Lets discuss tempering in a way that carefully remains within the terms of service.
I dislike the system because it can take an exciting drop and turn it into something not usable. This isn’t fun for me. I feel it adds an unnecessary layer of RNG to the process when the best items are already rare.
Now please discuss responsibly.
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Manuals are the issue. Items should always improve with tempering but they do not. They can be left with useless affixes. Some ppl will say this is not a brick but I think it is. You are not going to choose a new weapon without chance to cast chain lighting twice over one that has it almost all of the time as a chain lightning build. This is the issue. The scrolls and the more tempers per GA are just here to help cover up this issue. More rolls is not a solution. A proper solution is a solution.
Tempering 2.0
- PC General Discussion - Diablo IV Forums (blizzard.com)
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If it becomes unusable then the three affixes you already had on it were unusable. Maybe, what you meant was that it becomes less than desirable.
Yes, we all know…this topic has been discussed ad nauseam and we’re still waiting on Blizzard to make meaningful changes. Having a re-roll scroll that works ONCE, to me, isn’t very meaningful.
So let me ask you this. Are you in anyway open to an item failing and having to be scrapped?
Blizzard have stated they feel that’s important to the process. So with that in mind what changes would you like to see that can still potentially end in failure?
If you’re not open to it you’re probably just banging your head against the wall.
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Let’s imagine for a moment that instead of having a separate affix pool for tempering, it was just the same affix pool. So you get a drop and it can have any of the current affixes or also a chance to have one of the tempered ones (but no drop will ever have 2 affixes from the same category). Then, they take a subset of those affixes and put them on temper manuals. The dropped items have 3 affixes and you can temper one or two more onto them by rolling a random one from the manual you find. You get one shot to add the tempered affix and then that’s it. You can enchant 1 slot and reroll it like normal.
Would this system “brick” items?
I think this system would be a much better one than the current tempering, because it would make it much clearer what tempering is doing for you. But fundamentally this is the same system, with the only real difference being that the essential, building-defining affixes can now be found as drops.
Nope, I meant unusable. Just because you could technically put it in a slot and wear it doesn’t make it usable. Blue items are also unusable past level 30. To argue otherwise is just nitpicking on terminology and isnt helpful to the discussion.
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As I said in the “petition” thread, I like tempering as it is now.
Can it be made better? Of course, like almost everything.
I don’t like the “re-tempering scroll” idea. It’s just giving more chances to get the temper you want, and people will always want more temper attempts anyway…
I could settle for a way to target more precisely the temper you want maybe, as long as it’s not “always get the exact one you want at full potential” either.
Also, it is at least partly a way to fight overpriced trading, people might think twice before buying a several billions priced piece of gear when it has a chance of being bricked.
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nothing to discuss further, carybabies get their wish for a reset scroll in S6.
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Then you almost certainly havent played to the point that potential upgrades are rare. Tempering is “fine” when leveling and “tolerable” in the early end game when another potential upgrade is just around the corner. Once another potential upgrade is days away, its atrocious.
No, this adds nothing but frustration to the game. There are a million games out there without this mechanic and they do just fine.
“We’re going to hand out gear and then let you break it”
That has to be the dumbest design philosophy I’ve ever heard of, and I played EQ back when dying could cost you all your gear and hours of xp.
If this is so important, why dont Mythics have a random chance to just break when you equip them? Same result. Same feeling of frustration and wasted effort.
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Tempering can be rough. Maybe more punishing than it needs to be. But overall I like the system. I have bricked many great items, and that’s a bad feeling. But I have adjusted to the idea that finding a 3/3 item doesn’t guarantee a 5/5 item.
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See, and thats just another way of coping with the problem and its a bad one. Now you are no longer excited when you see a 3 GA drop because you know its “not real”. Then you likely only feel relief if the Bricksmith tempering goes right. Or if you do let yourself feel happy, its in the wrong place. You should be fist pumping when you see boss drops, not standing around in town navigating menus.
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I dont like the tempering scroll. The solution cant be just here are more and more and more rolls because this system design sucks. Fix the the overall problem but they dont want to because they want items to brick. They want it part of the journey. This mean they sort of want players to feel bad. This is not a good viewpoint to have.
No its understanding how the system works. Its much easier now getting a 5/5 then ever before. They also solved the issue of needing a loot filter. If you dont want to temper dont, keep it at a 3/5.
Some people cant cope with RNG but thats a larger question of why they choose to play arpgs when RNG is the backbone of the genre.
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I disagree with you so I didn’t play the game enough?
What happened to that statement?
I played all seasons except S2 for IRL reasons making at least two character each time and as much as 5 in S4, all leveled to 100 and most fully equipped including tempers since it has been released…
So yes, I like tempering as it is now, even when another upgrade is “days away”.
You consider it atrocious, but you don’t seem to understand that other people can feel differently, quite a bad start to have a “responsible discussion” , don’t you think? 
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Way easier to get a max item before. Item had 4 affixes. You only needed to hit 3 of 4 stats and you enchanted the last one. There was no GA. Now you have to hit 3 GA of affixes you wanted (enchant wont help you here) and then not brick it if you want max item. The bar is way higher. ITs way harder to get a max item now. No idea how you think its easier now. BiS is basically impossible now unless you have a massive bankroll and dont mind buying 500B items.
Also if you dont want to temper an items keep it at 3/5. Like wut is this comment???
Tempering is fundamentally flawed. Its been proven by their approach to just give us more and more and more attempts. The true solution is fix the manuals.
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Now I know you’re trolling.
You said that but gave no real explanation as to what really draws you to enjoy it. So tell me about a time you played for several days with no chance at an upgrade, finally got one, rushed to the Bricksmith, got Ultimate Damage/Smoke Grenade, and said “this system is AWESOME!”
You’re right. Its pretty hard for me to fathom that point of view, hehe.
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I can understand that it’s hard to understand other people when you make strawman arguments instead of actually listening to what they say ^^
The opposite of your “argument” is also true by the way, going to the blacksmith with your perfect item, and getting perfect tempers on first try is a great experience indeed.
I like the idea that just finding or trading an item isn’t all it takes to have a BIS piece of gear.
I like the “gambling” element that there is in current tempering system. I could do with less of a gamble, sure, but I already like it as it is.
Bricking a great GA’d item happened to me way more than I can count, and it always made the successfull temper attempts a great moment.
From what I gather from your own post, you are just ranting because you bricked a few items that you considered as potential BIS ones… Maybe you simply didn’t play this game enough? 
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Look at it from the extreme perspective. Say you just got a 3 GA amulet and its so good you cant believe it. It has GA of three good passives and you temper it for crit damage and miss 8 times. This is really going to make you angry. This is a massive feel bad after that feel good and would anyone blame you if you took a 1-3 week vacation? Say you bought this on diablo trade for 300B gold. Say your friend sacrificed and gave you this item and then you ruin it. Yes this is extreme but it shows what is possible and how this system is ruining ppl with feel bads over and over and over again. The scroll and +1 temper per GA is helping avoid this some but its just covering up the true issue and that is Bliz approach to players time and items and being perfectly ok with items being bricked and players wasting their time. They need to change this entire model to a feel gud and not feel bad. Manuals are the key. Fix the manuals and this issue goes away.
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But its not, its just relief that I didn’t screw up my good drop. Even if, for some, that is a great moment then its happening in the wrong place. You should be excited when the boss dies and good loot comes out, not standing around at a vendor navigating menus.
But its really not gambling because its REQUIRED. You aren’t choosing to risk a good item to make a great one, or choosing to risk a small amount of money to possibly make more. You’re forced to participate in a system that has the potential to brick your item.
If I choose to go to Vegas and gamble, its fun. If someone forces me to put my paycheck into a slot machine and live on the results, then not so much.
1 Like