First of all, this is NOT a duplicate of this one, but it’s related:
Old bug is about nodes don’t influence Minions damage and life, this one is about node Borrowed Strength and similar ones: when Golem active my damage should improve and it does not. No effect at all.
That is very frustrating. Someone at the company clearly doesn’t like the Necromancer. Or is it same for other characters too? I am sure most people just select nodes by description but do not recheck stats/do battle comparison.
Please at least acknowledge the problems.
Thank you.
Borrowed Strength and its related nodes still appear to be broken. After selecting this node, the damage within my character sheet and ability tooltips is completely unchanged. (Yes, my golem is active)
As far as I can visibly tell, my abilities aren’t doing more damage after selecting this node. It seems to be beyond a tooltip/display bug, I think this node is flat out not working.
Edit: The armor component of Borrowed Strength is definitely working, but the damage increase does not appear to be applying to my character.
Same over here, just get the node today. I was really happy yo boost my dmg by 30% but it gives just the 2% armor… its bad, when you are so high lvl and you lack of dmg
Small update… Hulking monstrosity for golem 40% dmg and hp works, but tooltip does not show any change in the dmg and hp.
Still not even an official response to this?!
The game has been out for over four months and this is still broken. Between the two 5% and then the 30% that is a 40% damage loss. It should have been resolved months ago and yet 1.14 came out yesterday and still no fix. I mean, come on.