Gauntlet 2.0 🧤

A real fast question for ppl if they would prefer this setup over the current setup.

My idea is for each gauntlet to have a featured build for each class. The character chooses either nothing or has just a few choices like multiple ultimates or 10 leftoever paragon points and then you lock in your few choices before starting the run and it keeps this setup for you in future until you respect it for gold.

So all your gear, aspects, paragon, skill points, and most your skills are chosen for you. This has some major pros but also cons.

PROs
Completely evens the playing field.
No longer need to farm best movement gear to participate.
No longer need to be LV 100 to have best chances.
No longer need to switch builds.
Most people can participate
Only skill and best route matter.

CONs:
Not as fun in parties
Hurts trade economy
Some ppl like the hunt for optimizing for gauntlet
Cant always use your favorite skills or ultimates

Everyone is just copying the top builds that are not private anyways so I see this as a mostly great change.

What are your thoughts on this change?

6 Likes

to be honest i think they should have done a endlessly scaling arena that starts at base wt4 enemies and just gets harder overtime like last epoch
personally i like farming gear to optimize my build

4 Likes

Not sure I’d like the idea of running what build they have predetermined for me. I think the best way to keep it as fair as possible it to simply block uber uniques and consumables.

EDIT: I’ll give a like for making a suggestion though.

There are builds even for sorc rn that doesnt use ubers and speed clears for 700-800k score.

Ubers arent the problem.

1 Like

They must all be hiding their profiles then. I couldn’t see any.

All the builds for sorc are ball lightning and teleport based with flickerstep and shako I could see. We all know how fast ball lightning is and since its based on tier 70 dungeon it doesnt matter the damage is less.

Sounds just like D3’s weekly GRift challenges, but with slightly more options.

There’s an economy? :stuck_out_tongue:

In all seriousness, I wouldn’t have an issue with this being tacked onto the existing gauntlet, but in no way should it replace it. Also I feel the LB for this shouldn’t be immortalized either, just feels like it wouldn’t be much of an achievement in my personal opinion.

I see it more as just fun little side content people can tackle at their leisure with little to no effort for some small rewards, similar to how it worked in D3. So I wouldn’t mind it, just not as a replacement for what we have now.

There could be 2 gauntled like challenge rifts and gr in d3. One with fixed characters, just to show skill, secend gauntlet where we can participing with our personal characters.

1 Like

:man_shrugging: :man_shrugging: :man_shrugging:

I didn’t like D3 challenge mode because I didn’t always want to play builds I didn’t like, much less try to be efficient with builds I didn’t like.

I’d rather bring my own build. Ubers matter far
Less than your strat/route.

1 Like

What you suggest is not gauntlet 2.0
İt is gauntlet 0.5 aka challenge rift d3

İf you played that and experienced how bad (usually) was the pre-determined setups were
You wouldnt ask for it

Basically i only did ONE challenge rift at the beginning of the season and didnt touch it

İt seems i wont probably touch this version of gauntlet either but

Seems like general consensus is Eff no Urza get outta here!

:running_man: :running_man: :running_man:

1 Like

Or just edit your post based off feedback, like devs would do.

Not a bad idea but I don’t see how it would work. It would require “setup” and I think the 1 thing D4 has going for it is simplicity (maybe overly so?..not complaining!). I think it’d make sense to just ban Ubers. The consensus is that in this case (running The Gauntlet), strategy matters over gear, especially Ubers. Before release, lots of folks were saying "oh there are builds even without Uniques that will be in the Top 10, but in every Top 10 I’ve been peaking at (that aren’t hidden), the players have 3+ Ubers and fully min-maxed gear…granted, this could be incidental, alas, no way to prove this either way. Making you swap to a non-uber unique or other gear imho, would, at least perception-wise, equal the field.

this! I don’t understand why they implement content that is actively shafting the “build the best character” part of the game.
Traps - you have to move slow and methodically (they fixed this, by nullifying traps)
Gauntlet - dmg doesn’t really matter, only speed does…

So, I’m one shotting everything in the gauntlet with MS on neck and Boots, so I’m by no means slow, but I don’t have perma 200% MS or a no cooldown teleporting Sorc?
Somehow the gauntlet turned out to be more meta than I thought was possible.

So the D3 weekly challenge rift…

1 Like

I think the devs should not waste any more dev time on this type of game play, for now. We need more end game. The Gauntlet is for 5% of the player base that like it and there is nothing wrong with making content for that segment of the players, but we got bigger fish to fry on this one to make the game last more than a week into each new season before it gets boring and we quit the season.

bingo, but let the children cry about the gauntlet now

I would hate that. aRPGs overall aren´t some skillbased game. You just mashing yout buttons.

It would work almost like weekly rifts in D3.

I did once every seasson for cache boost at start of new seasson and never more.

Thats how gauntlets are right now, achieve worthy plate and wait for rewards at the end of the week.