Why rework itemization?
Legendaries are currently rare items with aspects imprinted on them, nothing less but also nothing more. There is too much loot to check, especially rare items and Legendaries. The flood of items is so overwhelming players keep asking for loot filters and stash space or stop playing the game. Most Legendary drops are underwhelming. The few godly drops in Diablo IV seem unfarmable to even pro players.
How to rework itemization
- remove Legendary items and Imprinting from the game
- reuse Legendary item art, graphics, sounds for new Unique items
- move Legendary powers to the Codex of Power or Skill Tree or Paragon Board
- players activate a small number of unlocked aspects in the Codex of Power
- lower the drop rate of rare items and improve their rolls based on monster level
- add new unique items to the game, some of which can be farmed in World Tier I and II
- add target farming for unique items
- consider simplifying affixes on items
Where to move Legendary Powers
- multi-class stat bonus: aspect in the Codex of Power
- multi-class skill bonus: aspect in the Codex of Power
- one-class stat bonus: passive skill node in the skill tree
- one-skill bonus: skill node in skill tree attached to the skill
- situational stat bonus: rare Paragon node on the Paragon Board
Notes
- Note that Uniques can stay what they are, Unique items giving unique bonusses.
Ideally Unique items will change the way you play the game completely and can be so cool and/or powerful you’ll want to make your build around it. - Nodes in the skill tree should not be mutually exclusive, because by having to put a point into the node you’re already making a choice. You have more choices when you can chose the one, the other or both. This becomes clear when you have maxed out skill points, have most or all of the gear in place and are seriously weighing where to put your points.
- Aspects obtained from clearing dungeons can have the minimum roll on World Tier I and the maximum roll on World Tier IV.