In this thread, I am trying to optimize the damage from poison imbuement, and go over examples as well as some testing I have done. If you have any contradictory information, please reply so we can figure this out together since we are not getting any support from blizzard.
To get started, let’s say I have a level 9 poison imbuement, 216% of base damage as extra poisoning damage. Let’s say I use a level 1 penetrating shot that has 70% damage without combo points. So i’d expect the poison imbuement to do 70% * 2.16 = 151.2% poisoning damage over 5 seconds, assuming no other multipliers. I think this makes sense so far.
The problem is then what about all the other damage mods? This is actually not easy to test, as the damage range of a weapon is at least +/- 15% from the average, and there are a lot of multipliers are not more than 15%. To understand the rest of this thread, you must understand the distinction between ‘Poison damage’, and ‘Poisoning damage’. Poison damage can include both the hit as well as the damage over time, while poisoning damage is exclusively the damage over time. This distinction is shown on the tooltips in the character stats.
For testing, I had to attack the same type of enemy multiple times to try and get the highest poison tick, as well as make sure I got low ticks as well, to have extra certainty that I had a high roll (the 30% weapon damage range)
I think the following do NOT increase poison imbuement poisoning damage over time (Disclaimer: I have not retested these since 6/24 since I am not playing rogue this season. It’s possible that blizzard changed these modifiers intentionally, or unintentionally. For anyone playing rogue this league, I suggest doing your own tests while you are low level (e.g. below level 70), when it is cheap to unspec, you have low damage, and have few conditional damage modifiers from paragon. Use a low damage weapon bought from world tier 1, pay attention to / remove conditional stats like close damage, healthy damage, damage vs crowd controlled, glyphs, stat threshold requirements on paragon board, etc, that could skew testing results)
- Condemnation Core skill damage bonus when using 3 combo points
- Aspect of the expectant Core skill damage bonus when attacking 3 times with a basic skill
- Impetus bonus attack damage when moving 15m
- Edgemaster’s aspect skill damage bonus at full energy
- it needs to be said that crit damage does NOT affect poison (some people believe this), the tooltip literally says crit damage does not affect damage over time.
Basically, it seems the ‘core skill/skill/attack/cast damage’ multipliers, do not affect poisoning damage over time at all. This would also include ‘Imbued skill damage’, which should not affect the damage over time, only the initial hit (because it is referring to the skill being imbued). ‘Imbuement skill damage’ however, should affect the poisoning damage over time, but it’s a much rarer stat and not on the paragon board.
So what scales poisoning damage?
- dexterity - although the tooltip for dex mentions ‘skill damage’, I think it could be applying to ‘imbuement skill damage’, which affects the damage of the imbuement skill itself, rather than the skill that applies the imbuement. I tested this on a naked char with 481 dex vs 800 dex (48% vs 80% multiplier), making sure to remove all conditional mods / paragon dex bonuses. This is still inconsistent with the wording vs edgemaster’s, though, which also only mentions ‘skill’ rather than what type of skill.
- Combo points (because it increases base damage)
- vulnerable damage, but the target needs to be made vulnerable before the poisoning is applied, because the vulnerable multiplier is snapshot.
- Exploit - healthy / injured appears to be dynamic / not snapshot, as the poisoning will tick stronger then get weaker after they are no longer healthy.
- Blended poison imbuement - 75% more poisoning damage over time when crit
- Deadly venom
- Efficacy glyph / Aspect of corruption - imbued skill potency. Directly increases the numbers on the imbuement skill itself (e.g. shadow imbuement damage, cold imbuement chill, poison damage), evident in the tooltip. this does not increase imbuement skill modifiers (blended / mixed).
- Eldritch bounty increases poison damage by x20%, which affects the hit as well as the damage over time.
- Tracker glyph - scaling poison duration. I believe the way that increased poison duration works is you have the base x damage over 5 seconds, or y damage per tick. The same y damage ticks are extended past the 5 seconds.
- poison damage (affects both hit / DoT - this is what tooltip says)
- poisoning damage (only affects DoT - this is what tooltip says)
- % damage over time
- Canny glyph and non-physical damage (non-physical damage is directly added to your your character sheet stats as +% fire, cold, lightning, shadow, poison). Also, for some reason, the non physical damage seems to be multiplicative with your elemental damage on the character sheet. I have not verified whether this is tooltip only, or actually the case.
- Bane glyph, 10% chance for double damage, or 10% more damage on average
- % damage/ % damage while X / % damage vs Y - any damage that is not tied to an ‘attack’ or ‘skill’, with the exception of imbuement skill damage. One example is the conceited aspect, which has generic % damage while have barrier. I have tested that it works for the poisoning damage over time. There a lot of different non skill/non-typed damage stats, though and I cannot test them all.
Unconfirmed
- Cutthroat/marksman skill damage - someone else in thread posted video about it affecting poisoning damage
- Core skill damage [+] not [x]
Conclusion
Blizzard made it hard to double dip on multipliers that affect both the hit damage and the poisoning damage over time. The most commonly used rogue aspects / uniques / stats I listed at the beginning do not affect poisoning damage over time at all. Unless you are going for a full damage over time build, the best multipliers for poison imbuement will affect both the hit and damage over time e.g.
- vulnerable damage
- poison damage (not poisoning damage)
- damage (untyped ‘damage’ with no prefix, as in not tied to any skill/attack/cast stat, conditional suffix is ok).
- dexterity
Because of this, I feel poison imbuement damage over time overall is actually very weak the way most people use it, a hit crit based build that just slaps on poison imbuement for ‘single target’, unless you are going full into damage over time build / crit chance, like the videos of rogue killing uber lilith / world bosses with bursting venom aspect. As a lot of aspects/stats that affect the hit damage, do not also affect the poisoning damage over time. The videos of rogues killing uber lilith in 10 seconds with poison are not relying on the hit / crit damage and instead stacking multiple separate poison imbuement instances by using aspect of bursting venoms (and bursting venoms has very buggy behavior already reported on the forums). The crit chance, not crit damage, is only used to boost the poisoning damage over time due to blended poison imbuement / aspect of bursting venom.
Has anyone else done any testing on this? If ‘skill / attack damage’ not affecting poisoning damage is a bug, and it gets fixed, then poison imbuement would be significantly stronger.