added as very rare drop = +1 to all stats, armor, mana, and health. A character can use this up to 10 times.
New Infernal Power Book added as a uber type rare drop - +1 all known spellbook skill levels but lose half your gold. A character can only use this once.
New Shady Dealer Vendor added that gives random items for gold.
New Enchantment Vendor can enchant items for gold. Enchanting an item reduces its max dur by 1.
54% - 10% boost all stats
25% - 20% boost all stats
15% - 30% boost all stats
5% - 40% boost all stats
1% - 50% boost all stats
New elemental focused areas added to game - Halls of Elemental Portals. These portaled to large open areas full of enemies are meant as the absolute hardest content in the remastered version meant for the best heroes. Portals are Wind, Earth, Ice, Fire in that order of difficulty. Get an elemental essence of each boss to travel to Conflux Portal and fight the prime elemental boss, Young Malphas.
Any good forum goers??