Thatâs just complete crap IMO. Even unoptimised builds with decent gear are rushing through these bosses. We are 5 days into a 3 month season and they are already farmable.
If anything they need another tier for Uber bosses.
I donât think itâs the bosses, most builds just suck for Pit. Unless you are running the one OP build for your class bosses feel super boring. Too much HP in my opinion.
doesnât matter. at some point youâre running into stupid one-shot mechanics.
D3 rifts are balanced much better. your main concern is putting out enough damage to beat it in time. defense is there, but not about one-shots. no one running pit 100-110 is running into time issues.
itâs like blizzard is so bad at balancing, they just resort to one-shot mechanics.
This is my biggest issue with the pit. Poorly telegraphed abilities from bosses that in some cases spawn instantly and just one shot you even at resistance cap. Theres no counterplay sometimes. I have had times where i was sure I was standing in nothing. Dodged incoming attack and somehow I just fall over. This feels like lilith walls all over but in every dungeon.
Blizzard took one step forward with the lilith rework and 2 steps back with pit bosses. Once again showing they tested nothing or relied on the testing of turbo nerds running S++ tier builds on the ptr.
Literally just hotfix cut pit bosses damage in half and give us at least another second before the instant spawn instant damage one shot kills us. Theres nothing fun about pit bosses.
I donât mind a boss fight taking a while, as long as they donât have stupid one shot mechanics that you have to dodge 100% of the time or youâre instantly killed.
Yeah. Tbh. nothing should ever be able to oneshot a reasonably geared character (so, not glass cannon).
Death should come from either failing repeatedly in a short timespan without managing to heal, or to run out of healing sources (limited potions already support this, it is just too easy to get healing potions back in most cases).
They are not easy to see. Especially with some bosses that fill the screen with crap. It is very easy to have 10-20 different moving things on the screen. Not to mention that on red/dark backgrounds the mechanics can easily blend with the ground making them semi invisible.
Overall, pit bosses design sucks. It is a long fight, filled with unclear 1 shot mechanics.
blizzard just slapped some dumb mechanics on it, gave it a try on pit 1 and then increased the numbers in a spreadsheet. no one actually tried to beat the boss ten times in a row.
same with the masterworking numbers. every season, again and again, they get the costs wrong.
100% agree, sorcerer is terrible with the pit. Good luck getting into the 55+ pit levels. Iâve been trying on the eternal realm and I just canât with any of my sorcerer builds. Blizzard really needs to work on balance!
people need to learn to gut gud and stop face taking everything as they usually do in d3 d2 and other sub par arpgs, pit boses are not even hard, the false difficulty of spawning a clone and the shadow of lilith doesnt make em any harder if you pay little attention.
If this is the new D4 savior you still have some work to do. Need to have everything balanced for the average player not just the ones that bot and cheat and play 20 hours a day. People are already starting to leave in droves. Out of 131 people in the clan i belong to only 16 to 20 are still playing and guess what has not been that long since the season began!