Lvl 50 Required for World 3 and 70 for World 4. This is not on patch note!

Bad change. If a player is capable of competing in WT4 then just allow them to goto WT4 by completing the capstone. Forced lvl req is very boring/stale way to limit progression.

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Why do that when that could potentially result in the player enjoying themselves?

People aren’t shocked, they’re annoyed that this game is inching more towards lost ark with this update. No one wants to be pigeonholed into playing a one character with limited build diversity, garbage loot, and a slog of a grind.

Who cares if people power level? If you invest time and level your 1st character and want to help a friend catch up, you should be able to do that. Furthermore, I don’t want to have to slow grind every single character I make. If that’s the case, just make the damn game single player and call it a day. They don’t need to make the game a job to keep it persistent.

They want to tout going back to the “roots” of Diablo yet they’re running as fast as they can in the opposite direction right now.

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ohh well it takes a couple hrs to hit 50, take a chill pill

I love finding little nuggets like this. Sorta like the tootsie roll center to a tootsie pop.

if all the other nerfs had not happened - this right here would have made me stop playing and just find another game I can play with my more casual friends/family members -

what on earth is the point of not letting us play with other people at the same level and Gasp help them get there by PL’n them - did they nerf PL"n in WoW? nope - they made it easier - so this just makes no sense

does it take a few hours to reach 50-70 if your friend/family member is a casual?

Answer: No

so good luck playing WT4 with that person anytime ever

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Sneaky but totally anecdotal at this point, been playing lvl70 druid + lvl70 rogue, post-patch-1.1.0. Feels like a sneaky ninja cap on loot drops. Been seeing 9:1 ratio Sacred to Ancestral items, versus 5:5 when I was lvlling 65ish to 70.

Reckon I crowd-source to fellow gamers – are you seeing less Ancestral / more Sacred loot drops post-patch for clvl < 80 (below WT 4) … . tsktsk

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Oh wow, I didn’t know they would take progress form players… I understand for newly created, but not preexisting… that sucks!

A lv 90 WB does wreck a lv 52. Not sure what you’re getting at here.

This isn’t an MMO. Max level in a week is fine, max paragon in a few is fine. This allows you to make multiple characters per season to play when you need a break from grinding one class after finding some gear for another.

They’re thinking like an MMO, and they need to get back in the right lane.

With all these shadow nerfs I dont doubt it. If they are too ashamed of their changes to inform the customers then they shouldnt be doing them. A bunch of cowards over there. They dont respect their customers time or enjoyment enough to even tell them when they make massive changes.

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Blizzard is ruining ma vidya gaim!!!1!1!1!1!

Unless my memory is wrong, it says “Recommended” not “Required” they’re going to need to change that.

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The devs seem to have completely lost all connection with their player base.

Those millennials (I’m guessing?) that developed D4 have clearly never played D2 back in the day. An important part of the experience was being able to level chars reasonably quickly (a must for hardcore back then, even more of a must now for those short 3 month seasons).

They’re effectively destroying any option to level quickly. That together with lackluster patch notes? I think S1 will be my first and last season at this rate. What went through their minds? “Oh hi, we want you to specifically take this slow road! One character per season, that’s it!” or “you’re not a streamer or unemployed person? ha! screw you! good luck getting to 100 with more than 1 char”.

Thats your opinion. Thats not what blizzard wants. The season journey should take most of the season. Restarting characters will make that more difficult. The problem is, the game that blizzard wants to make and the game you want to play are not the same. And you’re blaming blizzard.

Many reasons why Diablo IP, ARPG appeals to us, buying gamers, of which, ONE core factor is trying out various builds (a)

  1. Make levelling reasonable, cue fast, aka Eternal Realm.
  2. Make acquiring seasons powers Early Fast, progressively “slow” crossed with inversely “insane power” for grinders and people who grind longer and harder.
    Happy balance devs / profits / and Gamers.

(a) linked to many current issues (loot, stash, space, filters, keywords, 10 char slots usd70,90,100 . It’s truly disrespectful for hidden nerfs, and ignoring customers base post-purchase $$$$.

Last word, we do love our Diablo… =S
I don’t ever think I return to a eatery/restaurants/small business if they ever overcharged me or gave bs poor service.

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What was recommended is now required? Sad.
I don’t care how blizzard want me to play the game, I do what I want and play, (paid for the game now they need to step off and let us play the game).
I’m not saying balancing classes shouldn’t happen here, but they really need to let us play however we want. Some of this patch note shouldn’t have mattered to anyone (including Blizzard), like xp’s - why nerf that? It was long enough to get 1 character at lev 100.
Overall, I think Blizzard need to rethink some of their thought processes here, instead of nerfing all the time, how about “improving” some other aspect of the game. Including life quality changes, I can name several that would help player’s from teleporting to other players, (you can join player’s in clan but not request join (or while in party) as you could under social?) to diminishing the amount of loading screens? Stash space, include gems and sigil’s in the material list or something, throw in aspects too while at it (or in codex of power - add a little Number beside it to which player’s own and not own) to free up stash space? Many aspects can be improved in this game, but Nerfs is the mindset?? w/e

I can confirm, the threshold for World Tier 4: Torment quest to appear is set to lvl60 (not 70!). If you did the capstone before lvl60, it simply doesnt count. As soon as you hit lvl60, you need to do the capstone again anyway, otherwise the quest is incompleted

now if your friend starts after you they cant play with you unless you stop playing your main. WEEEEEE